devoutartist

About

Username
devoutartist
Joined
Visits
507
Last Active
Roles
Member
Points
42
Badges
7
Posts
128

Comments

  • skull merchant was a abomination and need a complete rework from the ground up she doesn't fit the game play what's so ever chucky's bug has a infinite scamper with his glitch that completely breaks the game im not talking about the double swing im talking about legit infinite scamper that you can reactivate on top of your…
  • and the funny part is they call basic functions of the game like running and healing a "tech" this is disturbing tbh
  • yeah it's funny because if you check killers that are in the low end at 55% killrate they still win more than survivors by about 8% winrate it's funny to watch because there so bad at the game they want free wins 24/7 to the point it's almost getting to the reverse situation of bdb when the game was new and killer actually…
  • lmfao basic functions are a tech now
  • unless they changed it the "tech" that you're talking about btw is bugged as hell if you know what your doing you can stay in scamper infinitely and on top you can double reactivate scamper at any time yeah it need to be fixed on top that you're talking about make no sense "heal tech" and "crouch tech" has nothing to do…
  • flash saves are coming back in the new 2v8 so that's not a issue sabotage is useless for the most part because of hook density the hooking skill ceiling has ben removed a long time ago and is a useless mechanic that's holding the game back tbh
  • hex ruined is not useless i've had my share of wins with a pentimento ,ruin, retribution , gearhead where i completely steamroll you need to right killer ruined give you a lot of pressure if you know how to play it right all hexes are in a good spot for the most part with the right set up with the right killer you really…
  • 50% kill rate is a too low tbh when a killer reach usually under 52% kill rate they tent to lose more game than survivors (im not a killer main btw just clarifying i play both sides) usually around 55% killrate killers on average still have a 8% winrate over survivors so if the balance was around 52 to 55% killrate on…
  • im gonna hard disagree here if you require two healthy ppl just to unhook some out of a hook the one that gets injured will get down a smart nurse wont pick up and go back to the injured unhooked survivor and they'll be in the hole twin currently is strong just need to know how to play her most ppl don't merchant need a…
  • bating a good nurse ain't happening she fundamentally breaks the game to so many level they just need to rework het tbh and what you've described is the counter to nurse for every time she hook some one that ain't a counter just her breaking the game in general she get endless pressure for just existing for your 2nd point…
  • vs nurse tough doesn't matter her being outside of the "anti face camp" she still in your face because of her power and there nothing they can do about it she need tbh a rework she break the game in so many levels hell i'll be even more blunt 2v8 fix most of the game issues hook are a obsolete mechanic lmfao the cage…
  • the stats overall average is 35.93% winrate for survivors 12.93% that ends up in a tie and 45.87% winrate for killers so yes on average it is at least at the aggregate data from nightlight
  • if you check the stats from Killer Stats Viewer - Dead by Daylight - NightLight the only killer in the game that doesn't have a positive win rate vs survivors is Ghostface clown is about dead even the rest of the killers have high winrate "winrates meaning 3to 4k" and not by a small amount even the low tieres are doing…
  • there's a alternative make it thematic make it only work when you're broken my no mither stongs would go up and there no way to abuse it out side of some situations like maybe ftp but honestly i would love for a ptb to see it with only works when broken and see how it would play out
  • solo q is almost unplayble without woo lmfao so many ppl don't know how not to use pallets and it become a giant deadzone woo is the closest perk that you get to get the same info that you would get in a swf as long they don't fix that woo will always be at the top
  • heh i don't really agree with this anymore it might have ben true back then but the game overtime has become harder in general i wished that no mither would have some uses as a trade off just like weaving spider has a tradeoff with a powerful effect like ill give a example if deadhard did get changed for example as can…
  • hard disagree i run it a decent amount of time it's not a bad perk at all it allows you to pressure the map just by getting them of gens with certain killers that do hit and run playstyle it's actually verry powerful it's just not a universal perk for every killer you would be surprised on how many times i've won with…
  • to problem is the reworks of the maps are not just bad pallets there obsolete pallets that didn't even give a chance to disengage even if you land the stun to go somewhere that breaks the looping even if you do something right they lead to nowhere and are more and more common with map reworks then you gets that on average…
  • they aren't gonna do that here's the thing if you play any game you realize that ppl that play in a group that are competent is really REALLY small most of the games that becomes too much in a no groups setting usually loses a lot of players or worst they die dbd ain't gonna die i'm not saying that but will def lose a lot…
  • they will lose a majority of there playerbase swf are a minority in this game they can't ignore it
  • also for blight and nurse you're also misleading ppl by saying this because they take a lot of skill to master them that's why they don't have a "high" winrate on average skull merchant not so much there also free as the og's killers witch inflates there number even further
  • she actually had a 72%killrate excluding afk games suicide on hooks (meaning the first guys getting hook kills himself right away) dev left some stats on there discord also twins and hillbilly are right behind her but no i've faced her enough to know she that overturned even tough i've won a decent amount vs her she need a…
  • light born completely invalidates anything that's link to blinding including perks it's not just items it also completely nullifies saves link to perks and items that's are link to light it's a unearned immunity at least distortion you could burned trough the stacks you can't with light born if distortion is gonna get…
  • lmfao the thing is that there a chunk of killers perks that burn tough distortions ppl just don't want to run them and then complain even then it's so easy to play around it btw as a heads up i don't run distortion it's overrated but im personal down with the nerf at one condition and that is perks that give permeance in…
  • twins where really god dam strong to ridiculous level if played right right under nurse and blight and your only counter to plays vs her was to hold victor like a backpack when he leaps on you and loop for 5 gens so your team don't fumble because on how over tuned he was i play with her and against her a decent amount she…
  • im na east and i've haven't seen killer bp bonus for at least 2 weeks including the degen hours to early morning
  • will we get a other post about overall killrates and escape rate top perks usage ect soon ? i would love to see those again in the current state of the game!
  • it add one variable it let's perks like vigil shine and i do use the perks decently enough you noticed the difference so for example you got hit by sloppy you get chased and then the chase extent to the point the effect expire lets say the killer ditches you you can heal without the negative effect anymore wasn't the case…
  • not implying anything but it's true when you know your macro/micro vs a swf with killer/perks/addons/maps and know how to pressure playstyle ain't a issue outside of some small outliers witch is map offering specific i've never implied you don't have some knowledge with macro/micro but i doubt you don't have room of…
  • i got you fam ill just run his ass for 5 gens and run no mither on top of it lmfao
  • it dosent matter i play vs swf and bully squads i know in general how to deal with them because i've took the time to learn micro/macro with maps/killers/perks/addon properly hell i don't even hook the first survivor anymore out of a few specific big maps i leave him on the floor it add so much natural pressure because i…
  • they aren't picky they've said that tunneling from back then to right now has always ben the same lmfao ppl tunnel and slug regardless of perk strength and metas it's just the easy way out
  • im gonna disagree as long a swf is a intended feature of the game knowing resource around the map that you get in a soloq trough a perk is also a intended feature it's already a sacrifice of a perk slot on top of being with a less coordinated team compare to a swf and has already more downside then just playing the game as…
  • there a huge difference between killers in survivors lmfao as killer tracking without aura perk is really easy just a lost art if you know your maps and know where are the crows you can find a survivor really quickly by just spotting witch crow is missing witch most killers now days can't seem to do anymore for survivors…
  • not really if you checked the last stats release high mmr soloq/duo was actually lower in the escape rate then mid to low mmr soloq /duo queue where the stats differs in high mmr is swf of 3 to 4 in a party but there a caviate to this tough is really dependent on maps/killers vs the 4 man high mmr swf high mmr swf like to…
  • but in a way op is correct if at low/mid level mmr tunneling is so effective it also promote bad habits for the ppl playing killer that only use starts that win way more then loses they shoot up in high mmr and then they get stumped and then they complain i do think it's detrimental for both sides you get survivors that…
  • i don't think it would change much the game right now power creep wise is so much higher than it was in it's different aspect of the game even tough right now i think it's pretty balance when the game launched it attracted a lot of casual players that don't really care about balance and like the fantasy of the dbd "vibes"…
  • i play both side i think tough it's a good thing i don't even hook the first time i down some one for the most part unless i need too i leave the first surv on the floor chase a 2nd there usually always some one close by if you know what you're doing down the 2nd surv and hook him and go back to the first surv and keep him…
  • solo q need a overhaul in general if it's not what you talking about happens some other soloq shenanigan happens it's currently really bad it almost feels like playing a mmo right now in soloq it's like trying to do raiding on the hardest difficulty in a pug set up. it almost never happens that's you'll find ppl that know…
  • welcome to console dbd join the verry dark map and when playing vs dredge you fully blind in some of em lmfao sidenote they really need to brighten some of the darker map
  • i'm gonna be honest survivor gameplay need a overhaul from scratch im getting games where im first chase and ppl are not even touching gens for a ridiculous amount of time while im looping like a madman it got so much worst after the 2v8 event it's so much more common that in those game im at the point that im about just…
  • gonna hard disagree with distortion they are aura perks by themself that burn easy trough distortion like for example gearhead a full hex build with trill of the hunt burns trough distortion ppl dont use aura perk that needs build up with multiple procs they use the easy to use perks that distortion counter really instead…
  • when you're the gen class opening a chess can be good if you find a tool box your 3% great skill check perk can melt a gen by yourself because of the increase skill check occurrences it's really ######### good
  • not really its a twisted god that's siphoning ppl's emotion as a source of food the more emotions he gets out of ppl the better the more hopeless some one gets the less he get out of it thematic wise there should be no power role if ether roles gets too much powers in actuality the less the entity gets out of it and the…
  • will we ever have in game communication as a option i would love it if ppl want to op out of it if optional so it can satisfies both ppl that don't want to engage with coms and ppl that want to use coms in solo queue
  • no role should be a power role it should be a game where both sides have in and out where the game can strive to be a better game for everyone
  • nah gearhead is way better to burn stacks you pretty much always have it active and it so underutilized that perk alone counter distortion but there's one more perk that's really neat that most ppl seem to have forgot and it's base kit it's called tracking the crows around the map it's like the community forgot that even a…
  • you don't need to slug nether do you need to have hook perks i don't even use hook perk on average i win a but ton most killers can play around a down survivor not only that but when you get them again the down surv plus the healing surv you get one on hook one you leave on the floor Reince and repeat you get a but ton of…
  • because it add natural pressure on both sides i play both killers and survivors when i play killer tent leave one surv on the floor depending it adds so much natural pressure it gets some one off gens witch you know where both the downed surv and the healing surv are gonna be and for the survivors you're trading hook for…
Default Avatar