Toybasher

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Toybasher
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  • My problem with flashlight macros was the sound was flaring up my tinnitus. "Click-Click-Click-Click-Click" was fine, but when a macro was used to click a million times a second the sound would stack ontop of itself and it was physically painful to hear. It was also leading to crashes.
  • IIRC DBD was originally developed by like just two people I believe. I mean like in the extremely early stage. Forgot who. I might be wrong.
  • I want at least like a skin or cosmetic of Hillbilly in a space suit. Or like a little Hillbilly riding a rocket with one hand waving a hat similar to that one scene in Dr. Strangelove as a charm.
  • On the subject of Nemesis, in the classic version of RE3 he often "Came out of nowhere". I.E. when he kills Brad. Or when he crashes through the police station window, etc. I feel a "smaller" TR would fit him thematically. At the same time, I also think a larger TR could work for Nemesis for the reason you stated. Would…
  • IIRC a dev had confirmed completely ignoring gens, not touching them at all, for a prolonged period of time is reportable as it becomes holding the game hostage. I definitely think it's clear survivors are only doing it to waste time when it's down to 2 survivors left, they both ignore gens, and they simply crouch walk…
  • I think the full Judith's Tombstone should allow locker and ground moris at the cost of a few nerfs to balance it out: Even higher stalk requirement. (So when combined with fragrant tuft of hair (You know, the only way to run it) you must drain every last drop of stalker juice out of all 4 survivors to pop EW3) Myers can…
  • There actually was a plug-in or something that told you which killer the killer was playing as (And stuff like how many totems are left, what survivors are doing, etc.) around 2020ish. Nearly certain it was patched/blocked later. (Thank Entity because it made killer gameplay very miserable because survivors would throw on…
  • Ideally his stalking could have this momentum aspect where stalking one survivor helps refill the other survivors. I.E. if you stalk survivor A completely dry, stalking survivor B will refill survivor A, etc. Basically you'd still be unable to hit EW3 with Tombstone and Tuft off of one survivor and would have to shift…
  • Disagree. It's been a while since I played Bubba though and I haven't played him extensively post-rework. Again, my memory is hazy but Bubba tends to lose a significant amount of distance during the revving phase of his chainsaw swing. You usually want to be right up against the survivors butt when you start holding M2. If…
  • I wouldn't mind a buff for technician. IMHO many of the "meh" perks need buffs to encourage variety. (Good example of a "meh" perk that got buffed into "viable" status is Detective's Hunch for finding totems and chests easily and Deja Vu for helping identify 3-gen situations before they start.)
  • IIRC a dev said this wasn't bannable, although it was a bit of a "toxic"/frustrating play. They won't be handing out bans over it, though.
  • I partially blame the "Skill" based matchmaking. It only really cares about kills/escapes which incentivizes camping and tunneling. I personally think the Emblem system is better, since it at least measures how "Good" you did. (Chases, hooks, gen repair, heals, etc. So overall participation.)
  • I know the emblem system isn't perfect, but I thought it was a decent way to grade "participation" in the match. Can't loop and die all the time? If you contributed enough to the match (healing, gens, totems, etc.) you can still rank up. Got 8 hooks, no kills? Still considered doing an excellent job, especially if you got…
  • I like how .ttvs act like this, then complain why they always get tunneled, mori'd, facecamped, or having their lobbies dodged.
  • Yeah, I understand that. What I am saying is there have been multiple occasions where I have seen survivors (Usually, with 2 survivors left) "Give up" and ignore gens, hiding for a prolonged period of time in hopes the killer DC's. I don't think the killer should be able to start EGC whenever they want though. That's why I…
  • I liked Old Freddy and thought he was actually pretty strong if you played him right, even at high ranks. (Although I wonder how much of it was high-rank survivors being unfamiliar with Freddy, because he's so rare at high ranks. Sorta like the Mark Twain quote, where the best swordsman doesn't fear the second best, but…
  • Yeah, they should be swapped with how Overcharge works. IIRC, Overcharge was supposed to have some potential for punishing gen-tappers who do it to halt regression. Since, even if they tap the gen, they still get the skillcheck and theoretically would set it off (Exploding the gen, and doing some instant regression.) Well,…
  • IIRC, devs have actually tried this like 5 years ago to try and combat face-campers. It didn't work out very well and it was reverted, or it was tried on a beta and decided against, or something. I do remember them trying it once though. This was also back when facecamping was a lot more busted in terms of "Balance."…
  • I think if 20 minutes have passed since the last generator pop, the killer should be able to open the exit gate, starting a "Sudden Death" version of the EGC where the other gate remains depowered or something. Basically something that would only work in situations where survivors are hiding with intent to hold the game…
  • I like the Ghostface we already have. He's not 'THE Ghostface" but to be honest one of Ghostface's gimmicks is they could be anyone underneath that costume. (I.E. when their identity is revealed, it's often surprising that whoever it is was the killer the whole time.) DBD Ghostface's lore is decent. Some smug narcissist…
  • I also think maybe Ghostface's and Myers stun sounds should be swapped. Yeah, I know the "OOOUGH!" when Myers gets pallet stunned is iconic, but it's a little weird to hear him grunting. Ghostface on the other hand is dead silent and only sighs/breaths deeply when stunned. I think if anything it should be Ghostface who…
  • No but actually yes. I think when a survivor DC's they should become a bot like on mobile. Or they become a "husk" (A bot trapped in dying state with no AI) which was planned at one point by the devs. DBD is the only game I know of where ragequitting can actually provide a tangible gameplay benefit that affects the outcome…
  • I forgot exactly when, but I DO remember in early builds of DBD, "Auto-Sacrifice" for the last survivor wasn't a thing. The survivor could attempt escape and struggle the entire duration. Was changed to how it works now to move the game along when the last survivor is hooked so it's over with quicker and people can move on…
  • I got two gripes with DH. 1: Dead Hard for distance. No counter. You can't "bait it out". There's nothing to bait if they're DHing for distance on a long loop outside of killer's lunge range. 2: The way it flat-out removes survivors hitboxes during the dash. Granted, that's how it's supposed to work, but my issue is you…
  • It's ok. I consider it around the same tier as Spies From The Shadows, which I also think is underrated. It's not a meta-perk, but I can think of much less useful perks like Up The Ante, Beast Of Prey, Sole Survivor, Monstrous Shrine, etc. (I'm not counting no mither because even no mither can be semi-useful in combination…
  • It'll be abused. Killer you don't like? Bleed out on first down before the killer can even pick you up. Second to last survivor downed? Insta-bleedout to open the hatch. That sounds like a disconnect with extra steps and no penalty. I do think there should maybe be something like if everyone is downed (Including dead…
  • One issue though is you'd also have to contact the license holders for licensed survivors. Like I personally do want more Leatherface masks, ideally one for every survivor in the game, but you'd have to contact the Halloween IP owners to get Laurie Strode's face as a leatherface mask, etc.
  • Same with achievements such as Evil Incarnate. (Tombstone all 4 survivors as Myers) Honestly, I think the best solution is to have a DC'd survivor replaced by either a bot or a husk (AI-less bot.) This would prevent stuff like DCing on third hook to deny a BBQ or Pop activation, dcing to open the hatch, etc.
  • I agree it's an unneeded nerf. Unrelated, but I remember when Spies From The Shadows (Crows trigger noise notifications) had the range increased from 36 meters to 48 meters for a bit, only to be changed back. Seemed unneeded considering crows are not a "consistent" detection method (Some maps have a lot, others have very…
  • This issue is also leading to totems on at least 9 maps being uncleansable. I feel rather than bothering to adjust the physical totem locations they could make the activation zone bigger.
  • How's the performance now? I remember reading they planned to fix a VERY annoying issue where the game hitches the first time a status effect is applied on console. Like one of the patch notes very recently (this update?) claimed to have fixed it. Is it fixed?
  • I can't find it, but I actually DO remember a moderator saying this wasn't bannable. It's a dick move (Similar to facecamping people to death with 5 gens left), but not bannable.
  • Detective's Hunch is an excellent way to find totems. IMHO NOED is balanced. It is annoying though, especially when a seemingly unstoppable escape gets taken out from under you, but the killer is down a perk for most of the game and NOED can be prevented from activating by cleansing all totems. I think the real issue is…
  • Sounds more like OG matchmaking to me. IIRC in the old days (I'm talking "Victory Cube" era) rank/pips was explicitly determined by number of kills. Then we changed to Killer Goals or something. I'm mis-remembering actually. But I swore at one point only kills mattered, and the whole point of the killer goal and then…
  • That'd be pretty strong, although I like the "Risk vs reward" concept. When you run a hex perk as killer, you risk it being cleansed very early. When you run an obsession perk as survivor, you risk the chance of going up against a killer with Remember Me (who will tunnel you) or something like Rancor. (We used to have the…
  • I agree with locker/ground moris with the full judith's tombstone. I think it should also remove the ability to lunge when it's equipped. Since with Judith's and Tuft, you ONLY want to mori survivors. Thus, you have no need to lunge. (It also acts as a bit of a nerf. Since you can ground-mori, Myers would be able to use…
  • I remember there was plans for a killer named "The Teacher" who was later cut, or it was a red herring designed to distract/confuse dataminers. They'd probably be female, and it's a bit baffling they never revisited it. We have an insane doctor, an evil gunslinger, an Oni, an infected women who spreads disease, etc. Why…
  • Yeah I agree Doctor should cause more hallucinations and mindscrew. As you mentioned the fake doctors ought to do stuff like suddenly appear around a corner, blare the TR, and lunge and take a swing at you, only to vanish without doing any damage. Dull totems appearing lit, lit totems appearing dull, etc.
  • I predict Tombstone getting changed heavily. I feel Judith's is too weak, and Tombstone Piece is better than Judith's Tombstone for normal play. My guess is Tombstone Piece will either be replaced entirely or nerfed, and Judith's Tombstone will get some buffs AND nerfs to compensate. (I.E. locker and ground moris at the…
  • Detective's Hunch would like to know the totem's location. (One of my favorite perks even before they buffed it. Post-buff, I almost want to say it's a little overpowered because it pretty much invalidates Small Game.) EDIT: I agree on lack of survivors doing bones. I'm usually the only one on them, but it might be because…
  • My only big complaint about Dead Hard is when it's used for distance. Frustrating to deal with as the "Just bait the dead hard bro" argument I keep hearing doesn't really do anything. There's nothing to bait, they DH outside of lunge range to make it around a long loop again. This is a minor gripe, but I find out dead hard…
  • Moris and Keys changed a bit over the years. In the VERY old closed beta days, IIRC the hatch actually spawned shut at match start, meaning a team could escape through the hatch at 5 gens left with a key. Moris had no hook requirement whatsoever. Down and dead. I kinda miss the extreme anxiety when the second survivor gets…
  • Link to where they said it again?
  • What's a reverse pallet stun? That when the killer lunges through a pallet, and they get stunned because the "back" of the pallet (from the killer's perspective) hit them?
  • I hope it's not due to memery of the "I CAME!" line. The line from the first Hellraiser movie was "The box, you opened it, we came!" so it's not like it was extreme creative liberties taken with the line.
  • In a perfect world, it would act like Freddy's teleport, basically. You spawn in, all totems auras are highlighted, and you look in the totem's direction and push a button to "Bind" the hex to the totem. (Which would be instant and has no range limitation.) So you'd arguably "still" have time, I guess. It gets hairy when…
  • Classic Freddy was pretty strong if played correctly, even against high ranks. The problem is you'd have to juggle targets and sleep-tag everyone constantly and the game would last forever. Like, by the time you won a Freddy game, you could have won 2 or 3 Billy games. He wasn't that weak but he definitely had a "Slow the…
  • In the old days Gatekeeper used to still give you progress as long as gens weren't done. Like, for the entire match. This was a "problem" (Although I agree with the reasoning) because there was many games where the survivors would blow through 4 gens quickly, but the killer stiff-arms them with a nasty 3-gen at the end,…
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