The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Like in the original iteration, I prefer playing solo queue survivor 2v8 over 1v4. On the downside, you have to play against Nurse/Spirit, Nurse/Blight, or Blight/Spirit duos.
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Yes. Because it's a PvP game. Generally speaking, what's more fun for your opponent is less fun for you. In the original 2v8 mode, survivor gameplay was purely looping and generator efficiency. Rescuing allies with flashlights and pallets is one of the most fun things you can do on survivor and it was just totally absent…
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You will not kick Xeno out of his crawler mode most of the time, if the Xeno player is experienced. Survivors thinking turrets will hard counter Xeno is the biggest mistake most survivors seem to have when playing against Xenomorph. I am a Xeno main and I have a very fast reaction time to the presence of turrets at this…
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Man, people are lame. If you don't intend to slug, survivors Plot Twisting and dodging an attack is one of the funniest things you can encounter as a killer. I'd honestly be more afraid of turning the killer friendly when I wanted a serious match.
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IIRC it was the producer, not Damien Leone himself. And the producer only said that BHVR tried to get the license but it didn't work out, and didn't go into any further details than that. On the bright side, that does mean BHVR at least does want Art in DBD, so at least half of the parties involved want it to happen.
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I really did enjoy it this year when it launched. Killers had this insane lethality double tap that was fun to try to line up and felt rewarding to pull off, it made me actually want to do the side quest. In exchange, survivors got the smoke bombs (which I've also been getting a lot of use out of) and an alternate realm…
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You could just seek out the killer and let them hook you.
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While not as good as a systemic fix, I recommend running Plot Twist. Slugging is very powerful right now in general. Any time you're about to go down, I recommend using Plot Twist to put yourself in the dying state. It will force the killer to have to pick you up. It'll most likely dissuade the killer from slugging you for…
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I could be wrong, but he was asked directly as to if it's a chapter and his response was "What do you think?" Which probably means "I legally cannot say yes but yes"
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It's no longer a question of if they're okay with it. They confirmed that FNAF will be coming next year. We don't know if it'll be a chapter or a cosmetic pack, but like… I mean if that IP of all things got added as just a cosmetic pack, let alone after being teased a year beforehand… I mean I almost want it to happen just…
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I made a serious post, but now I will make a joke one after having an unfortunate game against a very angry Pyramid Head. Survivors who perform any of the following actions can be regarded as "bullying the killer" Working on generators Bodyblocking and taking protection hits for team mates Sabotaging hooks Flashlight…
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Going to open this up with a disclaimer saying, yes, of course, play however you want. Just don't go out of your way to make others miserable. But there actually is a reason why killers get more criticism than survivors beyond just, survivors being whiny and there being 4 survivors for every 1 killer in a lobby. Killers…
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75% was the average across all killers. Some killers had 100%. Some had higher than 75%. Some had lower. Some had actually terrible results, like Nemesis for some reason, who only got 30%, which feels like an anomaly since Nemesis is not that bad of a killer. Especially after the buffs, but I don't know if the results were…
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75% 4k rate. 90% win rate if you include the games where they got 3 kills. Quite a lot of the killers had 100% 4k rates even with hooking. Even if you don't consider a 3k to be a killer win, a 75% win rate is insane by the standards of any game. Yes, including this one. Also it's important to note that the slugging…
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There's been some talk among dbd content creators that slugging is stronger than hooking, due to the number of anti-tunnel perks which can be used aggressively against killers who weren't really going for a tunnel. And of course, if you did intend to tunnel, then the perks do their job and make it harder. The thought…
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It's the transformation cooldown that's making bat form overpowered, not bat form by itself. Though bat form would still be pretty insanely good. The transformation cooldown when swapping between vampire and wolf forms is barely of note. It only matters for bat form, and the only reason it matters is because it turns bat…
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The thing is from what I'm reading is just a list of reasons wolf form is fine. It's only 1/3 of Dracula's kit, it should be a little bit weaker than other killers with similar powers like Demogorgon and Wesker. I'm not even convinced it's worse than Demogorgon's shred in any way other than Demo can zone a bit easier. I…
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Wolf form is fine insofar as it's one of 3 different powers Dracula has. The lunge is really not that hard to hit with on keyboard + mouse if you have good reflexes. Once you get a feel for how far the initial dash goes, you can also do things like lunge forward as the survivor is rounding a corner, pivot, and then lunge…
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Wolf form is fine. It's got a lot of great applications in chase. I have no problem landing the pounce unless I'm going for super risky ones. It's great for chasing survivors trying to hold W in chase who haven't been injured yet, since healthy survivors are difficult for the bat form to follow. The tracking is great at…
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No it's not. I actually do think Dracula is a bit too good (and I'm saying that while mine is currently p51). But Dracula can't attack out of bat form and survivors can see him and play around it accordingly. Dracula's bat form also makes an enormous amount of noise, making it nigh-impossible to track survivors by sound.…
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From someone who ends up playing janitor every single time I encounter this combo as I have to go move all of my team's items into the corners of the map: Heck you.
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Ghost Face and especially Sadako are not the weakest killers in the game.
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[b]Edit: This was a response to a post which seems like it got deleted?[/b] I'm opposed to this change but this is just silly. Survivors don't always find the hatch first, don't be ridiculous. In fact a lot of survivors when they're the last one left have given up trying to find hatch and instead hide by the exit gate so…
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I was coming here to post something similar. Please reconsider the change to the mori offerings. Slugging for the 4k is really annoying to be on the receiving end of, and it happens a lot even without a real incentive for the killer to do it. Now they're giving them an incentive. I don't understand how they came to the…
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Dracula is my favorite killer they've released in a very long time. I'm an enormous Castlevania fan and his kit clicks with me perfectly. I was so happy that a character I anticipated so much ended up also being one I adored playing as and against. I have funneled every blood point I've gotten since I prestiged Trevor to 3…
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None of the killers mentioned in this post are bad. The worst one is Skull Merchant and she's still pretty dangerous.
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Ultimate Weapon was definitely overtuned and I cannot believe anyone thinks it wasn't. I can't even believe that perk made it to live in that state. It's still pretty decent, too. It just got knocked down to like a 3-star perk instead of a 5-star one. I would actually give it 4-stars, I use it frequently due to the…
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Guide is only good if you're able to consistently hit Great skillchecks. It doesn't provide any other noteworthy benefits. Its passive effects are extremely negligible. If you are good at hitting Great skillchecks, though, PLEASE play Guide. Overall though I'd rather have a Medic on the team than a Guide who never hits a…
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If true, I am shocked it didn't trigger given how many times they chased us off of each generator and kicked it.
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The map was Crotus Prenn Asylum. 2 survivors were dead, so it was a 2v6. Two generators were directly outside of the asylum itself, beside the entrances, both on opposite sides of the building. One was on the top floor, one was in the room on the side with the glass windows. This one was also near where one of the…
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You are reading "deserve" very uncharitably here, I think. It's so exhausting with this community, everybody takes things so personally. Mistakes deserve to be punished, not because you are a bad person for playing survivor, but because they are the consequences for your actions in the video game. Punishing mistakes is how…
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Well, I may not be a survivor main, but to combat some of the "us vs them" posting I'm seeing… Generally speaking, it's not the strength of the killer that matters, it's how much it allows for survivor skill expression and counterplay. The problem is that it's rare for a killer to be good while also allowing for survivor…
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Sure, sometimes it's because you just took the killer on a long chase and none of your allies are on gens. In my experience this is almost as rare as self-unhooking using the feature. The overwhelming majority of times I've seen it, the survivor just got wrecked in chase and is raging. Or they don't like the killer they're…
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Please no, I don't want even more Trappers. Hearing her hum means at least one of the killers isn't Trapper. And Huntress is 10000 times more fun to play against.
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I don't think the killer queues are due to survivors not enjoying the mode. I mean part of it is because of the small killer pool but not being able to have 2 of the same killer in a match. But really, it ties into why the queues for the base game are also bad. I was having trouble figuring that one out, but I asked about…
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Because of the pallet density and the fact Billy can't one-shot, you can juice 4/5 killers in this mode pretty easily unless they pincer you. You don't even need to be the Escapist class to do it, either. I'm not the best survivor but I do extremely well in this mode until the killers gang up on me. Or if there's a Trapper…
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The incentive is often at 100% for killer when it is enabled, though, and it doesn't stop people from playing survivor.
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What's so bad about playing survivor in this mode? I'm genuinely curious because survivor isn't really a role I enjoy too much in 1v4, but I find survivor in 2v8 to be considerably more enjoyable. There's tons of pallets so you can use them freely and don't need to worry that much about preserving them, tons of generators…
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The queue times for killer is massive because being able to play co-op killer is the most interesting feature of the 2v8 mode. In terms of how it feels on survivor, I have a much higher escape rate in solo queue 2v8 than in solo queue 1v4. 2v8 honestly reduces a lot of pain points survivor has in my opinion and I would…
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The incredible pallet density is the problem. I had a great time playing as Huntress and Nurse, but playing Trapper or Wraith was an exercise in extreme frustration, even playing with a friend. Unless I doubled up on a survivor with my ally as them, whoever I was chasing could just run from pallet to pallet and camp it and…
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Maybe it's because I already play mostly perkless. I only ever run information and anti-tunnel perks. So survivor feels about the same to me. Also another thing I didn't think of: having a bad team mate or losing someone early in 2v8 is way less punishing. In 1v4, losing a survivor at 3-5 gens basically makes the match…
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When it comes to solo queue, I actually find the 2v8 mode to be much more fun than 1v4 for survivor. Which is odd because I thought it would be really unfun for survivor. Killers can't camp you, if they tunnel you it's just because you were unlucky or careless, it's hard for them to do obnoxious playstyles which are…
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This is how Pyramid Head's cages work, though. The only difference is that he can hear when you get rescued from a cage. I don't know if killers get the notification in 2v8 mode, I haven't played a killer match yet in it. But otherwise yeah, Pyramid Head can't see the aura of his cages, and if he manages to find a cage and…
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I don't know if you could relay this feedback to the devs, but would it be possible to enable pipping in the 2v8 mode? I would be glad to fill out the survivor queue if it allowed me to work towards my monthly grade rewards. Castlevania is my dream chapter and I want to bank blood points for it! But I don't have any…
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Yes. This game finally pushed me to play Resident Evil 2 and 3 remakes, the Alan Wake games, as well as the Child's Play franchise. I loved all of them. I'm planning on playing the Tomb Raider games now as well, even. To be fair, I was planning on eventually doing all of those things. But they made me more excited to do it.
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Oh, one extra mention, which is mostly just a whinge than a huge issue and just one extra way in which Xenomorph suffers from this event: One of Xenomorph's "fun" builds is to stack perks with the Self-Destruct Bolt to make it vault extremely fast and catch survivors by surprise. Meanwhile, one of the survivor powers is to…
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Yerah, people are allowed to play the game how they want. Tunneling is a game mechanic. It's on the developers to stop it, not the players to play by made up rules. Sometimes if I'm in a bad mood and a killer tunnels my ally out at like 5 gens, I'll be cross with them in endgame chat, but I keep my frustrations focused on…
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To be fair, I used to agreed with this video and it lined up with my own experiences as a survivor. But, man, I don't know what it is about this event, but anecdotally, there has been a huge amount of tunneling in my survivor games in the twisted masquerade mode. Like I'm not even saying stuff like the killer is at 1-2…
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I was specifically trying to argue against your reasoning for why DS and OTR are flawed. DS soft-counters tunneling and OTR provides a little protection against tunneling but a lot of protection against killers who aren't tunneling but will still favor chasing people with more hook states.
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Just saying: if you are in a situation where DS/OTR would turn off before you can use them, you aren't being tunneled. Tunneling happens straight off the hook and no other time. The rest of the time it's just the survivors misplaying. Well, that or you just ran the killer for 60 seconds and DS lapsed before you can use it.…