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The_furf_of_July

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The_furf_of_July
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  • From what I'm hearing, you are in fairly desperate need of a break from the game. This isn't "just a skill issue". It's important to treat your emotions with respect, and it seems pretty obvious this game has made you feel awful lately. I sincerely think it would be a good idea to find a different game to play for a while,…
  • THIS. Figure out how to make the game fun. It's a hostile environment by nature, and I had to learn how to change my approach so it didn't burn me out again. If I begged the devs to "fix" how much pain I was facing back then, I'd still be hurting.
  • I think the bigger problem is, killers ending up in high MMR and getting their rear handed to them repeatedly only to keep matching against strong survivors. The game is NOT this unbalanced if your matchmaking fits your skill level, when matched against people that match your capabilities I have found most systems work as…
  • Honestly, make it like the Archives challenges, where there's a set for Killers and a set for Survivors. Even if they made it 1-2 rituals each, it'd be an improvement over what we have now. It'd give an incentive to play the other side, while not punishing you for only maining one.
  • Werewolf legendary skin for Demodog would be incredible! Unsure if there'd be licencing issues with that, though.
  • Certainly an interesting idea. Considering how laughably situational alien instinct is for a perk slot, it might no joke be better off being free than being a perk.
  • Yes a decent chunk of players might, but no harm in giving free BP for a testing environment.
  • One thought I had, is a perk like Blood Warden that's a little less situational. One without a tell, that blocks the gates for any survivor that stays in that region for too long. Yes, it'd have the counterplay of standing outside the door, but that still leaves room for mistakes. Killers that have a vendetta against this…
  • Stuff like this would actually be good, I think. Something that makes EGC more dangerous the longer they stay would be nice. As it stands now, survs have complete peace of mind for over 50-75% of the timer, nothing significant about the match will change. The exits getting harder/slower to leave the closer to collapse you…
  • That's actually a good point, intentional tunneling does not require tracking hook states at all. However, if killers did see hook states, it would likely lead to more intentional decisions to ignore 0-1 hook state survivors in favour of death hook survs when given a choice. That said, it would certainly make being…
  • As a killer main, I would not mind a change to the item depletion aspect of the perk. Usually the main thing I use it for is disrupting usage or setting up for Weave Attunement, not necessarily deleting the items. I wouldn't mind if it drained significantly slower, or if it had a different way of affecting item charge…
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