Comments
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See I agree with you, but a feeling tells me that not a lot of people will side with you. Hillbilly is in a weird spot imo because although your criteria of 110 speed killers should include Hillbilly, there is just something about him that should make him 115. It makes sense to put him at 110, but I also feel he should…
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I don't know if killer can bring Anniversary Cake, but if they can, then it would be 228,800 bloodpoints.
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227,840 bloodpoints is what I came to. BBQ + Survivors Pudding + 4 Anniversary cakes + 32,000 bloodpoint cap. I think people forgot the Anniversary Cake gives 103% bonus bloodpoint. Also, addons don't increase max bloodpoints, just the 8K cap, like someone said.
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Because more people play Survivor. Since more people play survivor, there are more challenges. Besides, 3 challenges doesn't hurt that much. Also, killers get way more blood points than survivors so it sorta balances the scales.
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The blinking puts a hand up, that's my deciding factor, personally.
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So multiple killer lunges are broken, that's fantastic. Almost lost a first hit several times from the bug. Also, the reason I was asking is because I don't remember Spirit always being immune to flash light blinds. I thought she used to be able to, now she can't. Thanks for the insight.
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Mind gaming, that's the one thing I have to say...
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Least favorite will always be freddy and pig, favorite has to be mediocre Billy, god Billy I hate cause the game ends in 1 second.
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Okay, I'll look for the video. Thanks a lot!
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How
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The one issue I have to the comparison of keys and mori is that keys, if a lot of people leave, it's usually because a lot of gens were done. Some games, you dont even get the chance to use it and is only ever useful late game. Moris on the other hand can be used as long as you hooked the survivor once. That can be early,…
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Okay, thank you. I got really nervous there if I should uncap my fps or not.
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I play console sometimes, and it felt like 10. They really need to optimize console.
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Okay, thank you. It looks and feels so much nicer at higher frames.
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Seems most people want it turned down, is that possible devs without balance being an issue? @Peanits
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The only killer I would say that would get buffed from it is Spirit, but even then, chase music cuts when she phases anyways. This would be so nice for killer, and it makes no sense why killers need to hear their own chase music anyways.
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You name all the buff to it but refuse to bring up the key nerf to it. Take your biased thoughts somewhere else. It was nerfed and changed to counter tunneling, whether it does that now is up for discussion, but saying it wasn't nerfed is just wrong. Would you rather go a whole game getting 0 hooks because of one perk, or…
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Just recently went against a full Sprint burst team and it felt good not needing to worry about dead hard at all. I could just blink then immediately M1.
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I do play killer, quite a lot, and like I said, I don't get DSed a lot. It's because I don't tunnel. And if you do have to down the person with DS, then slug. If they have unbreakable, you get it out early. If survivors complain about slugging, then they're just wrong, know that and move on.
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"PeRkS tHaT cOunTeR mY pLaYstYLe iS oP" You're spot on of why killers think DS and BT are op, because all they know is tunneling. I've played so much killer, and the only time I do get DSed is when I just want to eat it. If killers didn't tunnel, maybe their kill rate would go up???? Just a thought.
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I can happily say that no one has ever done that to me before, the only reason why I brought it up is because it is toxic.
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I'm not taking it back, because it isn't true. I wasn't baiting anyone. I was simply predicting what the comments were gonna be. If it makes you feel better, do you want me to edit my post so it's actually in my post and delete the comment, because if it bothers you that much, I'll do it.
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You're logic is blowing my mind in how wrong you are. This literally isn't even a bait post. If you look at it, people are actually discussing the matter. Stop being so disrespectful of other people's opinions and actually give you're thoughts lmao. No one but you thought this was bait.
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Tell me how survivors are more toxic than killer. I genuinely want to know what you think on this matter, rather than you calling me out for bait or telling me I'm wrong for thinking this...
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Definitely more toxic in end game, but I'm talking about gameplay experience. Endgame you can just leave the lobby, when you're in the game, all you can really do is DC, but killers still get upset when survivors DC when they get mad, calling them entitled just because they actually want to have fun. The reason I said that…
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I personally don't experience this when playing killer, but I can see why it can be irritating. Atleast it means that one survivor is doing nothing.
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It's just so easy to make survivors lives so bad. I'm not saying it's OP, but just irritated when killers complain about Survivors being the most toxic thing to walk the planet.
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You're right, reddit is all killer mains, so there are no controversial opinions there, and did I ask for points?
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Killer: The Nurse, The Spirit Survivor: The Entity
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Honestly, even if it didn't have a cooldown, it would still be bad. The killer rarely ever leaves a pallet. The only value I ever get from it is when I drop a pallet and immediately leave it so I can pick it up later.
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The only question would be if it's too much work on the engine. @Peanits, Would this be too hard of a feature to implement?
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They would be terrified, poor baby dwight xD
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Something to spice up the scare factor.
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I thought that too, but it would give survivors such little information to work on, ie if the killer is going away or something.
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I could see it getting old, but it's not like it's any worse than what we got now. I just think it would be scarier if it was first person.
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1st: Yes, this is what I am referring too. 2nd: I'm not too sure. I thought of the same thing, but I would say after the POV swaps.
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That would also be great. I just want more horror in a horror game xD
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Yes, bloat the stats to favor your ideal idea of what the stats will look like. While you do that, I will die every match to show killers get too many 4Ks. Even, gen rushing isn't a thing. The only time it happens is when multiple people bring a toolbox with really good addons and prove thyself, which rarely ever happens.…
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Please, clarify what I got wrong. From what I read, twice, I still don't see what I got wrong. The only thing I can maybe change is that a 3k or 4k shouldn't be norm according to you.
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I agree and disagree. They need to make a clear statement of what they think the ultimate balance point is, but then take feedback to help tune it to the more popular demand. We don't know what BHVR wants, and I think that's and issue.
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How is a 50% kill rate stupid. 50% of matches should not be 3ks or 4ks imo. Killers would still complain about the 1k or 2k matches and say that 3k and 4k matches should be the norm. 50% kill rate is the closest thing people can agree upon to be balanced, without making a 3k or 4k the norm.
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I wasn't saying that maps should be reworked because they are survivor sided. I only brought up a couple that are in dire need of changes. All maps need to be changed to help balance the map out for each side. They could be complete redesigns, or just adjustment to size or gen spawns.
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From my own experience from not only this post, but others, it feels like most people don't share that opinion on balance changes. I wish they did, but they don't. As long as there is a natural hatred for each side of the game, I don't think there will ever be near perfect balance for this game.
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Although like you said, a majority of players don't know how to path, and mind gaming them can easily end a chase if you're able to predict them well enough. Most survivors don't play at max skill level either, where they have the advantage, If a survivor is playing most optimally or near most optimally, there are still…
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I agree with the skill ceiling and floor situation, along with the 1v1 and 1v4 aspect, but straight buffing the killers is not the way to go, nor is straight nerfing survivors, which is what this whole post is what I was trying to get at. There are fundamentals of the game which need to change to help both sides, for…
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100% agree! But we would need to first fix the issues with the game including matchmaking, and then figure out a system for survivors. Also try to make the killers as close to balanced as possible to people can't abuse the system.
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I agree that maps should be fixed to be more equally balanced, specially Haddonfield. But I also think that heavily favored killer maps, specifically the game or hospital should be changed as well. I know the hospital was changed on the PTB, but I think people need more time to determine if it's balanced.
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The problem I have with that, is not every survivor being looped is good, heck, a large majority of survivors I get can only loop for 10 seconds. I hate it when survivors get out because someone looped the killer that game, but the game is also not built solely around who can loop the killer the longest. That is why there…
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Then they need to fix and change if the community agrees on a 50% kill rate. The community needs to agree what is balanced on stats, then the devs need to take an accurate stat check, and move from there. I feel that 75% kill rate is too high, and only 1 survivor escaping every round isn't healthy. I need to know what more…
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The period I'm talking about when they broke match making is the SWF change to take the highest rank and put them in the corresponding lobby. This made a lot of low ranks survivors be put in high rank lobbies. I know matchmaking was bad before this, but not not to the level it is after the change. And no matter how…