Comments
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Yeah, this is all shady as hell. If their system won't allow it, they need to fix the system. And I refuse to believe no one in support has the authority to make this right. And the items appearing erroneously in the wrong regions' shops is entirely the fault of BHVR, and they need to be raked over the coals until they…
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I'm gonna bet it's political rather than racial. I read (or heard) somewhere that Ito themselves dictated it, but I'm not sure it's accurate. Maybe a combination of factors depending on the countries/regions in question. Regardless, it's not BHVR's doing (though the way they've handled it in store has been totally dubious).
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Absolutely, but it's fairly obvious that they aren't thinking long term, building the barriers to new players higher and higher. It's all about hawking the new shiny toy and ignoring that the game is starting to look like a metaphorical horader's house. And really, that's kind of emblematic of the current state of business…
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I'm also that person, it's more fun to take those risks than to slink out the gate. I probably lose 3-4 escapes per surv play session due to me re-engaging when I could just leave. I play for the fun, not the escapes. I only do rough tracking in my head (unless I notice an unusual trend and decide to keep the numbers), but…
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All very true, but the money is in new content, not so much in fixing old content. So I don't think anyone should hold their breath waiting for DBD to be "fixed". But to be totally fair, I think what people mean by "fixed" varies greatly, especially when it comes to balancing. This game is simply too all over the place for…
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Exactly. It makes me want to roll my eyes out of the back of my head when people mention comp in balancing discussions. We're talking about like 0.5% of the game, and essentially not at all in public matches. I've been playing for years and if I'm being honest with myself, I'd wager I could count the total number of times…
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It's not just him, but many killer players who think that way. It's not true of course, but adopting that mindset allows for two things that some people like to really lean into: It allows you to rationalize playing as sweatily as possible without second thought It helps feed the ego to believe you are playing at some god…
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I'd bet a not insignificant amount of money that many (or most) of the biggest DBD streamers/content creators are absolutely sick to death of the game. Some of them just exude disdain for DBD. And I mean how can you play the same game day in and day out and not get sick of it? Especially when you feel like you have to. But…
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Yeah, when you've been playing the game consistently for years, you have been afforded the luxury of learning in bite sized pieces as content is added. New and/or inconsistent players don't have that, they just face a wall of information to process. Hell, I've been averaging 2-3 hours a day for going on six years and I…
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Yeah, I think a lot of people would prefer the game be dead simple. As in all the killers would work essentially the same way, and the game mechanics wouldn't vary all that much. That way, they don't have to think all that much. That's not to call anyone stupid (well, maybe some people, lol), but because a great many…
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I also like to compare DbD to fighting games, but to illustrate what a skill based game is, and what it is not. To me, fighting games provide about the purest form of skill v. skill a video game can offer. In the PvP arena, DbD is about the furthest from that; a PvP game where skill means very little. At least it is down…
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I agree. It's rarely necessary*, even at higher MMR. But like many things, it's prevalence is due to its ease/simplicity, and people who do it consistently make it a habit because stopping after doing it for a protracted period makes not tunneling seem harder than it is. It becomes the proverbial crutch. Tunneling to start…
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Yeah, it's like the Dunning-Kruger effect: I'd bet 95% of all players think they're at a higher MMR than they are, and 95% of those who hear that would think they're in the 5% who know they're at a high MMR. Most people will presume they're more competent than they are in just about any scenario, and because DBD's MMR/MMR…
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If your MMR is high, I think you have three options: Just grind it out until you draw a crappy group of survs (which will happen eventually) Play at really off hours where the lobbies are even more of a mixed bag Just suck it up and play like a dbag until the task is done I always try to get adepts the day the killer…
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You're certainly not the first to suggest this, but it only makes more and more sense as perks continue to be added to the game.
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Remove the exit gates, they just sit there doing nothing for most of the match
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Yeah, this is generally how I play; I always read the room a little before I commit to how I'm going to play things. If I can tell quickly cthat I'm faving a team of juicers, I put the pedal to the floor. If they seem like potatoes, I back way off. And everything inbetween. I try to win regardless, but I know the game is…
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My favorite thing to do when I just want to have fun with survs is SM Myers. I'll play an indoor map offering, and go only for jumpscares and thematic fun, but won't kill anyone. I just want to scare the absolute crap out of some people, and it usually seems to go over well. During this event I've been doing a similar…
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In my experience, playing as The Pig is an exercise in self abuse, lol
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I'm usually the one to say what you're saying (almost verbatim, as you can see in the original post), but the whole reason I made the post was because the past couple of weeks have been so far out of the norm from my experience, like way out. I'm a relatively objective person and I keep waiting for the trend in my games to…
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Now there is a middle ground here. I've been playing this game for a hot minute and while there is some truth to what you say, I'm not trying to hear someone trying to tell anyone to learn to counter an experienced Nurse running 4 showdowns in pubs. That's a 10-piece bucket of the colonel's hot crispy deep fried bullcrap.…
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I absolutely understand that some people don't want to play some of these brutally unfun matches. Totally reasonable. But the solution is simple - don't play the game. Like, at all. If you're going to load DBD and queue up, play the damned game. Picking and choosing which matches you want to play isn't acceptable. The "go…
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Nah, Red Forest. It was a slinger.
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Yeah, this issue is one of the things that keeps the mechanic from being more effective. And as you said, it's not information SWFs don't already have, nor would it make them any stronger. I don't see any potential complications here.
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Earlier tonight I was the last surv alive and got caught trying to open a gate and slugged and humped for like three minutes and 55 seconds and then mori-ed just before I bled out. Good times.
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Well, that's what I get when I post in the middle of the night, lol
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Most of mine are already mentioned, but: Underground cavern/cave system/mine 80's/90's Shopping mall Summer Camp (Jason plz)
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Yeah, I think this one is what is messing people up. It got me the first match I tried it, too. Can't be a snowman you find wandering around; you have to build it at a snowskull pile.
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Mine were like 60-90 seconds a few days ago, but generally I don't have to wait more than 30 seconds, usually less.
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Yeah, SBMM essentially being nonexistent is obviously a massive factor. Almost every match has at least one inexperienced player in it, often more, even when you have 10K hour players in the same lobby. If these extreme winstreakers were facing four survs of similar experience to theirs every game, they probably couldn't…
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If a 4K is the win condition, I've probably never strung together more than 5-6. Primarily because I never slug for the 4K, and I don't care if the last person get the hatch. I also spare the last surv quite a bit. I just don't care that much about winning, at least not enough to not care about my fellow players. Now if a…
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This. It's not a game that requires or reflects standard gaming "skill", and other than rudimentary ability to operate M+K/controller, almost none of one's previous gaming experience translates into it in any meaningful way. What it demands is that you learn all of its intricacies and idiosyncrasies, which are unique to…
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The problem with this debate is that there are so many variables and inconsistencies when it comes to the role. You can't just say "killer is EZ mode" as a blanket statement. Yes, killer is easy, IF: You play (and have experience) as and S or A tier killer Use the strongest perks/add-ons You play in the most coldly…
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It's not my favorite, but since they blocked of the top of the library, it's pretty inoffensive to me. Plus it looks great.
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Yeah, let that gen go, preferably right away. You don't want it there late, or god forbid it be one of the last three. You can down survs in there and defend it, but it's just not worth the effort. And in solo queue, much of the time at least one of the survs will go for it first because it's so safe to work on. Let them…
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I started in 2019- things I miss: Dark maps, especially Coldwind. Daytime Coldwind just isn't it. Spirit before the directional audio. A lot of people will disagree (understandably), but I am hard of hearing, so I had to rely on outguessing/predicting where survs were rather than listening for them. This was a lot easier…
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Eh, it's not that much of a hassle. I play primarily on PS5 and I've filed a few reports that apparently resulted in action. Just have to capture and export the video. That said, a lot of people don't think reporting works because they try to report stuff that isn't against the rules. Everything I've reported has been…
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It's actually worse than the normal queue because there are actually quite a few people in the event queue just trying to goof off a little bit, which makes for easier wins if you play like a dbag. It's just an even clearer example of how some people only care that they win, and not how they win (which to me is just as, if…
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The sweatlords playing the event queue is the saddest and yet most predictable thing ever. You know they are jumping in that queue because they know most people in there aren't going to be playing seriously. How is that rewarding at all? And today of all days has been particularly bad. Pathetic.
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The game is a neverending grind, especially for new players People want to get to P100 The bloodweb is clogged with useless crap no one wants but has to buy anyway Even though there are always BP events, in terms of time investment, the relative value of BP is lower than a third-world currency If you use a wide array of…
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Man, I am so beyond sick of hearing "I can quit because the devs won't fix their game". The game will never be "fixed" to the point where people can't find a reason to quit if they're looking for a reason to paint themselves as a victim. Operating with a mindset of "I can justify quitting in just about any scenario because…
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The game isn't dying, and player counts aren't plummeting. The drops aren't a mass exodus, they're regression to the mean, which has been pretty static for years. Are they all the same players? No, people are leaving, and people are coming in. That's just the churn that has become normal. It'd be nice if the games wrinkles…
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I don't know about boring, but it's more aggravating to be bled out because you know the killer would get more points if they hooked, but choose to leave everyone on the deck for no discernable reason other than spite. At least if you are on a hook you have some degree of control of how/when you exit the match (of getting…
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Nurse can't be meaningfully nerfed, not without changing her into completely different. Her power itself is the problem. And a ground up rebuild won't happen because it would render the thousands of hours many have put into her totally worthless. And the reason her killrate is low is because her skill floor is relatively…
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DBD is one of the few PvP games where you don't really have to be good to win. There are a number of killer tactics that a trained monkey could use to win consistently against most teams (like running LP and flying to the first surv you see and tunneling them out, for one). Likewise, there are a number of ways an absolute…
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It was fine in 2v8 because it's a casual mode, it has no place in 1v4. It does make me think about some sort of mechanic that could serve the same purpose, but isn't a free as simply increasing gen speeds the more your teammates fall. Like a "desperation" mode where you can increase the speed at which you repair a gen as…
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It's not "free" if you have to spend a perk slot on it. If the criteria is that it's "free value" if you don't have to do anything to activate the perk, like half (or more) of all perks in the game would qualify. But spending a perk slot is a cost, and typically a cost good players aren't willing to pay (because they are…
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It's petty AF I will locker myself most of the time anyway, lol But seriously, jumping in a locker to avoid the tombstone mori makes sense early in the game, but if the match is all but decided, especially if you're the last surv up and he's mori-ed everyone else, it really is just a petty, pointless thing to do.…
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I don't like NOED, and haven't run it since like 2019. But even with that being the case, I believe the following are true: NOED isn't a free kill. This is something people say that I've always thought was silly. Stupid, even. It's not like a surv drops dead as soon as NOED procs. You still have to get found and hit. Now…
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Anything your opponent has or does is a crutch when you're a giant diaper baby who just lost. Pay it no mind. I mean there are things I view as crutches, or hedging against what the player knows they don't do well (like killers who hard tunnel the first surv in every game), but I don't call them out, I just think it really…