Comments
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Actually, fair point. Yeah i agree. They should cut out the pallet aura reading and leave it to just windows. The current state really makes chases braindead easy for survivors.
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I would also add in a constraint for Windows of Opportunity to highlight all pallets in their initial state (i.e. if it gets dropped or smashed, it will still reveal the aura as if the pallet is still undropped) the biggest problem with windows is that it shields survivors from making any mistakes of running into a dead…
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You do realize that if this bug remains, all were going to get is a bleedout meta right?
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If the entire thing is intentional, the counter to it is to leave everyone slugged on the ground which im pretty sure is the opposite of what the survivors want so i doubt its intentional. If not, then survivors have no reason to complain when the bleedout meta kicks in.
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Survivor queues are long cause theres not enough killers to match against survivors after survivors collectively bullied out the killer playerbase over the course of past few years through scores of stacked BNPs, OOO SWFs, old DS/DH, Buckle Up/FTP, Old CoH, MFT (do i need to go on?) and most importantly: needlessly…
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As ideal as it is for people to take this game as "chaotic" and "fun" mode, unfortunately, the design decisions of past few years (looking at you SBMM.) that incentivized wins over fun has caused a good portion of the "fun loving" players to leave the game and we are basically left with players that aim to win at all…
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I wasnt saying UI is 100% reliable (but it really is reliable 90% of the time). Sure killers can switch targets or bring perks that distorts the information but that is a information itself since next time youre on the gen, you can factor into account the perks you learned that the killer has. I also dont think its a fair…
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That really shouldnt be a excuse anymore with the new UI. If you dont hear the terror radius and if you see the chase tentacle wiggling around anybody thats not you, its time to hug the nearest gen. Also you know where all the completed gens are and the progress of any gens survivors are working on which means you get a…
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Thats why the analytics should consider the top 20% (or even 30%) not top 5% which is where the "4 slowdown Nurse" and "4 Ayrun squads" are. A good trapper with no slowdowns is for sure going to lose more than a 4 slowdown nurse, but as long as those players are in the top 20%, that means the devs can have a more accurate…
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Again, the keyword is "Balance Around". That doesnt mean you kick out 80% of the players. It simply means their performance is not considered in the balancing decisions since they havent invested enough time and/or effort to give valuable analytics for game balance. And no, players arent simply going to leave just because…
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The keyword is "Balanced Around" not all new players are entitled or incompetent. A good chunk of those people will strive to get better by watching content creators, experimenting with perks/strategies, etc. Those are the ppl we want to keep in the community and while they may not be balanced around, over time, they will…
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That is whats wrong with the game. Balancing with low mmr factored in on a a pvp game might lower the entry bar but also leaves less room to progress in skill. It also creates a sense of entitlement among new players as soon as there are balance changes that are not geared toward or is unfavorable to them as they werent…
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Really wish that was the common case. I usually run resilience and ppl will endlessly teabag and not cooperate with the gen until i let them heal me and it irritates me like hell.
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Apart from slug builds, Knock out can be combined with mind breaker to make it almost impossible for gen rushers to tell where the killers approximate location is unless they were looking directly at the hooks direction so it definitely has uses. Head on on the other hand doesnt serve much purpose that a flashlight cant do…