The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

XombieJoker

About

Username
XombieJoker
Joined
Visits
270
Last Active
Roles
Member
Points
37
Badges
7
Posts
55

Comments

  • the game mode will not be in either's favor because there are SO many variables, the whole picking up a survivor before remote caging them in fear of getting flashlight saved, first since the survivors start with NOTHING, they will have to FIND one first. As for the re-building of pallets, BHVR can maybe reduce maximum…
  • First of all, I did buy SM chapter, I played her for a bit and realized how dog ######### her release was, I tried her after all her changes and she is so brain off boring to play and easy that I don't care for her. Now if BHVR were to kill switch a killer I main, I would not be happy but I would complain about it either…
  • you can't demand a refund for a character purchase that has under gone changes. You bought them, played them and now that they can be nerfed into the ground doesn't mean you are owed compensation. You purchasing the game or character is literally like a rental license, you have access to it however it changes and you can…
  • Killer main here, and this mode is quite in favor of the killer save except for maybe comp teams. No terror radius and muffled sounds, I played as a survivor and didn't hear Nemesis boot stomps until he was in range of a tentacle strike. This mode gives all killers a free cheeky hit from the shadows. Survivors who for…
  • The breakable walls were introduced to try and create alternate loop tiles that can be weakened when the wall is broken. They introduced it with Deathslingers chapter (which is why the map has a dozen of them). But after a while they realized that they didn't do ######### but become an annoyance which is why there hasn't…
  • Survivors aren't left slugged very often… No lullaby in Lights Out and I went for the save to have a hatchet hit me from afar, then I got slugged until the last survivor was downed, my bleed out was at 1/3
  • they only had the free 5 killers in this mode because they have the simplest powers, and when one dc's, the killer is replaced by a bot and their powers were the easiest to set up with a bot to play. They need more time to code bots for the other killers as well as this waste a test run of it
  • wait, you don't like 2 players coordinating together to pull one over on you without you feeling like there really isn't something you can do to stop it. Flashlight squads have been doing that for years and suddenly when 2 killers can now stick it to you in the same fashion, "it's not really fair". Killers who are sticking…
  • I do play survivor, that's how I got survivor achievements and tome challenges done. When I do play survivor, the times I come across a killer being a jerk is very rare, wanna know what the issue is when I play survivor? Other survivors being dumb. If a killer is blatantly camping and you're hiding looking for a window to…
  • Again, proving that survivors are the majority that fit the single braincell that cries about everything. You see an example of a killer being near a hook and you jump up n down screaming "AHA! gotcha admitting to camping, you low down dirty bastard". If I had a dollar every time I hooked a survivor, turned around and…
  • or could it be that a survivor without a brain gets caught going for the rescue cuz they think the killer is blind and they make a poor decision to go for the unhook anyway. Thx for proving that survivors don't even have a 2nd braincell to rub with their original one to produce a thought by scoffing the response as a "us…
  • Simple answer…. they won't do a damn thing because anything they do implement will be abused by survivors. Players will always abuse mechanics if it can favor them. When Decisive Strike got a change to last 60 seconds after being unhooked, survivors would work on gens in the killers face because if he downed them and…
  • as much as punishing tunnelling is fine by me, there is absolutely no way to feasibly program this into the game because as detailed as something like player skill utilizing tiles and knowledge of the game for chases, dropping pallets, or mind gaming survivors, the games system can't decipher the nuance of player skill…
  • even with the challenge selected, I just see the 2/2 (+3) all the time, after each game the count only seems to go up a few 1000. It just doesn't feel like me purposely having the challenge selected and spamming the power in game and collecting 20 some invitations.
  • No one on that list even compares. Trapper and Hag have to STAND STILL IN PLACE TO USE THEIR POWER, giving the survivor plenty of distance and time to run to another loop and esp Trapper doesn't have access to all his traps at will. Meanwhile dumb merchant just taps and goes with no speed loss. Only way you can make an…
  • SM takes 0 skill. plop M2 in a loop, loop no longer safe to play, run off to another loop but HEY SM is not slowed or disabled when she plops down a drone, not like other killers like Knight or Singularity. Her drones AoE barely show in the environment to the survivor causing players to be tagged by the drones at max range…
  • decisive being buffed back to 5 seconds is not the issue (yes I'm a killer main) the issue is if you need to tunnel to win, you shouldn't win.
  • I can't imagine that being the problem, as it has never been an issue before friday
  • I know tunneling ain't fun for survivors but there's really nothing you can do without people wanting it to ramp up. I'm not sure of the 'immune' you're talking about, but by immune you mean tank hits until they do one of the actions to disable it or expire due to time, so in this scenario the survivor can follow the…
  • your request is impossible. Even if they got the entire company to work on this, it would take them months and what revenue do you think they will make in the mean time? Who will work for free? The game is a company and they will do what ever makes money the easiest, and that's acquiring new licenses and releasing a…
  • I guarantee you, only Chess Merchants and 3 gen Singularity's were exceeding these 8 gen kick events. You're argument for why 8 regression events for each gen is bad, is a whole nothing-burger, especially since it will take Survivors almost 5 seconds of constant progression to remove the regression effect from a gen
  • it's actually not a free escape, she can lay down those traps real quick before the anti-face camp(not anti proxy camp) fills up and with a 40 meter range to teleport she can do whatever and when she hears her traps being removed she can just head back especially if the hook is in basement. If that idea blocks gens for 10…
  • you know that site only shows statistics for reported games right? if 500 people out of 25 000 players report their matches to the site, but they don't report every single match, then it will have horribly inaccurate statistics.
  • yes and again, there's the example I gave on Eyrie on the 2nd floor I drop down just as a Wraith finished breaking a pallet and Balanced Landing got me to speed off causing his attack to miss and I did not get a point off that one. Even in a game yesterday I got hit by an M1 while vaulting the window in the garden of Joy…
  • Garden is just a garbage designed map. BHVR only cares for the cosmetic look of a map and NOT its function. The windows that spawn on the main floor are a headache loop that needs the entity to block to eradicate and even after that they have a god pallet to cover their ass. Further more the assortment of tiles that go…
  • easiest by concept, sure, easiest to pull off when it decides NOT to count an instance, no. Still the buggiest challenge to get done and even watching streamers attempt it and seeing that it didn't count an instance or 3.
  • "Hills do count cuz I got a count from dropping off a hill"..... I'm pretty sure I typed that followed up by another example of it not working... almost like it really does feel buggy
  • Hills do count cuz I got a count from dropping off a hill, but still one of the buggiest challenges to get done. If it's not bugged then do explain why I was chased by a Wraith on Eyrie and I ran up to the second floor, dropped the pallet and waited for him nearly finish his break animation before I fell down to trigger…
  • okay, claiming the bots to be hard really says something about your skill. None-the-less you can't force people to play the game if they don't want to. BHVR's not going to do anything about it just like they won't do anything about if a killer downs a survivor and face camps their hook to make sure they don't pip or play…
  • The perk doesn't need a buff, you just need to learn how to better use it in solo-q
  • why are you waiting for the bots to finish 5 gens, just end the game quick, bots are so easy. If anything the DC penalty should be increased
Avatar