Comments
-
I feel like the obsession mechanic in general is a ton of un-used design space. Me and my friends have talked about plenty of ideas to make being theobsession more important/relevant for the killer and survivor.
-
The point is that it ISN'T a valid strategy. Pipping up is nearly impossible when slugging because you are surrendering all emblems in the devout category by default.
-
One thing that bothered me when i first started playing this game was there was no way to get rid of all the useless things that were clogging my inventory. I think it would be a nice way to help reduce the grind if we could "sell" offerings, items, and add-ons that we don't want RPG-style. Got a stack of dozens of brown…