The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Zeb89

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Zeb89
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  • No, it won't break anything at all unless they make a mistake. This is very clear to anyone familiar with Unreal Engine 4. The posted solution would support "normal" resolutions while keeping certain constraints.
  • Unsurprising. This is something which only a select few people care about and will probably never get fixed despite there being a solution available which would be able to accomodate all possible "normal" resolutions. Quite sad when you think about it, considering how stretched is ruining the core of the game.
  • If the devs are in good faith and care about the game, then they will consider this post as meaningful feedback from another dev. Not feeling too optimistic to be honest...
  • If you have ever spent money on the season pass/auric cells then you should be the last person to complain about anything at all.
  • This is clearly an inflammatory comment which avoids the topic of discussion. We are talking about my idea about balacing Decisive Strike, not how you'd like me to play as killer. Stay on topic like a normal human being.
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