The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Straight off the hook tunneling is what happens. Nobody goes for the unhooker in the current state of the game, always for the one unhooked. Always.This is a problem. There needs to be some sort of immunity that doesnt get disabled the moment you get hit off the hook, because then anti-tunnel mechanics really do nothing.…
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Trust me when I say, most give-ups have absolutely nothing to do with tunneling. Most give ups when I play survivor, happen from the very first hook, not even on the second stage. How can you give up because of tunneling, when the killer hasn't even had the chance to tunnel you yet? There's no such thing as a first hook…
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You are delusional if you honestly argue that give ups happen only because of a 3 gen skull merchant. I have teammates giving up in almost every other game nowadays, and it's not because the killer has done anything wrong in particular. People will give up because they've been found by lethal 10 seconds into the match and…
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Maybe for a 4 man SWF who wanna mess around, sure. Definitely not for soloq though, please. It's already full of trolls, I'd rather not load in and have a teammate with No Mither and Object of Obsession that gets tunneled within 1 minute of the game, because he chose random perks.
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I think having rotating gamemodes at all times will be very healthy for the game in general. I don't think this one in particular should always stay, as many people are not a fan of it, but having alternative gamemodes is a great way to prevent burnout and the game becoming too repetitive/boring. We'll see how the 2v8…
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They won't receive a penalty for it.
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I think Thana's design is just garbage to begin with. As you said, for Plague and Legion it's like an S-tier perk, and for everybody else, it's absolute garbage, because very rarely 4 survivors will stay injured forever, and even 6% ain't s**t. A better change of the perk imo is to completely redesign it, so it's viable…
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So what's a good solution in your eyes? Because this is absolutely ruining the entire experience of the game, and cannot be just ignored. There are alternative solutions: Remaining survivors get a boost if their teammate gives up in the first hook (so they can have a chance to do something at least). Survivors get the…
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Windows is the most fair and balanced survivor perk in the game for me. It's great for newbies, alright-ish for decent players, and unnecessary for teams of coms who already communicate and know where everything is. I'd rather have windows every game, than second chance perks, which are ACTUALLY what broken means. Plus…
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I think colorblind filters are not a solution for something so specific such as seeing tiny scratch marks on a video game where you're constantly moving. What colorblind filters do help with, is for example, separating team colors in games. For example, if in a game your friendly team members are green and the enemies are…
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I have posted a comment with the references and comparison between filter/no filter and colorblind/ no colorblind, but for some reason it went through approval checks… hopefully it comes up soon so you can see exactly what difference the filters make. Spoiler: They do help slightly, but honestly it's like making it 20%…
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Yeah, that's why I think the best option is to allow custom scratch mark colors that you can change depending on the map, as 1 single color for all maps doesn't really do the job. My problem is not only on dead dawg, although dead dawg is like the worst possible example. Ormond is actually really bad too, which I can't…