-
Dead Man's Switch rework
Hey! Adding to the pile of just plain ol' Perk rework ideas. I'm sure DMS (Dead Man's Switch) has had multiple suggestions ever since it was released, so there's a chance this isn't very unique, but I'd like to post it regardless. PERK [[After hooking a Survivor for the first time, Dead Man's Switch activates for the next…
-
Chipping in to the SBMM discussion
Hey! Been following these forums a bit more than usual after the latest patch, just to see how people find the content and SBMM despite the bugs and stuff. Wanted to add my chip in the pile, so to speak. In short, the SBMM has treated me well so far. Aside from something I kinda expected being players proactively bringing…
-
Mercy as a feature
Hey! I've been thinking about how giving mercy hatch/exit gates, or giving Survivors a break as a Killer or vice versa is a significant enough part of DBD. And since we have MMR coming at some point, why not make some type of "Mercy" a feature? Where the game gives you a pat in the back for giving "Mercy" to a Survivor as…
-
Nemesis ideas for possible changes
Hey! Not a frequent poster, but I feel like I should contribute more to the community/devs since I play relatively frequently. I love Nemesis, I really do. Fun Killer to play, but he's just missing that small touch that Trickster too initially lacked and now has. Potential changes The difference between the Tiers feels...…
-
[Killer Idea Brainstorming] Hunter type Killer, inspired by Predator
Heya! I'm back with another suggestion, writing this again while sleep deprived. I know ideas can come from anywhere, even for free, but making them a reality and having them work outside of paper theory is the actual challenge. But regardless, on we go! This is meant to be me brainstorming an idea for a Killer and showing…
-
Yet another thread about Secondary Objectives/Maps [Thoughts/Suggestions]
Heya! I'm a regular lurker on the forums, but I haven't posted here before. I've been thinking about secondary objectives and the general gameplay loop for the past few months, just based on my personal experiences as both Survivor and Killer. The problem I've noticed right now is the very low interactivity with both sides…