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concernedkiller

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concernedkiller
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  • Rename the perk to BLood Boiling because thats what it does. Survivors are breaking out on a flat ground with minimal distance because the wiggling is too much for my console controller to handle and I get stuck on walls. It's quite frankly an abominable idea and a testament to how poorly this game is balanced. Its…
  • Sorry for Not be sufficiently clear, im not talking about TTVs being bad by nature but its rather an unhealthy idea to seek validation by engaging with players after a game. This game, and most games to be fair has a toxicity problem. This game more than any feels very intimate so its easy to let emotions cloud your logic.…
  • That clarifies it. She dhed and then ran away. Didn't know it was able to become available in 40 seconds. I always assumed a surv lost the ability to use it again once it is activated. I never play it myself and situationally its never been an issue before.
  • When it comes to this debate I find that most people miss the point entirely. The first thing we have to acknowledge is that this game is peculiar because there is significant grey area in what actually constitutes a winning performance. Most games are binary in the fact that you either win or you lose with absolutely no…
  • I for one would welcome a limited HUD no perks harcore mode. It would at least be a refreshing change of pace from the stale gameplay you constantly get with people running the same perks. Im sure both sides agree that it is not fun to play against the same rotation of perks and killers. Creating a gamemode that rewards…
  • I love how some of the counter points are "What killer are you playing" "What are your perks" thus missing the point of the argument. For a game to work there has to be variety lest the game get repetitive and boring. It goes to show if you are not running a top tier killer and great perks to boot you have no chance at…
  • Cant take it away because for good or bad it is probably the most fun way to play the game. That being said they have to install some kind of progressive penalty for players swf with more players means more of a penalty. Whether that means nerfing the total perks they can use or cutting out their ability to use add ons,…
  • The problem is multi-faceted in that it is not one single issue plaguing the game right now but rather a combination of factors that contribute to current issue at hand. Boons+SWF+Underpowered Killers+Bad Map design all add to the growing resentment players have for the killer role. In some respects it is a balancing issue…
  • Of course people make mistakes, no body is perfect, but I think you are wrong that people complain simply because they do not want to own up to their own faults. I think the shear one-sidedness of the grievances is proof positive that there is something wrong with the balancing. In the current meta it is simply sometimes…
  • The nature of this game being a 4v1 tends to make it more stressful for the one person who is out numbered so its only natural that they are going to be the ones complaining about the relatively painful experience of playing an aggravating match. As a killer you have to keep track of 16 total possible perks and mentally…
  • I agree that you can't possibly prohibit try hards for queuing up into casual mode as you certainly cannot control what goes on once a game starts. Part of the problem of this game is the fact that the skill ceiling is so high and that good players have the ability to absolutely dominate the games they are in. Mismatched…
  • Personally I think there needs to be something done about SWF squads on Comms. It is quite clear that this game wasn't conceived with a voice chat option in mind. The advantage 2+ players communicating freely will more often than not be the deciding factor in the game where information is valuable. A simple phrase like…
  • I don't care how it is done but something definitely needs to be done about the boons, especially COH. From the killer's perspective it just makes the game tedious. In order to play around it you have to devout valuable time and effort into snuffing out each one that is put up and if by chance you do put up another one is…
  • And to clarify I don't think Blight is an underpowered champ, nor do I think Lery's is a particularly bad map but I feel some combinations make for frustrating gameplay. I agree with the above statement that allowing people to blacklist a map would help increase quality of life across the board. In the similar vain I would…
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