Comments
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i got nothing XD would of said freddy rework but that was last year. Just got back into it and while it’s cool we are getting some improvements and even a killer rework...I am a little confused about why freddy is getting nerfs...I’m not mad, just a little confused. I would like for next year is just, -Updating the…
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Player entitlement. It’s part of the reason I left DBD for a while...that and I felt the game didn’t offer much more. I only came back cause of the Deathslinger and breakable walls. But I feel the other issue is there isn’t much to survivors. You have perks that only change certain things with maybe one or two drastic game…
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That’s my thoughts exactly :D
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I do like these ideas, although if I may add something. This is just an issue I have with Ghostface’s cosmetics. -Have the option to remove the streamers from GhostFace cosmetics. I just don’t think they fit a stealth killer. They make it much easier to notice him out of the corner of my eye, and I know because I have had…
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In my opinion, I feel like the battle pass is a bit of a slap in the face. I never felt like DBD’s monetizations are reasonable. The cosmetics being $10 each is money grubby cause you’re paying for a outfit that’s barely worth $5. Yes it looks great, but it seems unreasonable to keep the prices so marked up then have a…
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Yeah. I am a killer main trying to get back into dbd after a long way from home. Still pretty rusty even after some good matches, but I would like to say my two cents. I find behavior’s perk design...really frustrating. They always have these cool ideas on paper but the perks, (usually on killers.) are really weak or badly…
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See you get it bro. I actually have been getting a lot of use out of fixated. Hell sometimes I have been able to confuse a killer cause I could fast walk up haddonfield steps and slow vault out a window. Downside? The survivor on the gen upstairs got chased...then i did their gen out of guilt.
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Oooph, good question, I’d say it’s legion. Cause in all honesty the killer was so horribly designed, and still is cause the rework didn’t make him any better. Plus, the fact they sanctioned off the last two members of legion as cosmetics when they could of made basic grey hoody versions of them with the default mask for…
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What exactly is the advantage/buff of adding oblivious to sleeping survivors with the Nightmare? I actually am confused on how it makes him any stronger.
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This is...beautiful! T-T
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Honestly, if I were the devs, I would do that and ignore the overreacters. The issue with the devs is they think killers should follow general rules with how they worked so they dont add anything to the base mechanics to make them more fleshed out or interesting to work with. So We end up getting half assed re-works like…
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I would say this. What if you’re asleep for too long, freddy will begin to see small glimpses of your aura? The worst part is you’ll know so you’ll panic when it happens.
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Soul at Stake, since it’s more on strategy and item management. Also really satisfying when you murder a survivor.
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The issue is SaS isn’t like DBD.
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......This is why we can’t have nice things. I’ve been playing soul at stake for a long time and this game isn’t about chasing them. You’re supposed to use strategy, it’s nothing like DBD so don’t treat it like it.
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Um...You have a free moving camera, you should be using it. I honestly don’t mind this change as it seems like overkill if you can visually see killers, why should it be directional.
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I would personally argue about two things, change it where the obsessions affected by remember me to a lesser extent and have the obsession change to the rescuer like with furtive chases to get rid of the tunneling problem that the nerf never fixed. IF I do use it, I’ll still be tempted to tunnel my obsession.
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It still is painful that this is how they fix legion by taking any tiny element that made him unique and not adding anything new, only buffing his base stats and making it where the power is so bad you don’t even want to use it aside from maybe tracking.
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Eeeh not really, that’s kind of one of the things that makes ghostface so fun. If he was nerfed to get rid of this, he would fall apart.
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Aaaah ######### man. Sorry to hear, that does suck. Although the Pig is a killer that does need some buffs especially to her dash. The roar is honestly unnecessary since it’s not the only sound that plays during it, but if they never remove it a good buff to it would be to have the roar go off near the end of the ambush charge…
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...Uh no that is intentional, especially since in many cases, Ghostface can be broken out of stealth through wall.
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I will agree in some cases this could be adjusted as weirdly enough the only killer to really be untraceable with OOO is myer’s when he’s in EW1. It does feel silly when the stealth killers are trumped by something without a counter, I find it so weird too as OOO is kinda broken against ghostface. If he’s in night shroud,…
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I do like these ideas. Although in my opinion, there are two suggestions I would love as I used to be a legion main. For the stun time, I would prefer if you were given a reduced stun time for playing well. So, some ideas I had were a reduced stun time if you cancel FF early, and the stun reduction depends on how much…
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In my opinion, the detection is way too finicky to make it easier, I had moments where I was spotted and recovered by breaking line of sight, only it didn’t work. There was another time I got knocked out while a survivor was crouching fully hidden behind cover. That is a serious issue thats need to be fixed before the…
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He just came out though, kinda jumping the shark a bit.
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You know what, I agree. I have had so many moments where a survivor has broken me out of stealth even from behind cover or walls. That’s one bug I wished they fix cause it makes the break out a bit too finicky, plus yeah downed and hooked survivors breaking you out is kinda broken. The big issue here with the nerfs is that…
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this reminds me of the freddy nerf, only more embarrassing.
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Yes! This wasn’t my idea though, I heard it on one of Truetalent’s pig sessions. I honestly thought it was such a simple but good way to buff her. Her roar happens too early and gives them way too much time to react.
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Honestly just buffing the speed a little wouldn’t make it like that and instead of having the sound removed, delay the roar till she’s literally about to charge.
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In my opinion, I feel like Legion’s mechanics aren’t really as fleshed out as they could be. I do agree legion’s vaulting speed is a little too slow. One issue is that I feel like there could be minor mechanics added to make legion much stronger but it all is rewards for the player playing legion well. One idea I had was…
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It could be solved by just having you pick up the damn item if you’re empty handed. I get the swapping items is annoying, but I just hope they add the pickup item when empty handed thing in. If that happens, theeen ok devs we square.
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Not a bad idea, but maybe not 6 seconds, it be longer than barbecue and chilli’s duration, so I would prefer it be in the duration of 3-4 seconds.
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Still, 5 seconds seems excessive and this is from a killer main who thought the 3 seconds was too short. That mixed with being able to move one second after it hits is nuts. Still, if this is what they want to do, fine just don’t buff the timer. Now it shall be a slugging meta....ooooh shiiiiit.
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Bro I freddi main, yu trippen, get yo ass back in bed weirdo! Translation:I’m a freddy main and my man you just made me chuckle XD thanks.
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Naaaaw brooooo, we gotta bring back exhaustion recovery while running. No Ed is only a crutch if the killer is a weak pussy.
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Eh honestly at least adding half an extra second would help at least cause I got hit by it once...then chased them again. I can shake it off easily.
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Well it also would be funny if as an april fools joke, they removed the leave match function for during a match XD...wait that actually sounds funny....I hope they do that.
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Honestly just having the audio thing occur every once in a while but still have the visual would be nice.
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(Whooops quoted the wrong guy, sorry, this is a response to when someone asked if Freddy really needed a rework.) Honestly no, (mained him till he was literally fully maxed out at prestige 3.) but the big issue is his power doesn’t feel really that well thought out. For one, the winging it counter, where you just finish an…
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Hahhahah ow ow ow ow. It hurts to laugh at that.
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with the original post and this addition, I would say that would make the perk less crap. So goood idea.
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...where did that come from? Hell I’m a killer main and I feel like it’s a little too easy to shake off and return to chasing(without enduring mind you.). Just an extra half second or enduring not working on ds be an interesting thing to test.
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Actually enduring at tier 3 makes the stun 1.7 seconds...that’s not very long. Also can’t you slug someone incase if you tunelled them in order to counter the new ds now? Why am I poking holes in a joke? What is life?
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...that’s literally why the perk was reworked in the first place. I will admit as a killer main, who rarely uses enduring, the stun time seems a bit tiny as I was able to shrug off the 3 seconds and get back to chasing. I feel like adding an extra .5 seconds on the stun time wouldn’t hurt. Either that or have enduring not…
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Reminds me when hatch closing was gonna be a thing...
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I feel like that issue could be fixed if they made it where if you instantly left that lobby, the game could artificially extend wait times on the surivor side. To basically give the message,”Hey you gonna make killers wait? You gotta wait too.”
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I finally found the damn post that mentioned the changes. While it does suck, from the looks of it, they just want to make balance changes to everything else before making changes to it. I am happy though Fire Up got a number boost...now it isn’t ######### anymore...T-T I’m so happy!
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Funny enough, I remember mentioning this idea to some friends, and I still think it’s a great idea. Although here’s an idea, what if you got a bloodlust stack if you were pallet stunned? Although you can only get bloodlust tier 1.
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Um isn’t this supposed to be in ptb feedback?
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Uh guys, this is supposed to be in ptb feedback, not the balance feedback.