The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I always felt giving bubba the ability to chainsaw pallets without losing the sprint would be a small but nice buff that would also make him a bit more unique whilst kind of fitting in with his general ability, why cut 3 survivors but let 1 pallet stop you right? Obviously this doesn't mean he can't get stunned, it just…
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Lets say when the killer has a mori, the person that's unhooked gets something I'll call Devine Protection for now. And can't be mori'd unless they're outside the killers terror radius for 30 seconds or something.
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How about giving it the piece of territorial imperative that's missing? If you are within 32m of the basement the perk will light up when a survivor is in there letting you know when somebody is in the basement. (cooldown of 75/60/45sec) Just one idea, can't really think of more. Edit: cooldown is longer because you are…
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Increased gate opening speed is also a pretty good idea and would also make a good counter against (i think it was called) remember me from freddy.
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Someone on steam suggested 100% chance of getting a key when you're the last person. for a hatch escape possibility after it was closed. Not sure what to think but maybe 65/70/75% chance is better, what do you think?
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Maybe a new mode called perk roulette, you have to find perks, items and offering around the map and they spawn randomly over time in little chests or something.
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Might be because the original has really high numbers but then you're completely on your own so that's why that's so high.
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U right, maybe in between 5/15 is better. As someone who mains killer I don't know why my brain was like this seems like a good idea. xD