YourAverageSpy

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YourAverageSpy
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  • Survivors can leave the exit gate at 99% and open it instantly while avoiding the endgame collapse and the killer can't regress it and can almost do nothing about it except for pause the progress which sounds like abusing a game mechanic to avoid consequence and wacking the door is almost never useful unless you have blood…
  • Survivors can open the gate instantly and delay the endgame collapse when it's left at 99% pretty much giving the killer no chance to do anything and it sounds like abusing a game mechanic to avoid consequence and the only time a killer would wack an exit gate is if it is already at 99%, bloodwarden, or is letting the…
  • The instant-down add-ons shouldn't be removed, they should just be a High risk, High reward play style like the Iridescent head limiting the number of hatchets to 1 no matter. Also two flaws with the game I would like to mention is Killers get punished in the games more than the survivors like having a harder time to camp…
  • Thana is kind of good on both of them but currently it heavily relies on what Perks/Add-ons they bring, it takes 1 healthy survivor to make it almost useless, curing yourself fully heals you, and when playing as both killers the survivors are most likely separating making it harder to get everyone injured to get the extra…
  • What if it gave a bonus 5% healing debuff only if everyone is injured to reward the killer for getting everyone injured and punish the survivors for not healing?
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