Comments
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Like when your most played survivor main on your game is angrypug... it’s pretty blatant nearly every long time player has actually gone. Loads of people were just continuously playing now no one is. Dunno why people are acting like this stuff is balanced for high ranks.
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I stopped playing ages ago... killers need a buff yeah and how long have experienced players have said do something about generators? Yet nothing. You just get the endless trolls in the forums derailing topics they don’t understand. No one with xk hours is going to be able to convince anyone with lower hours all their…
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If they aren’t necessary (I’ve found them to be necessary in chases with my 3k hours)... that doesn’t mean flashlights still can’t use a buff for chases. I’m not sure why “necessary” is the focus rather than trial and error. Items that feel like they don’t have an effect where they should (more of an effect) just make you…
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Try turning what you say on it’s head also. I.e. “they’re supposed to be something the killer can be unblinded from at every pallet.” Except you’re the only one implying an absolute with no variables. - The yellow/green are just bad period... the purple is good... I settled with half-way so unless you’re trolling I…
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Err purples are pretty strong at 20% increased duration... if the yellow/green flashlight had like 10% extra duration then they’re probably in an ok spot.
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The first half is true but last half isn’t true against a good killer... the duration is too short without add-ons.
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The blind is too weak on default flashlights (green/yellow) to actually trick any killer that’s red rank. The blind duration barely lasts long enough that they can just use sound 100% of the time. Why have something in the game you’d discourage people from using? That makes absolutely no sense.
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30 second cooldown from 60 seconds? Iirc... that 2.5 seconds to sabo a hook without 99% anymore is huge against players running No Mither. There’s generally 4 hooks you have to sabotage now as the devs kinda nerf sabo the last time they said they were working on a buff. The whole point of sabo-no mither combo is that it is…
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Would just be a buff to the actual sabo-no mither archetype. (Which was the best perk to run with sabo). shorter cooldown on sabotage and dead hard would make it solid. Could even change object of obsession into a cooldown perk and re-raise it’s power again - obvs to basically work like no nerf if you run no mither with it.
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Everything’s basically been said but new killer perks>new survivor perks
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If they added to No Mither for running it: “All perks with cooldowns get reduced by half“ - which would include; exhaustion, Q&Q, small game and sabotage I don’t think it’d be broken at all and would revive the old sabo-no mither build.
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The best one but it got nerfed: Dead Hard (nerfed) No Mither (nerfed against oni?) Object of Obsession (nerfed) Saboteur (nerfed) All the perks worked with each other + there’s all the survivor nerfs.
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It’d be like with a 3 gen strat - avoid it by spreading gens... if 3 gens are close don’t get downed near the gens. The devs are kinda drifting away from making powerful perks entirely and as a perk I think it’d be way too go to. :P gens need some kind of nerf without increasing time on M1 and this kinda does that.
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they can’t be right... apparently I’ve only done 2 protection hits in like 3k hours. Nothing really looks right at all... they’re not recorded from 2016 onward?
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If someone was trying to be “toxic” and not win - why’d they bring insidious on lery? They’d just rev the chainsaw in the survivors face all match and get a 1k. That probably happens in less than 0.001% of games if we’re being honest.
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Scott says they would dim the lights in the early phase so there is kind of a buff here? In that regard. I think it’s something that’s need to be implemented first before stealth is also buffed... i.e. create new perks that’d give a reward in the early game if played stealthily... such as you can do a generator at normal…
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That’s what kinda gives him tier though... if he actually gets a hook people won’t hook dive against him allowing him to maintain momentum at the risk it’s all for nothing... really they can’t go that route especially after the ruin nerf. Either the survivors or the killer has leverage with the killer’s power and it should…
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Have some idea when a profile gets added?
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But like - we won’t see it too. I can see the benefit of that also though honestly. Bubba soon to be SSSS ++++ tier because red ranks can handle him better.
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Could still kick too... mixing them together... played first game of survivor in a while and the killer got 2 hooks... cuz yeah gen-rush :P I was like - if you come to me I can waste so much time that hook you just had means nothing so ofc the killer did camp and not pressure gens.
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Joining is a huge commitment... playing bubba is like a 9 to 5 job training survivors to become better survivors, being just essentially a base killer with no power against good survivors can mean a hard match... as long as you got atleast 1 kill you’ve done your job. He will not be denied.
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Op’s actually right though... so many babies are playing this game now... there’s people who think billy needs a nerf... he’s not even that strong without add-ons but saw how doctor is disappointing that way after the rework :P.
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No thank you... but yeah just be patient with bubbas... if your team do gens (and with ruin getting nerfed this is gonna be easier) then bubbas are gonna defo be forced to mindgame with insidious. Would even justify bubbing buffa.
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He wasn’t camping... he like mindgamed you all perfectly into believing he was and killed feng at the other end of the map. Glad someone got a video of this of this being a thing from the survivors’ perspective. @Peanits make note of this man.
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Just break the obsession.
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I know my play-style and how I have fun where others might feel the same but are probably overshadowed in opinion is cringe? Reddit is the other way.
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So no one tells me I’m a bad person... okay... cool.
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Like I’d rather more stuff like this was in and game got lengthened.
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Kinda true (she is one of the best for sure) except for map sizes as the only counter factor.
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I think she’s fine if they lower the emblem requirement for killers by 1 point (matching survivor) and also increase game length personally.
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They could tap in a bit of faith on what the vets say... especially the survivor main long time players... I’ve stated to them there needs to be more time even with ruin but sure I understand the compromise with new players... the devs still don’t understand the full story that people throw games at rank 1 intentionally. -…
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It is currently like 2 hits instead of 1 (Down from 3) with boiled over I’d imagine. It’s definitely not worth the perk slot.
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The devs aren’t the problem... the problem stems higher up and what’s also not fine is for them not being sure everyone can enjoy the game without a great deal of stress. I’m a competitive player but it in a way I’m just caring about the casual player that’s tried their best to be competitive with the time they have if…
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Definitely see a vibe of this to a degree mainly by some very acquainted followers of DBD in the “title” sense... hope it gets changed around here... it doesn’t feel like everyone is getting treated like competent people.
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ummmhmmm. /s I know why you give people titles... just so you can allow them to jebait when you bring them up. (As with my post) When I first came to the forum I loved that person and how they thought about matters... even defended them before... but yeah nothing they did was productive and it just attempted to shadow…
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Why those perks? The dream combo if you have infectious is: Sloppy/Thanato/Knockout/Infectious You basically have so much tracking if you slug and can slow down the game. Franklin’s and Iron Maiden make me scratch my head :P
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All hail the mighty king that is Bubba.
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When a killer gets DS’ed they lose the game... to make this consistent - when a survivor misses DS they automatically die and lose the game?
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“It is a bad plan that cannot be altered.” — Publilius Syrus I’d be pretty stunned if they didn’t do something to gens before the PTB goes live.
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I hit all the great skill-checks like 80% of the time if I try/no lag and miss a skill check maybe 1 in 200 unless forced by the killer. Removing them would do a lot more good than harm.
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Np
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P2W normally refers to paid content that’s overpowered if purchased.... P2EW is more like... you buy stuff that’s balanced because core (ready/easily available) stuff in the game isn’t really strong enough to compete.
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I’m pretty sure I was one of those “red ranks” who had said that ruin’s a problem for low ranks that should at one stage be fixed but ok... not that red ranks can have issues dude since gens are done too fast there.
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The brackets.
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If you want to rank up consistently with base perks/killers... I think nurse would be go to. not what I said dude.
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Damn working for BVHR must be rough right now. Hope they okay.
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There’s a difference between P2W and P2EW :P and if you read my post... said it’s unintended but it seems like the end result... closer to that.
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And yeah I did mention thanatophobia + sloppy but you basically need to play like nurse from the free killers... asking a new player to learn nurse + all the strategies to make the perks work... which I don’t think work without even knockout is just yeah... abit much.
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Have you ever actually waited for a perk in the shrine of secrets? Back when freddy was bad I waited a year I think for vigil to show up... if it even had... I basically gave up - well they nerfed exhaustion before it even showed up.
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And have you calculated how many games it’d take and how much luck is needed? If there’s not even 1 solid/clear slow-down within the base perks this is a problem. You can’t just hope 2 perks that generally need combo’ing will come in the shrine anytime soon. The shrine was more relevant when there was far fewer perks.…