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Thusly_Boned

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Thusly_Boned
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  • I think some weird stuff is going on, some really generous hits. I was playing a match earlier where I twice got grabbed at a vault after I hit the ground on the other side (I checked the killer's ping and it was like 60ms, so probably not that), which was really bizarre looking. Had never seen that before; hits yes, but…
  • Totally agree. People who say tunneling is necessary are above all things, lazy. I mean that the fallacy that it is necessary is used like a mantra by people who can't be bothered to actually assess each match as it is developing, or lack that analytical skills to do so. And of course, also a simple justification for…
  • Yeah, I think when there are only a gen or two left and most of the survs are alive, people just wait for someone else to finish things, and nothing gets done. I think people just assume that since there are so many survs, someone else will take care of it. One such match I died in I spectated and saw two survs just…
  • 2v8 is by far the easiest time I've had as a solo queue survivor. Every once in a while I'll end up with 7 absolute potatoes on my team, or go up against a pair of really good killers, but I escape at least 2/3 of the time. On the other hand, I haven't played as killer this go around, because quite frankly I don't want to…
  • Nurse remains broken because the only way to effectively unbreak her is by totally scrapping her power and replacing it with something entirely different. And that is a lot of work, and would leave all Nurse mains kind of disenfranchised. So we're stuck with her, for better or worse.
  • Outside of matches against Billy/Blight/Spirit combos, it's fun, easy, and light. I would say I'm escaping in 60-70% of the matches I am in. In addition to the design, I think that is mostly down to a lot of people who don't normally player killer are playing the role with a friend (and just not that good). All that said,…
  • I know it's inevitable, but the last thing we need is for people to start trying to "optimize" strats to win in 2v8. Taking 1v4 seriously is silly, taking this mode seriously is absurd. It's total chaos, and that is what makes it fun. Like some killer teams stick together all match and try to "combo" survs, which isn't…
  • Yeah, this is not fun so far. They should make it so only one high mobility killer can be in each match. Having two of Billy/Blight/Spirit in a single match is too much.
  • With the state of boons atm, I don't think it's necessary. But if boons were buffed, agreed on the no Pentimento bit, but I think it would be justified even if the only strong boon was OG CoH. OG CoH was problematic, as setting up multiple healing zones around the map that could be re-lit ad infinitum was not okay. I even…
  • For sure. Later Gen X was the first generation to really grow up on video games. I'm also in that range, and my whole life I've been working, reading, playing sports, or gaming. I also think people playing games until they die is going to be the norm going forward. Technology is becoming embedded in all phases of life, and…
  • I read somewhere a few years ago that the average age for gamers (at least people who when surveyed listed gaming as one of their primary hobbies) was 31, and that number was likely to go up. Years and years ago it wasn't as "acceptable" for adults to game, but as times have changed and games gotten more diverse and…
  • Yeah, boons should only have that kind of power if they can be permanently broken, like hexes. Making shattered hope basekit was my preferred solution to the CoH problem before they nerfed it.
  • Sorry, no can do. If the result of the match is still in doubt (at all) and I see you trying to self-sacrifice, you're coming off that hook. You're obviously not respecting your teammates, so I am not going to respect your wishes there. And you're not entitled to a free pass, if you want out that badly, eat your penalty…
  • Nurse also has a low kill rate, and she sure as hell doesn't need help. Like the Nurse, Huntress' kill rate seems low because she's a commonly used killer with a high skill ceiling. Bad Huntresses are awful and good ones are an absolute menace. I remember when she got a full number of iri hatchets, and that isn't something…
  • CoB should be buffed, it's literally less effective at regression than a surv missing a skill check at this point. Certainly not to its old strength, but to non-joke status.
  • Better a hatch escape than to have an endless standoff. A trained monkey can hide almost indefinitely, and I'd rather just take my W and go next than deal with that nonsense. 4K isn't that important, and there needs to be some mechanism to prevent an hour long stalemate.
  • I have noticed an uptick in slugging, but not a major one. What I have noticed with the finisher mori is that killers almost never let the last surv go anymore. Both when I am the last one, and when I spectate. Or just do like many do and set 4k or 3K plus hatch are your win condition, because it absolutely is. Just like a…
  • I would agree that the primary reason that kill rates are high is that most matches have at least one bad surv in it, but that's down to MMR being trash. When I play, I see all sorts, including what can only be brand new players, in my matches. And I have about 5K hours. I've faced entire teams of them as killer, and it…
  • Yeah, I think that if you've been on the floor for 90-120 seconds, odds are the killer doesn't intend to pick you up, and at that point you should be able to pick yourself up. Maybe with a a bit of haste/endurance if the killer is just sitting on you. I would further augment this by stipulating that multiple survs must be…
  • I agree that a lot of survivor behavior is primarily responsible for hated killer "tactics", but I would say that much more about camping (proxy camping) than slugging. Choosing not to slug is much easier than just vacating the vicinity of the hook when there are survs all around like they are entitled to you leaving. It's…
  • I'll say what I've been saying for years: If you've been playing this game for any length of time, you know what each match can bring, and if you queue up to play, play the damned game. If the game just isn't fun, or if you're not prepared to deal with whatever you load into, just play something else. If you can stand the…
  • One of the most wild experiences I ever had in DbD was with a bot in a very good chained tile in endgame that also happened to have Hope and resilience. All the other survs were dead, but it took me forever to down them. I basically 1v1ed this wall hacking bot for 20 minutes. I was playing Huntress and the damned bot…
  • Aura reading is out of control, and I fear the problem is that now so many killer players (especially new ones) will become so conditioned to using them, that they'll riot if they're nerfed. Of course I'm an old fart who cut my teeth actually tracking survs and making predictions, but it is tempting to throw some of these…
  • I mean it's not rocket science here. Some killers would be dodged almost every time, and killers like SM would never get a match. Ever. Lobby shopping would be out of control, to the point that it would effectively kill some (maybe most) killers off. Unlike survs, killers are mostly unique, and if you knew what killer you…
  • Flashlight saves used to be the bane of my DbD existence, but OhTofu (as others have, I am sure) made a great video on how to counter flashlights that I watched in my early days in DBD and it changed my life, lol. It's not just staring into a wall, but positioning, situational awareness, and how to fool the survs into…
  • Yeah, I've jumped out of the jaws of death by entering the void numerous times. If the portals are opened early in the match and you can sort out where they all are, it's essentially a TP for survs, and makes evasion/misdirection much easier. Not being able to enter it when holding certain items is a pretty big oversight.
  • Yeah, those window hits will never not feel awful as a surv. Especially when you've hit the ground and taken a step or two when it registers. But 90% of the time it looks fine from the killer side, so they have no idea, just like survs don't know when they just got totally bailed out by auto aim. But I have landed a few of…
  • As has been explained already, semi-unique killer MMR exists (which is why getting your killer adept when that killer first drops is always easiest). I think that for new killers or killers you're playing for the first time, your MMR should be 70% of the average of all your other played killers, not your top one. I mean it…
  • To me, someone who plays not just to win (everyone wants to win, of course), but as if their very life and honor and family name depend on efficiently winning every match. As opposed to someone who balances winning and having fun (i.e. not treating it like a job in which your pay and job security are metrics based, and…
  • Qualifier - I don't think there are any truly OP perks right now, but there are annoying ones for sure. Franklin's - It's not even so much that I lose the item in the moment, but that I lose it permanently if I die or can't find it. Knockout - I play exclusively solo queue; enough said there Lethal Pursuer - Yes, it burns…
  • Leaving your teammate on a hook for an extra 20-30 seconds to finish a gen isn't a dick move unless they lose a hook state because of it. In fact, rushing immediately to the hook as soon as a teammate is thrown on (and expecting to be unhooked immediately and trying to self-unhook) is in my top 5 list of worst mistakes bad…
  • All the stuff that has been mentioned, plus there has been a bunch of funky dsync BS going on recently as well.
  • There's definitely been an uptick recently, but I wouldn't say it's meta by any stretch. And it shouldn't be, for two reasons: It's a dick move. It's simply not that effective, especially if it were to become widespread and the surv meta shifts to UB/Soul Guard/Boon: Exponential. I've been running soul guard more recently…
  • This event is pretty phoned in, uninspiring stuff. That said, as far as the actual void powers, survivor definitely got the better end of it. The void spirit only really as any utility to do a quick double tap when the survs are in animation. The void crystal "smoke bombs" are way more useful, and I've escaped 1-2 chases…
  • Of course dodging P100s was silly, but that doesn't change the fact that it was the primary reason most people dodged. Since they hid prestige, I have seen a precipitous decline in lobby dodging in my games. Personally, I very rarely dodge, and the only reason I do it when there are 3+ TTVs in a lobby, and I think that's…
  • Absolutely. OG DH was the most busted OP, low skill perk in the history of the game, and it survived that way for years. They'd have been justified in taking out behind the barn an putting it down for good, and burying it. The day it was nerfed and so many mid players had to face how it had hard carried them was glorious.…
  • Yeah, I don't think there are really any busted OP perks anymore. Now there are strong ones and annoying ones, but none since Eruption that make me feel like "that's just not fair". And I agree about Weave Attunement. People running WA and Franklins make me think unkind thoughts. Windows is not at all op, and I think it's…
  • 100%, and I hate to be this way, but I have to believe that's either an outright lie or a gross exaggeration. The absolute hyperbole about how unendurable solo queue play is makes my eyes roll all the way back in my head. I play 90% of my survivor in solo queue, laying back on my couch with no headset, often playing paying…
  • I agree with names and prestige, but the prestige is already gone and the names can be hidden. And I do think that the killers should be able to see what items the survs are bringing, so I can't agree with doing away with the lobby altogether.
  • That's almost incomprehensible. I've had some rough brutal days as a solo queue surv, but I've never gone more than 10-12 in a row without escaping. If you lost that much your MMR would be so low you'd almost trip and fall into more escapes than that.
  • Like I said, whether or not the game is actually good at what it is trying to do (be a scary horror movie analog, which 90% of the time it isn't) isn't relevant. We're eight years into this thing, and what the devs want for it is pretty clear at this point. DbD is what it is, and it's not trying to be anything else. And as…
  • That's what it was designed to be. It's an asym horror game; as a survivor, death is supposed to be the more likely outcome, like in a horror movie (whether it's actually scary or not isn't relevant). Not so likely that it's oppressive, but certainly not a 50/50 coin flip. Escape is meant to be an accomplishment. Balance…
  • This conversation is one of the most recurrent things on in the community. No, killer is not just generally easy. Now it doesn't get really challenging until you're multiple hundreds (if not thousands) of hours into the game, but when you get to the point where you are facing predominantly strong survs (as in most teams…
  • Like I said the primary reason I run Distortion is because it exposes a variety of other aura perks that the killer may be running. Cancelling out LP is just the bonus, and wouldn't be worth the perk slot on its own. Against like a Huntress or Nurse, I might know 2-3 of their perks within the first minute of a match…
  • I actually find the Swamp hatch spawns among the easier ones to predict, especially on Grim Pantry (often in the stairwell of main). It seems like it's on the edges somewhere, the killer shack, or in main on GP.
  • 100%. I ran Distortion all the time, but was always taking chase as well. I ran/run it primarily for two reasons: To cancel out Lethal Pursuer But primarily to help me identify what aura perks the killer is running, which is its biggest benefit, as if it's an info perk. Once I know what perks the killer is running, I don't…
  • Aura reading as always been a thing to a degree, but I agree that DbD has gone aura crazy, and it only seems to be getting worse. It's gotten to the point that I think a lot of killers can't function without it (which is why so many loathe Distortion). No one should be able to be constantly fed their opponent's location.…
  • Just touching on some of the comments I've seen: Regarding Ghostface - the reveal mechanic is so wonky. I've revealed him (and been revealed as him) with just a sliver of visibility, and been literally standing directly facing him like a gunslinger at high noon and couldn't beak him out. It makes no sense sometimes, and a…
  • I almost always treat my opponents the way I would like to be treated (fairly, but not babying), and I don't really worry about how they take it, or whether they "thank" me for it. Most won't. I don't play ruthlessly (unless I am actively getting BM, not because the last team BM'ed) and I am often merciful. I just do it…
  • I don't hate Huntress, but her dump trucked sized, latency-aided hit boxes are exasperating for sure. Plague is one of my mains, but I get it. Though few of the survs I face cleanse much, I do see a lot of it as a solo surv.
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