Comments
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Wether you get a brutal ruthless or merciless no longer depends on pips. Now you only get merciless if you 4k ruthless if you 3k and brutal if you 2k or 1k. However this won't affect how/if you pip at least i think so.
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You can't look away since the only effective way to use flashlights is when the killer is animation-locked. And perks shouldn't be the only way to counter something which is an opinion the devs seem to share considering they made BT basekit(a change i agree with btw) and are now unironically considering making unbreakable…
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Never played old swamp, but i am talking more about the inside of buildings on the current swamp maps being mazes.
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Godzilla had a stroke trying to read this and ######### died
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Deathslinger main here and i only remember spawning on the nightmare swamps once or twice fortunately. I mostly get autohaven or macmillain when playing him. Kinda wierd too since the swamp seems to be haunting me when playing literally any other killer that being part of the reason why i am a deathslinger main
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No give him the ability to fly instead
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Where nemesis
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By that logic we should also remove dead hard since it rewads you getting injured oh and no unbreakable because it rewads you getting downed. Don't forget ds which literally reward survivors for getting hooked. See? That's you. That's how you sound.
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I too dread the day when breakable wallmaggedon catches up to the swamps since they are already terrible but the least the devs could to is make the buildings less maze like because right now it's horrendous both as killer and survivor. Some buildings you can't find your way in, others you can't find your way out, the…
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Imo they should reverse the time back to 90 seconds but instead only have it hide scratch marks and keep blood pools because then the killer still has a semi viable way of tracking the survivor instead of nothing, and the increased time balances things
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Well in my instances they were fast vaulting a pallet, they screwed up and when i tried to hit them it initiated the grab action but it just locked me in place without actually grabbing them and they got away so that's why i think that until 2xxx when they finally get around to fixing it they should deactivate all grabs…