Comments
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I've started going out of my way to be nice to the toxic shitheads after games. All I respond with is "gg", " wp" or "good luck" while they are spitting out their epic toxic rant to me lol. Kill them with kindness gets on their nerves and pisses them off.
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Yeah thats fair, maybe 10-15 meters should be the limit and not the terror radius. I'm less talking about killers that patrol the hook rather the ones that literally face camp or stay super close.
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Its been explained several times and by several people so I don't know what's so hard for you to understand. I'm not asking for an incentive for being hooked. The incentive is for those that stick around while being camped rather that just suicide themselves and moving to the next game. At this point you would have to be…
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I get where you're coming from but neither point is a reason not to do something. Again the point of this isn't to make it more fun, fix camping, or to apply anything negative to killers. Its just a simple way to try and keep new and low level players in the game when they are being camped. They should do something to fix…
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In no way have I advocated in the thread a negative effect for the killer. Read the thread
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It doesn't matter if the survivor intentially gets themselves hooked if the killer isn't camping there is nothing to be gained. The entirety of this change hinges on the killer making the decision to actively camp the hook.
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Of course people will still rage quit, killers will stil slug and face camp. But for those of us that enjoy playing giving us something to encourage sticking around will improve the games for a large amount of players and not hurt the killers at all.
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Its not intended to be a solution for camping but rather offer something to the survivor without taking anything from the killer.
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That's the idea. It doesn't entirely make up for it but I'm more willing to play out a match being camped if my time and effort is being rewarded. Otherwise I can just kill myself on the hook and move on to the next game screwing over other survivors in the process.
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The hooked survivor is LITERALLY keeping the killers attention if that killer is camping. This isn't rewarding failure, its compensating the players time and encouraging them to not quit and work together. This is only a thing in the event the killer is camping the hook, otherwise nothing changes in the game.
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They are bait on a hook that IS literally keeping the killers attention if that killer is camping. You arent rewarding a "failure" you are compensating a player for their time. Time that is helping teammates complete the objective and work as a team. It encourages staying in the game even if you as the individual fail to…
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Doing gens is what everyone else should do but the one on the hook should be able to benefit from keeping the killers attention as well. This idea doesn't penalize the killer at all it only gives the survivor more incentive to not quit while being camped.
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Yeah that makes sense, give something back to players that get hooked in general maybe not a modifier but just accumulate some more points for being a distraction. I just wanted to help incentivize low level/new player to not feel like they are getting nothing out of a match went they get hooked first or get camped.
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I guess but i think it would be better for everyone (survivor and killer) if they stopped gauging how good they are based on kills or escapes. Its possible to play a perfect game on either side and still lose. So just enjoy a good game and move on with your life.
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See this is the stuff that irks me about killer mains. You get damn near a perfect score. Out score the entire team and yet complain that you didn't get a kill against a good team. FFS, take the good game, move on and stop whining. Take solace in the fact that you played well and everyone had a good game. I'm sure you 4k'd…
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There is any number of things they could have done. Made smarter decisions earlier in the game, used better perks, use an offering to get sent to a map they were strong on given the killer they were using. All this whining from killers about how hard it is and how the Dev's dont care about them is tiresome. Some times you…
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Yeah I guess I just don't care about ranks, I just want to be able to play when i want without waiting forever. Its super annoying to wait 10 minutes and die 2 minutes into the game and then go back to waiting again. I can't imagine new players want to come back for more of this and its got to hurt new player retention…
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I don't think it should matter if people want to smurf just to get their e-peen hard by flexing on casuals so be it. If they get nothing out of it aside from blood points i think they will lose interest real quick.