The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I agree with most of this although 6.0m/s might be a little much - maybe meet halfway between speed boost per hit or up the boost per hit so that it reaches 6.0m/s after the second hit (i.e. .4m/s per frenzy hit). The first couple of survivors should at least have a chance to outplay the start of his power. Frank's mixtape…
-
Typical Yamaoka problems, size and gen spread. However I feel like Family Residence suffers from gen spread worse than Sanctum does. Consistently you can ignore 60% of the map as there will almost always be at least 4 gens around main building. For that reason honestly I'd consider it killer sided for the majority of…
-
Once upon a time this map was objectively survivor sided, but nowadays I find that even if I have that gut reaction when I see ormond offerings burned, it doesn't typically enable survivors the same way RPD or Disturbed Ward might. Certain killers really struggle with Ormond however, and while some maps should be…
-
The only glaring issues of Sanctum are its size being so unforgiving for M1 killers and the gen spread being so close together in a lot of cases. I've spawned in with one side of the map having 4 gens + the center for a 5 gen and that literally should never even come close to happening.