The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Wasn't Trapper a member of 2 out of the 3 most lethal Killer combos?
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Is the survivor running? Chase only triggers when a survivor is running away from you.
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As a Killer main, I support the Survivors here. The alternative to you having a chance at a trade through preventing the unhook, is a guaranteed kill if there's no basekit BT. You can stand next to the hook, wait for the unhook, tap once, rebook. There's no interaction. It's a free down no matter how Survivors play it.
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This doesn't add up. Either your account got framed by a cheater so you contacted customer support, or your account got framed, you got banned already, in which case BHVR doesn't have to ban you twice... Am I the only one to see the inconsistency?
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I get completely disoriented when a smoke goes off. The current event ability SEVERELY favors survivors over killers. Every single time it's used, I either lose chase or lose distance. If someone with 1700+ hours can't handle it, I don't think it should be integrated in this state.
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You have to use the altar in the middle of the new realm? Bruh. They don't mention that at all. I never went out of my way to go there, I just charged my ability. And the event description just says that in the middle there is a "surprise", not the activation in your aforementioned ability.
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I feel like you're missing the problem. The problem is probably not slugging for the 4k, but rather how unfair the hatch feels. You can never fully fix it, probably. But I'd figure a good way to reduce it would be to make the hatch more balanced. Currently, you can lose a game, lose a 50/50 on hatch and STILL escape…
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The one thing I can agree with is survivor involvement. It would be cool if different moris had different animation "paths", leading to a more exciting experience. Alas, I still think once a mori starts it should be a guaranteed kill. Its just visual.
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Oh no, a power role having power? A killer in a killing game actually killing? We can't have that, no no no no.
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PWYF should be health state based imo, Trickster loses stacks PER KNIFE THROW.
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Tell me you haven't read anything Killers wrote without telling me you haven't read anything Killers wrote. No one's complaining about anti-facecamp. We're only complaining about what he SUGGESTED (TRIPLING THE RADIUS?!?). And if you believe that's a good idea, you're ridiculous. A LOS anti-camp either has to be so slow…
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Survivors are so mad they actually have to get good in chase and not hide the moment they hear a heartbeat.
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Killers have 4 perks Survivors have a total of 16 perks 1 Killer perk should have the same value as 4 Survivor perks. Distortion can counter not 1, not 2, not 3, but 4 perks, along with loads of add-ons. Even though you have 3 charges, you refill them throughout the match. And unless each perk is triggering Distortion…
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Not right now in the midst of the Israeli Palestinian conflict. People are just going to advertise sides, leading to BM.
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Womp womp Do you want to reduce the number of generators to fix to go down to 2 as well? I personally don't camp, but people are mixing this up. It's anti-FACECAMP, it was introduced for that reason. And even if it wasn't, tripling the radius is dumb. Adding a LOS factor is dumb for open maps And BUFFING Distortion is the…
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True, Huntress was really a menace with the aura hatchets combined with the fact that your teammate can flush out survivors into the open.
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Imagine expecting a SURVIVOR perk (which should be as strong as 1/4th of 1 killer perk) not fully countering multiple killer perks consistently.
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You're being a bit self oriented, you didn't even realize I was referring to the survivor winning the game. If you tunnel someone, even if his teammates are on gens 24/7, that person is dead 90% of the time. You're robbing someone specific of any chance of "winning", which is that individual making it out of the trial…
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Yeah, I'm totally an undercover Survivor, clearly displayed by my ridiculous bias towards one side. I really doubt you can't see the logical fallacy of expecting Survivors to NOT do generators as quickly as they can. By default, if 1 Survivor is in chase, 3 should be on generators unless the situation demands otherwise. Is…
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Are we allowed to get any hints on how many Killers you guys want to add over the course of a year?
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I really don't think I need to point out how much you know the fallacies in your argument. Don't argue just for the sake of arguing please. I'm just going to do the first one for good measure, you can do the rest by following the formula: You're robbing the person being tunneled of: The chance to win Any interaction past…
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Genrush doesn't prevent you from playing for chunks of the game. A Killer still has the ability to play the game without being stuck on a hook, unlike a Survivor. And yes, hyper sweaty 4-man gen focused builds exist, but obviously most people don't refer to that when they say "genrush". As for opportunistic tunneling, it's…
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No different from a Killer bringing powerful chase perks and add-ons.
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Or, hear me out, they added Blight because his ability is running. He's a simple killer to add. As much as I'd love seeing a 2v8 iteration in Singularity, good ######### luck to me for at least another year. Plague, Wesker, Nemesis, Singularity, Freddy, Dredge, these are complex killers to add. Of course they just chose…
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Because 1 survivor perk isn't equal to 1 killer perk. Lightborn is still a super weak perk, not because it's useless, but because you could bring another gen regression instead of it. Please stop complaining about such simple perks.
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As a killer main, I'd prefer spawning far from survivors. You have any idea how frustrating it is to spawn in the middle of the map? You have NO IDEA where to go for a chase. It's entirely luck dependant for you to walk into the correct direction.
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As it should? Unless you expect killers to glide through the survivor's model mid launch to their future, predicted location, it has to be killer sided. It's much easier taking a vault a little earlier by accounting for ping. Also, your ping has the SAME impact on your vault as the killer's ping. If you have 100ms and you…
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I have one constructive and one non constructive feedback. You should stop writing every word as a capital without and periods and structure to your sentences. It makes you look uneducated, which automatically devalues your opinions, which you want to be positive. This is a horrible suggestion and you physically cannot…
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I love how everyone in this game is high MMR
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I like how everyone in this game is high MMR
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Imagine doing all 5 gens, and the Killer presses a button (same logic as hatch) and you die to a heart attack. But your team escaped, right? You won anyway. (And if you're going to argue that you specifically wouldn't win, that means we have to consider everyone separately. It means the Killer maybe won against you, but…
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I'm assuming proxy chat would be directional… You would end up giving the killer much more precise information.
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I like how we always get half of the story in matters like this. Sure, a survivor ratted you out. What did YOU do? At least before we give you sympathy you need to assure us that you aren't just butthurt. If you were hiding all match, if you sandbagged your teammate, if he was on gens when it was a 2v1 and you were just…
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I play Singularity, Nurse and Unknown. Arguably these are Killers that need plenty of micromanaging with your crosshair.
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I play Valorant on 800dpi and 1.2 sens or something. I play DBD Killer with 100% send with 2200dpi. Skill issue? And no, I don't suck at either game. I can't prove DBD but I'm Diamond in Val.
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Really? Because I really don't feel represented as a killer main, as most of them don't even look human and the straight white males among them tend to be murderous. And even then, I main Singularity. I don't know why anyone would need to connect to a game character any other way aside from motives and personality, not…
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90% of the world at least, is non-LGBTQ. Definitely much higher, but I'm being nice. As for the 2v8 stream, of course I don't fully remember and there probably is a white dude or two. The point I'm making is that it's insanely out of ratio. If you really want a fair, non biased way to add "variety" to your game, grab the…
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I was careful with my wording :) Clearly not enough though, as my statistical part was cut out.
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Haha, this has to be a joke. No offense, but BHVR has been catering to the LGBTQ community much more than you give them credit for. One could argue it's overwhelming how much support there is. I'm all for people being safe from threats, violence or hate. But you have to be ignorant to believe BHVR hasn't been specifically…
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SWF would spot a mold, intentionally step in it to run to the opposite corner of the map from their team, effectively wasting your time waiting at a god loop while you have to be an M1 killer against 3 people doing gens.
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I agree, it's no skill to dodge them. Git gud.
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My argument was not that it is as broken as CoH, but that fundamentally the way we show our frustrations towards it. No one wants to take a detour from A to B on their way to C, just because someone brought a perk.
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Lmao. So I shouldn't bring any extra bloodpoints, or a Mori, just so that I get to have some fun instead of being forced into Badham? Also, there are 4 survivors per game. You can very easily gamble on whether the killer will bring a map offering, but against 4 survivors? Good luck. You will literally run out of the…
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Would make winning too easy for the people that are willing to abuse it. Hook someone, tunnel right after unhook, kill someone within the first 3 minutes of a match.
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She's fine lol. She only gets the 3rd blink 16 meters near the other killer, and the other buffs are more of QoL. She just doesn't get extra fatigue that much from chain blinks and missing (which are 2 brown add-ons or something from her base version).
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In a map where 8 people are running around, instadowns are too powerful for such a mobile killer. You could probably go in any direction and hit a survivor without actually having planned to do it, which makes it unfair and broken. (I'm a Killer main)
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I love this
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I mean, cool concept. Hexes should be high risk / high reward. My suggestion would be, however, is to instantly give every survivor one health state once the totem is cleansed. So you are rewarded for taking care of it, even though the totem is strong.
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Most tunneling is non-intentional. Please refer to this Scott Jund video: https://youtu.be/HI7FFpVpgRY?si=A6NBvVuficjQulpG
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Ask that to the people that make the perks. Apparently they think Trapper having more traps is good enough as an option, or being able to get 50% more hits as Billy is good enough to give up on insta-downs.