Comments
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TruTalent came up with a good idea for the endgame when there is only one survivor instead of hatch play. The survivors aura is shown to the killer randomly and a certain number of pallets respawn. Then, after like a minute, the gates open and the hatch as well. I thought this would make the end game more interactive and…
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The moment I saw Ace, I knew there was something special. His gray hair, his cheeky smile, his finger guns... I knew from that moment Ace would be the one for me. It's not a perfect relationship. I have been tempted with the likes of Steve or Cheryl, but I come back to that happy-go-lucky beef cake every time ( ͡° ͜ʖ ͡°)
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The reason I prefer unique addons is because I want something that changes the way I play the killer. Of course you have a lot of variety in this game because there are a ton of killers, so as a survivor you have to constantly change how you play, but we could take it a step further with addons as well. For example, the…
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When it comes to picking a survivor, just pick the one that you like the looks of the best, since they really are just cosmetics. You do not have to worry about their teachable perks since you an just unlock any perk you want for them later. Make sure you visit the cosmetic store to help you with your decision if you plan…
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I actually agree with this. Before the pitchforks come out, hear me out. Generators from a gameplay standpoint are kind of boring. You just sit there and hold M1 with an occasional skill check. I am in favor of extending matches, though there has got to be a better was to do it besides making it take longer to repair gens.…
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I really enjoy the amount of spookums we have right now in game. It seems the devs have gone for a heavy psychological horror approach, and it works very well! If I could add anything, I would prefer to have a much more diverse soundtrack, but thats just me.
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Spirit is a diverse killer when it comes to perk builds due to her great mobility! Because she can move so quickly, it is good to use perks that capitalize on this. Here is a good build that more often than not ends in a win. Discordance - A perk that I almost think is extremely underrated. Discordance can honstly win you…
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I don't think the number of pallets is as bad as the amount of pallets with no mind game potential. Even then, if the map was smaller, it might fix the problem as well. When I play killer on that map, I find myself never even leaving the side with the temple because gen pressure is mostly hopless anyway.
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I also have crazy wait times at red ranks. Sometimes I will wait 20 or so minutes for a match only to have a DC and have to wait all over again. I know matchmaking is an issue, but I'm pretty sad having to wait so long for lobbys :(
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One thing you need to put into consideration when evaluating a perk is the time it saves or wastes when you use it. For example, people like to use brutal strength because after kicking generators and pallets at a slightly faster speed, you have saved about 15 or 20 seconds by the end of the match. This is pretty good!…
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I think to properly ballance the EGC, all that really needs to be done is increase the distance between exit gates. This forces the killer to give you time to open one of them. It at least gives you a fighting chance.
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I think that the hatch closing is ok starting the end game collapse. The only thing I do think is kind of lame is how exit gates can spawn right next to eachother. In these situation, it's almost imposible to escape as a solo survivor.
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Regardless, I have found it is almost imposible to get enjoyment out of red ranks anyway. The games are just so toxic, instaheals with meta perks on the survivor side and nurse/billy or best addons with meta perks on the killer side, games are so short and players are just hostile and DC. Purple ranks seem to be the most…
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I don't have a specific statistic I want but I do have a question. There are a ton of games where people will not play as usual (doing a meme build, purposely dying to derank, etc.). Is there a process you guys use to discard these matches when considering balancing in the future?
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I would even prefer a slight power nerf while taking away the hex effect.
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My research also shows something similar. Jake's brother, as stated in the lore, did graduate with honors from Yale, which is in Conneticut. I believe the estate is also in Conneticut. Benedict Baker notes that he visited a town quite close to the Town of Weeks called Wethersfield which is also in Conneticut. At the very…
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The Nurse is prefect for when you have gotten destroyed like 6 games in a row from SWF. For me, she's a great way to let off some steam.
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I think towards the games begining the devs were scared to give the killers very powerful perks as they didn't want killers to be too OP. This is why we see SB, SC, IW, etc. on the base/free survivors and Ruin, Bamboozle, Pop goes the weazle, etc. on the later killers. Just a guess though.
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Adrenaline is so situational that I feel it is fine to reward a survivor for running it when they do. The only time it is OP is when you are facing a 4 man SWF and they all heal at the last second. I would find some way to nerf SWF over adrenaline personally.
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There was a bug recently on The Game which pretty much put the whole level into pitch blackness aside from some lights here and there. It really added to the horror factor of the game, so I agree that something should be done to enhance the scariness of DBD!
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Honestly yeah, her ambush needs some help. If it lasted a bit longer or went just a bit faster, mind games around pallets would be much more viable. As for the combat straps, I use them every game, no questions asked, so yeah, those would be a very nice bonus to start with!
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One thing I find interesting about the Entity is how it communicates with its own language. I know that someone found a way to translate, but it still begs the question, how does the Entity know how to communicate, and how did it teach the killers to understand its language?
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As a Pig main, I feel this would be a rather strong addon. Since traps are all about forcing survivors to waste time, this give Ms. Piggy a much stronger early game. In addition, you would know survivors are trapped due to status icons and be able to hunt survivors on Jigsaw Boxes. As a survivor though, it would force you…
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I play stealth often, and most of the time won't even be seen by the killer (if my team mates are decent anyway). Idk why I prefer this, but it works for me and I think its fun.
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Sexy lingerie pig? Now you're talking my language ;)
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I wish instead of offering incentives not to camp they would make camping not a viable strategy.
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You make this sound like it's ok for survivors to DC in these situations. There are no excuses for ruining your team mates fun. It always boils down to the fact that if you don't have the mental capacity to finish a game with people that depend on you, you are immature and probably shouldn't be playing the game in the…
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Plain and simple, ragequitting is a sign of immaturity and entitlement. Survivors ragequit because they feel they should have won despite making bad plays. Killers ragequit because they feel they should have won despite making bad plays.
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Well, it seems that The Clown was watching her from a distance. The entity might have just snatched Kate to coax The Clown into coming to the fog.
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I agree with Jack, but I did back this game and will be playing it. That doesn't mean I'm done with DBD however.
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Honestly, even thought it is a bug it looks so cool. I would love to play a game in the dark like that, seeing as how it would make the game scary again!
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I like how the perk is right now. The short time limit encourages killers to run from the hook quickly in order to use it. The regression given by the perk isn't too much but it isn't too little. It helps to extend the match length and is really satisfying to pull off. In addition, not being able to use it on already…
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I really like the idea of DS only being usable by the final survivor. This really fits Laurie's lore and would require strategy and careful planning on the survivors part rather than what we have now. +1 good idea!
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The Trapper is the mascot of DBD simply because he was the first killer, originally called "chuckles" by the devs. I think he is the perfect example of a traditional killer though as there is nothing supernatural or special about him, he is just a big, devious guy that inspires despair when you see him. As for his hooks,…
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An easy way to fix all of this would be to change Snap out of it to not be healing any more. I know it would be a nerf, but honestly it would make The Doctor more fun to play against at least. He should be stronger in other areas.
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As a killer main, I would give ANYTHING even NOED to get rid of DS.
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Like John Kramer says, Failure to make the right choice will result in death...
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The most insight we have into this topic is Kate's bio. At the end, it mentions how she is taken by the entity, but it is still up in the air how the others survivors were taken.
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Lol can you imagine a huge beefy Evan MacMilan running from Amanda? I would like to see that.
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I agree for consistency sake. Also who tries to snap out of it close to the doctor any way? It doesn't seem like this combo would be too OP to me.
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I would change sprint burst by making it so it doesn't recharge unless you are crouched and not doing an action. This would make it so it wouldn't proc during chases, and slow the games down a bit.
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This is an interesting idea. I'd like for the devs to put it in a PTB, because a concept like this would be really hard to ballance withough community feedback.
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I think it's more than generous that the devs are doing the auric cell raffle, but thats just me.
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She is an interesting killer. Her skill cap is higher than people think, as there is a lot of mindgame, strategy, and devious trickyness you can pull off with her. I do not think she is OP at all, but I don't think she really needs a buff either. If I changed her in any way, I would give her more interesting add-ons, but…
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Honestly, I can't tell a difference, but to be honest something like that is hard to notice immediately. I have noticed however that the "middle of an open field" and "on top of a hill like a god damn lighthouse" totems are still a thing.
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I love how well designed the look of The Hag is. I have literally had nighmares about her before, and she is no less scary in my dreams than in the game :(
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While I believe that Myers is not only the most ballanced killer but the most fun to play against, I have a real big soft spot in my heart for The Pig. There is just something so satisfying about ambushing a survivor or getting a RBT kill. Ms. Piggy for life <3
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This makes the most sence to me. SAW III SPOILER I remember the scene from Saw III where Eric Matthews fights Amanda in the tunnels outside of the bathroom. Even though he has a mangled foot, he still almost takes Amanda down. In this universe, David King was a rugby player, so he is way more jacked than Eric ever was. If…