Comments
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I do actually! There's some very fun things you can do with it with Deathslinger.
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for the record Hag already has a really low TR. MnA at all levels bring it down by 8 meters, so it brings it down to super small levels
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Personally I think he's too easy to play for his effectivity.
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I've actually seen some madlad ass Ghostfaces turn around when approaching a survivor they suspect of having Spine Chill and moonwalking to them so Spine Chill doesn't activate.
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Definitely not OP. Far from it actually. However I do see his appeal, and granted he does has his strengths like: easily accessible insta-down, ability to instantly crouch to make yourself harder to see at short-wall loops, and the best stealth kit in the game, and its freakin Ghostface from Scream with some of the best…
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Generally most infinites are long gone, but they're still used to this day to refer to a super strong window/tile. So if you hear infinite you can generally assume it's not an actual infinite, just a leftover term from the old days of this game.
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Trapper and Hag are the killers that'll rely on these mechanics the least, as they have mechanics that deter them from chasing normally.
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At this point in time, I see no point in abiding by the ranking system. I've reached rank 1 multiple times and all that jazz so I don't really care for pips, so I don't see a point in intentionally limiting myself for the game to tell me I finally didn't win too hard. If you want to get to high ranks, I totally recommend…
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It's more of a "make your own win condition" kind of thing. If I had to guess, the """""official""""" way of """""winning""""" is to pip. But, as we all know, that's not reliable as you could play genlock Legion and pip almost every game with only 1 sacrifice and play a normal Plague match getting 3 kills and still not…
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Nice!
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As someone who's played him extensively since his release and on the PTB I have to say he's in a great spot. I don't really want/need him to be buffed.
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RS2 has already been basically confirmed to never be base, for good reason too. Why would people waste time looking for boxes when they could just do gens then do the boxes? It would have sort of a reverse effect for what it was originally intended. Sure, on some maps it may increase your chance of getting a RBT kill if…
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I have no words. Never in my 2k hours have I seen something so ridiculous. Well played.
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Nice bait
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I am APPALLED by Pig's placement. I demand her in "She cute" tier! >:((
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old Trapper could facecamp from across the map with a single trap. the good old days
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Fun fact: If you use enduring, and end Feral Frenzy just before you get pallet stunned, it ends the stun super quick.
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Why would we ever remove tbagging? The moonwalking removal was a test to fix hitboxes, they didn't specifically want to remove moonwalking.
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Generally if the Oni is sentient running around clutter is a death sentence.
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After a bit of testing with her, I can say she doesn't feel too different. Just a bit more punishing when the survivors predict you correctly. Kinda fun, if you ask me.
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I don't believe its biggest use is being a stealth perk, a lot of killers can track where you are at jungle gyms via your grunts of pain. Removing that allows you to extend chases a lot more when you're injured.
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The stats response never really struck me as good information to base an argument off. We're playing in a time where literal rank 20s can play at a rank 1 match with ease, just by SWF'ing with a rank 1 survivor. Therefore, most matches have a heavy range of skill levels that can influence the match in either the survivor's…
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Accomplishment, really.
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Either Pinkerton, White, or Maladroit. All are absolutely wonderful.
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It'd be crazy if you could just... yknow... disable the perk.
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Ever since the commodious meta started coming to light, I've been seeing at least one every 3 games. Sometimes more than 1. It's so. #########. boring. I hate getting "outplayed" by performing well in chase, but lose several gens because someone held their mouse button. Then getting called bad because they held their mouse…
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I've climbed up to red ranks after the change, and I've seen at least one person less than rank 15 in about 75% of my matches. The amount of inexperienced players in red ranks is pretty insane at the moment, since solo-queuing is generally pretty unfun so survivors queue up with anyone, despite their rank.
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Stats aren't really a good thing to base assumptions off of. Stats at "rank 1" could have any other rank due to the SWF change. So, technically, there could be 3 rank 20s and 1 rank 1 and that'd be a "rank 1 match." Plus stats don't count in skill curves (like Nurse). Honestly you just have to play killer and get the…
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I've played on the PTB for most of today, and this is what I have to say: Dedicated servers are so much worse. I've had 0 problems with them until today. EX: https://www.twitch.tv/videos/532542481 Static Blast is a great addition, however Shock Therapy seems to have 0 chase value and is in fact worse because of the…
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Mileeva is an absolutely amazing Nurse player, but she's Russian so I can't understand it. Her blinks are on point.
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The idea of gender affecting characters is not a new one, but I don't feel it has a place in DBD. There's already so much RNG in the game as it is, I don't want my perks to just plain not work because the survivors are a different gender than I wanted.
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I totally get your pain, I've almost completely stopped playing soloQ because of teammates. Also I like the Jimi Hendrix name <3
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Bill, he's had enough tbh :( as for Killer, probably Wraith.
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90 degrees sounds like plenty, I hope it comes soon. If it does, I might just drop Billy for Oni.
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Everyone has their platform of choice, and the killers should be similar on all platforms.
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Dedicating 3 whole perks to gen slowdown generally doesn't seem like a good idea to me. Especially if they're mediocre in strength, like Thana / Dying Light. Even 2 slowdown perks is overkill, but generally not that big of a waste. I'd recommend replacing Dying Light with something else if you're going for an anti-heal…
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Funnest Build (IMO): Autodidact and Aftercare / Iron Will, Lucky Break, and Dance With Me. Some of the funnest combos you can have in this game. As for killer, Surge + Surveillance can be fun with the right setup. 5 totem builds are also fun as hell.
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That's unfortunate. I know the devs answer some questions on here, so I'd love a concrete answer, but I'll keep that in mind.
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Oni and Nurse aren't really on the same level, and Nurse still retains a majority of her lethality.
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Coulrophobia actually is slowly becoming one of my favorite perks. I think it's a good sidegrade to Sloppy if you have high mobility, as it doubles the healing slowdown in exchange for it only being TR wide. Personal preference really, but I like the perk.
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Its very likely its an unlucky crash. Usually the DC's w/o sounds are crashes, as pulling the plug does make the DC sound iirc.
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It doesn't sound bad, why is he complaining about it?
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<33
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Ghostface does have a pretty hard counter: using your eyes.
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Rancor, Make Your Choice, and STBFL, along with a perk of your choice (probably something like BBQ or TT). Rancor and STBFL stack real well together, since you get a great hit cooldown reduction without having to worry about your obsession living. Rancor and MYC work kinda well together since it may reveal the location of…
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BHVR holds the license. Who else would?
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<333333 though if there was to be a map, my first guess would be First Strike honestly. It's the flattest, so maybe it'll be a bit more bearable in DBD's format. Though some building reduction would be good.
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I have the Studded Jacket cosmetic, and I was furious when I first found out. But, granted, after thinking a little bit it's not that bad.
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If the Spirit has any sort of sentience, yes there's only 2 options.
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Issue is: lack of interaction between Survivor and Killer. As Spirit, I don't have any satisfaction in giving the survivor no options other than to guess. And as Survivor, I have no satisfaction in guessing correctly. There's no mindgaming, no outplaying, nothing. Just get lucky or suffer.