Comments
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There is such a thing in the world as toxic positivity. Not only that, but this is pretty hostile for such passive-aggressiveness. This forum has alot of things in it, but I think we could do without such arrogant behavior.
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Honestly, very impressed too! While I barely play Survivor these days, I'm still excited at the prospect of facing perks I rarely if ever see. That Babysitter buff looked sexy af, and I do dig Vigil getting buffed too. For the People is such a rare, but fun perk to witness that I'm also glad it's getting more love. Sorry…
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It was already mentioned sorta, but different goals make a whole world's of difference. I get frustrated alot throughout the years in the game, but everytime I notice it starting to affect my judgement or my actions in-game, I take a step back and switch to a different goal. I reflect on what made me so frustrated (it's…
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It is silly some players are such whiners. I love facing Head-on for example, for three reasons (and these can applied to all manner of other builds, not just so called meme ones): Players who do this tend to be creative. Creative players are fun to face as a Killer. They play less predictably, tend to have a sense of…
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While I'm used to Iron Will for the most part, it IS one of those "it's annoying because it's frequent use perks". Kinda like some Killer perks. I think IW shouldn't be nerfed (assuming other sounds are consistent and IW isn't bugged, even then other options should be considered first), but just like with alot of other…
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It's not always about the bps, I've seen Killers (including myself) give hatches/exits just for the heck of it, or because someone played well or felt sorry for someone. This would just solidify the act as an actual feature. There's a reason why DBD is one of those games with loads of so called "honor codes" and "in-house…
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Hey! Can confirm this is the case also in Ormond, on path pallets with some rocks that face towards the floor on one end. You can climb them pretty easily as Killer and Survivor, going on top of Pallets. I think they spawn on some non-pallet rocks too (like near Hooks for example). It's a specific rock formation that does…
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I've noticed small differences in Survivor movement (Killer perspective). They seem to be doing sharper turns now, but the flip side is the movement is slightly more consistent (smoother) now. Movement's been pretty choppy ever since Dedicated Servers went live the first time. That said, been missing some easy hits on both…