The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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He has a pretty bad bug and needs more Harpoon range id say right now hes just support slinger mostly
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epic!
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i do think guide will be nerfed though for 3rd iteration
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honestly this itll give killers more time at the start to midgame and starts getting fast after a death but the numbers would have to be buffed cause losing a teammate is a major dent in efficiency maybe like 6% boost per death
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i just think guide is too good right now and when nerfed in 3rd iteration itll feel better
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since theres no scourge hooks pain res wouldnt work it would have to be like Pop, Overcharge, Oppression, Thana
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killers cant choose the same class and Devs can limit boon class to 2 at most
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Vecna is licensed so he grouped with other licensed killers for the very last iteration so they have time to get permission from the holders any original killer could be added though could be hag doctor clown trickster or twins
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Guide class is a bit overtuned its major reason for these fast gen speeds, Billy is strong his turnrate buff got nerf from 42 to 33 i think it should be removed altogether.
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unlucky be glad its not nurse blight or spiritt
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yeah im kinda seein it as a chaotic wackyness for both sides and the 1v4 is the mode ur serious in next 2v8 iteration though will bring in the next 3-4 killers like Oni Legion artist singularity
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i think guide class needs to be looked at thats causing insane gen speeds
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agreed i do think billy needs his turnrate buff removed and a nerf to blight thankfully there adding new killers every iteration so it should solve that down the line finally new classes will be added like boons and hex classes to do something about useless totems in 2v8
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i think the issue is he has 33% turnrate buff i think if they remove that itll be more fair i do think guide class needs a nerf as well
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i think its a server issue
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i do think Guide class is over tuned rest are fine
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2v8 round 2 is actually a lot better this time around for survivors able to get pallet and flash saves and the insane class ults is a comeback dream medic ive gotten an 6 man heal and guide you can pop an entire gen in seconds survivors are definitely alot better
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Confirmed you cannot give up on first hook in cages but you can miss skillchecks on second should be a basekit thing in normal matches
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Tried Slinger he really does feel like a support killer and not his own carry i wish they buff the range of the harpoon to get farther hits an extra 10 meters wouldnt be op would it?
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i wouldnt mind this but i dont see much it could help with maybe second to last?
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Devs completely ignored the majority feedback on why Dracula is to strong BatForm is to strong nerf MoveSpeed and Bat Teleports along with Nerfing Medusa Hair addon. Wolf Form is still majorly bad Buff Scent orbs Haste to 10% with a buffed Duration
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Myers got Addon Plot Armor
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more Dreamworld powers and more detriment being in the dream world
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fr for a perk you can use at max 5 times but regular matches barely 2 times on average
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finesse lithe is the new resilence vault build and i hate it
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lethal is just used for the start or to extend aura build. bbq is the healthiest aura perk to get killers away from camping. Corrupt is basically a requirement on setup trap killers. NTH yeah we can nerf it ok but its limited to 8 kicks on a gen so idk how we can nerf it more bigger cooldown?
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Can we just swap out SM rework for a Nurse rework already? shes the most unfun killer to go against since she can ignore everything, perks have to be tailored around her and finally she somehow has the lowest killrate in the game 49% so apparently shes not even good
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its gotta be major buffs across his kit at the cost of tombstone addons getting reworked
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We dont even know what the changes are yet small or major they could be and plus both sides want major nerfs to chucky so yeah safe to say it is a chopping block and if they bring the cleaver down depends in time
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agree to disagree
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Wesker is the same as chucky they both can get gutted
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lich maybe buffs but his 59%killrate might earn him a nerf Wesker everybody hates facing this guy power hitbox to big needs more punish on misses and hugtechs need to go
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so the unknown reveal mechanic applied to ghostface
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i do think we could have bigger maps again if they just add a minimum pallet requirement to spawn like 60mm for strong loops but weak and medium loops could spawn 15-20 meters between them. Windows can have the same to
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alot of people dont agree with that sadly
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its his only stronger thing about him maybe they'll buff his FOTD or Flight as Compensation but i still see so many people whine about Vecna like his FOTD spawning in their hitbox tech maybe theyll spawn em closer to vecna instead?
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agreed
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Thank you i just call it the chopping block cause they are the ones subject to change and my opinions are based on majority of both sides thoughts on if they should be buffed or nerfed since i browse Forums, reddit and twitter on dbd opinions. majority agree Chucky should be nerfed Vecna and Wesker has slight lean towards…
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chucky im afraid they gonna nerf his power alot but turn him 115%
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agreed PH needs that addon pass badly
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i know Devs will just slaughter Chucky since 90% of survs gripe about him hes just gonna be left in a week and unfun state. Vecna most likely MH will be nerfed but maybe his skeletons and flight could get buffs. Wesker no surv likes face him hes a Spam killer with a bs power hitbox and hug techs that need to be removed.…
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Majority of players want Chucky gutted ghost face is getting buffed and wesker and vecna are leaning towards nerfs. yknow if devs somehow buff chucky itll face huge backlash so my assessment is a somewhat accurate of what the community wants and Devs should listen towards. Sorry your upset people like to speculate. i also…