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Comments
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It is, but its a design flaw. I dont get why killers get babysitted in the endgame with survivor perks being deactivated, but unwinnable condition like the 2 person hiding or slug thing is bad. Also for some here, most of the time its the slug and find the last survivor thing. Hook and its fair game. Still i think it…
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Actually, killers created that. Asking for buffs over and over. And since they got buffed, they still camp, tunnel and play scummy. Most killer players are way above their MMR they should be. Just play some games normally, no tunnel, no camping. Then you get easier matches and can play normally. Then your MMR has settled.…
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Its more off an design flaw. Tunneling isnt that much wanted from the dev's, otherwise they wouldnt give you tools for it. Its not a skill issue for survivors, since ressources are sparce and they killer is made to win. So its just bad game design, they tried to fix it with band aids who dont really work.
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Actually, its more off a devils spin. Killer tunnel and camp -> They get high MMR as if they wouldnt tunnel -> They need to tunnel and camp even more, otherwise they lose. So actually, its mostly a skill issue. Gen Rushing is a side effect off that, since survivors are most likely to die fast, so the game needs to be done…
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Still not a good comparing these two. Or is the killer out if 1 gen is completed? The thing is, tunneling prevents players from playing the game. That is the thing, why tunneling is so bad in the first place. A killer can turn the game the whole game. A dead survivor is dead.
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Random screenshots dont proof anything. Also we dont know how you play, what your MMR is and why you even try to proof such stuff. We got it, you are a killer main who likes to complain about survivors.
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The thing is, when they want to do it realisticly: You dont scream directly if you get strong pain. Also a scream requires air, so the old screaming was actually accurate.
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Something something killer strategy. Something something survivors fault. Something Something its not their fault.
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Hot takes? I got some. I think being out of the game fast (tunneled and camped) is way worse, than being bullied against an SWF. Atleast you can do something and play the game. If you are instantly dead, you cant. I think the victim mentallity of killers is too much. Survivors have it worse. (Especially.... its the power…
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Actually no. When regress meta was, killers still played scummy. Gen rush exists, cause killer play that way in the first place. Tunneling and camping ruins the survivors ability to relax and just have fun.
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I think its on both sides. Just because slugging is an easy tactic, doesnt mean it should be there. If you are alone, you should have some options: Die fast, if you are lying on the ground If its the last 2 survivors, the slugged one should get the option to stand up (not unfair, its actually unfair that 2 survivors cant…
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Yes. 1 Map. While killers get use of their power on every map? I wish there was no abilities at all, for no one. The event would be 100% better.
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You mean the pallet, that immadietly breaks and the killer can get a 100% counter with endurance from the envelope? Not to mention, that you first need to spawn it and stand correctly. And it only works in chase.
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Yes, in niche situations. But Solo Q not so much.
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Honestly, its a good mechanic. I want to dodge games, where i would suffer anyway. Killer can dodge a lobby too. Also if someone doesnt want to play, they just either run to the killer or do nothing all game. Which isnt better at all.
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Its not abusing. But the event abilities from killers are way to OP and from survivors way too weak.
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You get everything eventually anyway. The event should be casual and fun and not be forced to do something. @topic Dont think it was a good idea to have the interactions. Frustrating more than anything
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Oh i forgot the mention, instead of making the masks casual, devs even try to push people in to playing hardcore. You only get masks if you escape AND Killer only get masks in the endgame.
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Its funny, if its a hook situation, its never the killers fault. If its a 3 gen, its automaticly survivors fault. Some killers play the game just to have a 3 gen, to have an easier time. Hook plays were something you can work and get. And no, i'm not making that up. I'm pretty sure they either added some extra hook or made…
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Well you can say that Killer got Basekit Perks from the start... they see Gens, Hooks etc with aurareading. They got pretty much buffed in every killer action recently, which you can say they got strength from perks who are part now basekit.
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I dont say gg, as a survivor. Cause in most cases i'm already gone. If i'm last or get given hatch, i say gg. Except if the killer just stomped and the game was overall unfun. Then i wont say gg. I also think from either side, if you stomp the side, dont say gg. Its just a toxic touch. And it feels horrible for the others.…
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What does it change, if the sound level is the same? It is not unnecessary, you should get atleast some counter for being grabbed for example. (Which is already kinda hard, since Gens are loud)
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And here in that thread we have the oppositve, someone wanting to buff killers but dont want buff for soloq... So your point is...? And also as mentioned, killers got buffs recently. Quite huge ones. Solo Q didnt got buffs like ever.
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Killers got their buffs, Solo Q didnt receaved one in a looooooong time. SWF's doesnt happen that often. Solo Q is a major part of the player base.
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Cause you can hear every stealth killer. For example, you hear Myers breath. Or Wraith breath... something. You shouldnt be completly silent. Also, if you approach fast, it doesnt change anything.
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You dont. You need to down as a killer.
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Also its again like that, you only get the cosmetic if the exit gate is open or you escape... Killers just need to play. Dev's dont want fun events.
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And we made it clear that its disappointing. And it still is disappointing. Cant wait to get tunneled, camped in that solo q state in the event! <3 Dont forget to mention that they pushed a patch trough which should give prestige levels, normal levels etc back who lost them. But actually it doesnt work. The sassy responses…
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Translation: "We dont care, atleast we got your money. Duh."
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Its the objective of the survivor to escape. Its a tactic. Eh and you have perks for that. Faster Bloodlust and some killer abilities already help with that too. Loops are good that way.
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This would actually be nice. Same for other information who SWF's already have. When i see good SWFs or high MMR Teams, i actually dont see it much.
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4 stack SWF already knows who is gonna safe and where the killer is. So, no, it doesnt buff SWF's. Cause they already have that. Stop acting like SWF's are so hardcore that the whole Solo Q needs to suffer. They already said that sweaty 4 man SWF's in high MMR are just a low percentage.
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Yeah and i think killers can also just slug once per match or when certain conditions are met, like exit gates are open. /s
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I bet you are that kind of brother who wants gifts on his brothers birthday too.
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It is a good idea. Slugging and being on the ground are so outdated and it isnt fun at all. Even with the buffs, to have so much pressure just with putting people on the ground and no way you can stand up untill you have perks is just bad game design. With the speed we need to see, but the easiest counter to that is…
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Oh and dont forget, how do you know you are high MMR?
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Bet you already tunneled and camped before. You cant proof that every game is SWF's. Also you will fall down and settle if you would continue to play nice. If you tunnel, you get higher MMR, maybe fall down a little? Untill you ask or can proof otherwise, there is 0 indicator that survivors are SWF's. The game was designed…
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I take unbreakable, i dont want to be slugged in every game all the time. The new mori mechanic was announced a while back.
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Same could be said about you or others. Shrug Have a nice day.
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Killer already see every gen, every hook when they pick up. Isnt that like that? Games get base changes, also the perks are technically not basekit, the effect moved and the perk changed.
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These over the top SWF's and OP SWF's, are a minority compared to the Solo Q hell right now. Many killers dont even know they are facing an SWF, they just think its that way cause they got stomped. And i'm pretty sure, most of the time it isnt or its not high MMR. The MMR system ist bad on both sides and some people reach…
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They just announced it. They still need to look at it. Who said if the changes is coming that the killers who rely on that get changes aswell to compensate? Slugging is such a boring thing for the receiving end and i think its too old that you cant do anything at all.
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I'm pretty sure its not just BBQ, its a combo of many things. You know, survivors got theirs also removed, so its not just killers....
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First of all, its on the PTB, it doesnt come out on the next patch anyway. And people say survivors are drama queens... Wait, i just say what nearly every killer said after their buff update and when solo q is even more hell. Just adapt, its fine. You dont have dead hard mori anymore. You dont need to rely on that.
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Well, its clear that camping and tunneling is effective right now. But its not like you got buffs etc to make other things more worthy. You just proofed why i wrote this thread. Just because you dont get value out of it, doesnt mean everyone dont get. Saw many games were gen regression was really good. Also 10% is much.…
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You mean faster Bloodlust in chase? Longer Gen times? Faster recovery from hitting, breaking Pallets and going trough windows? Survivors get less distance after being hit? Littery things to leave the hoo, go to gens or chase, made better. Dont forget the buffs to gen regression, where you can focus more on chases.
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They litterly buffed everything else, which is kinda more rewarding.
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Same could be said about survivors. The best chance not get camped and tunneled is doing the game fast and doing gens fast. So its not just killers forced to do it, Survivors as well. I rather do my games fast and escape, than sitting on hook until i die.
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The buff patch has disproven that rewarding helps. They even play scummier now. So i think it should start punishing killers harder, than just less Bloodpoints.
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I wish the time back before MMR. The games overall felt more casual, you had some sweaty matches between, but nothing compared to now.