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Zelosmaijir

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Zelosmaijir
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  • There's a lot of programming issues here in trying to figure out the cloaking. So you want the survivor to see you, but you be appearing as someone else. Every time? That means that there has to be some sort of algorithm in place that you appear as a random survivor based on who is the farthest from you, most likely. That…
  • With things like play with your food, this could be a little overpowered on movement speed, since typically speaking, the survivors would spawn closer to your second form, the corpse, and they might not see it. That being said, if the corpse is visible, it would be underpowered if the survivors do see it, because at that…
  • So I really love Haywire. I think Haywire and Overcharge could easily replace Ruin for killers who want to enjoy their game more and actually play actively. I also think the killer and survivors are well organized and have a lot of depth to them. Because Reassuring Presence and Second Chance are a little easier to program…
  • I 100% support this idea. I think that it adds a theme that would be well loved by many in the community, and you did a great job supporting that theme by thinking up imaginative and strong perks, as well.
  • I don't think this goes with Ruin at all. I like the concept, but I'm having trouble figuring out a good hex to match it with. So the new ruin digresses, which is definitely better overall for matching with this than old ruin, where they pop the gen and just go try and find your hex totem. But survivors will still get the…
  • I really like the idea, but my biggest question is his early game. If you are trying to play early game, you basically need to run and find a survivor to work on a generator with "Together", and then I'm guessing you want to just kick it, and that should turn you into the werewolf. That would make sense, and it would make…
  • I really like this. I just saw it after posting an idea of my own, which I think from your number tuning, I have significantly over tuned my numbers. Please, share your thoughts on mine if you get the chance. I actually was thinking the same thing as you when it came to interacting with windows and palettes. I think that…
  • While admittedly this doesn't focus on the aspect of his love of bugs... which could definitely be a gameplay thing, I think that it would be better if there were spiders and cockroaches and things aesthetically running through the building itself (on his map). That kind of keeps it into the lore aspect, but also doesn't…
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