The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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plz no
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I reported a bug and as a console player, initiating a recording isn't at the top of mind as I play (it's also more involved to do this as a console player). Well, the ticket was closed because of no video, as if the video would have helped any more than the words used to describe the bug. people are already taking the…
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their official patch note is not enough for you? their literal, official announcement introducing the mechanic? oh brother, OP will accept nothing short of mindless agreement with him. This is not a discussion, this is just ignorance
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no played like 7 games this morning and died each game. Each game I had stupid teammates doing stupid teammate things like getting hit in basement and then running AWAY instead of trading with 0 hooks, me being the only person working on a gen, DCs/giving up where it's not yet warranted, etc. I've been playing killer a lot…
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this post became pointless once you someone shared their builds. So a 4 man clearly bringing the strongest gen builds, happens to match against a person bringing zero gen defense, and per usual forum logic: killer too weak, let's balance game around this cherry picked, extreme scenario that is not representative of your…
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the bnp style perks SUCK my guy no way this is your hill
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^^^^ Except most users just use extreme scenarios to rationalize terrible takes, like using a clickbait video where their intent each match is to capture content to support their video. This perk was easily countered in solo q (aka majority of matches). I brought it often because it was fun to use but it seldom lead to…
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^
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oh, that's what the block option does? wow lol expected ig
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who picks the stats to show?? like these are not interesting in the slightest for something you rarely share, you'd expect it to be more discussion worthy
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good post a comp player and his teammate making a video literally dedicated to using WGLF this is very representative of the average player's experience
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countered by: don't slug drawback: 1 teammate not on gen for a chance at WGLF that can be negated if a killer decides to pick up immediately; killer can bait the slug and down or get free hit risk is not worth reward now, especially since most of the time your teammate would go right back down
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my first 2 games post WGLF nerf and entire team is slugged in both love to see it. Didn't take long for killers to realize no one would be running this perk anymore
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I def saw less slugging post WGLF buff, killers seemed genuinely concerned that it could be in play. I saw killers more reluctant to slug and they'd just pick up immediately which makes the perk useless. The perk was strong on paper but it could also easily be countered. but as usual, nerf it into a useless state. Before…
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why would they 'SM' him? to compare SM to any other killer in the game is absurd
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just do the gate in their face, if they let me go, great, if not oh well. Not wasting my time when that situation is usually in the killer's favor
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don't think BBQ promotes going from hook to hook, they do this already with or without bbq out of 3 other survivors (less the hooked one), they may come to you. They still need to down you and you have the opportunity to loop so it's not exactly a death sentence. If, as you state, it's constant aura from BBQ then it sounds…
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I was going to say inb4 the thread gets hijacked with the good ole killer is too weak, gens too fast, survivors too strong rhetoric but it's already the first few comments I see them as frequent as usual, maybe about 5 per dbd session but nothing out of the ordinary
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just run zenshin and stop crying
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no, it's irreversible. They've stated this already and it's in the FAQ I think. I'm in the same boat as you with my PSN account which I don't have access to anymore so it's useless
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I'm playing the event for the BP bonus but I'm not interacting with any of the event stuff for the most part, don't really care for any of it
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it's not a change you have to make. You can already hide this stuff unless you deliberately click someone's profile to view it, which you have the power to not do, lol??? they need another setting to for the people who are not interested in seeing this information yet go out of their way to see this information? are we…
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feels like events should be where fun and creative ideas come to life but most of the time events just feel terrible as a player and the question arises as usual - why does no one notice this as they're working on it or brainstorming ideas?
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I'm with op, solo q is in dire need of a nerf! I want to win zero out of 10 games now!
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ngl, it's been strong when I can get it off in solo q. I've had a handful of instances where my teammate moves as I'm almost done or as I start to heal and they screw me cause I'm counting on them to tank a hit I'm def seeing killers more reluctant to slug now though so it's a positive. Once they see WGLF used once,…
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is Azarov's disabled? legit gone through 50+ blood webs and not seen a single key I usually always get one every few blood webs
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I believe it tbh I was tracking games and got to around 70 ish games and realized I escaped less than 15 games and just pretty much gave up on tracking as I think the results spoke for themselves at that point. Mostly due to inefficient team play and there's nothing we as individuals can do to make up for poor play
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Yes Daniel, let me stay in this match where I'm on hook and I can see my teams' auras and realize no one is trying to progress the match. Sorry that you can't quickly process the match information available to you to realize the match that took you 4/5 minutes to get into is already over. Let me linger a bit longer with 1…
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when they fix the fundamental issues that drag the fun out of the game or you could just ironically feel entitled yourself that your teammate needs to stay in the game with you even though someone else threw way before they decided to go next. That works too
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so basically, as we all suspected, the path of least resistance. Not news. if the game was meant for you to tunnel then you'd not have perks to combat it or basekit mechanics but go off. The game evolved, adapt, or don't but don't try to shrug it off like there's no way to win without slugging or tunneling, that's bogus.
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the reward is that's how the game was designed for you to get kills aka progress the game. You then have hook perks to reward you. It becomes a personal decision when you want to circumvent OTR, DS, DH, or any other perk meant to mitigate crappy gameplay made popular by killer players thus forcing perks to combat said…
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yeah, 3 tokens will go fast, if as usual, we apply forum logic where we take the extreme end of things and apply it to a general match. So, sure, 3 tokens will go fast when killer brings 4 aura perks and singles you, the distortion user, out. you can still use the perk, you just have to earn your 2 tokens, big deal. If you…
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the same people who didn't care to run distortion pre-nerf will not care to run it now. Don't know why the perk being nerfed would cause an uptick in users. tunneling is not new, not related to distortion. 'Gen rush', yes, what the hell else are we supposed to do during the game when we're not in chase, unhooking, or…
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I'm sure some do. In my experience, I really only see 1 person on our team with distortion and 9/10 this person is ratting all game. Plenty of users on here agree and have shared that this is similar to their experience: distortion players usually just hide or as they call it, 'stealth gameplay'. this doesn't make it so…
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the entire point is to stop rewarding players who use exclusively use it to hide and sell their 3 non-distortion teammates to the killer; hence why you only get tokens if you participate in chases too and not just gen simulator…
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well, maybe it's time you take chase and learn it instead of just dodging it. The game exists beyond a simple 'do gens' level.
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funny there was this outcry about how broken it was and it would be so OP despite the average chase being ~30 seconds; surely people were going to double the average chase length while also remaining healthy
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I wouldn't call feedback about corrective action a win in terms of devs hearing us out. They should have known about this synergy and not wasted time on the changes, even then it made it to PTB where it became clear it was not going to live no matter what (rightfully so). adventurous perks is a stretch, most new perks are…
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clip as in if it might not go well with other items?
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what's the reasoning in some outfits being sets?
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oh the outcry that will follow if they gave her another cosmetic before any less popular character who drives little revenue!
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in general, I rather have a teammate than a bot load into the match if someone happens to DC while the match is being created. In solo qeue however, a bot is probably a better player let's be honest. but yeah if this means you'll be forced into bot games if someone quits then that's a terrible idea. If that's what it means…
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no, people who just solely relied on pinching people with his guards for free hits are now struggling to actual play him as killer
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I think it's fine, however, VOICE COMMS would be nice or a hud indicator as oftentimes I can see that I'll reach the unhook meter but then my teammate shows up and just hovers around hook and still lets me go 2nd stage teammates dying near hook is just a misplay, if you're healthy then in most cases you should have a trade…
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oh brother your chances of escaping via gate after hatch is closed are slim. Sure, it happens sometimes. So what? Just move onto your next match man, I promise you can feed your ego in the next game
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well, they also reverted some changes and reinforced the actual interaction with her that survivors hate: brain dead tile gameplay. Drop drone, scan, haste and hinder. They stripped her just enough to leave this so that players will see no choice but to play this way. Classic bhvr, very disconnected from the game.
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he is weird, he is too forgiving if the player makes a mistake but as a survivor you have to be on your A game. I wouldn't call his powers strong either though. I was watching Tofu stream the other day and he went down in a way that was so perplexing. He played so well in chase against the killer but it ultimately didn't…
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DC/give up epidemic is multilayered and can't be explained by just one thing; it's a cascade of issues plaguing the game solo queue has been a dumpster fire for months now, absolutely miserable time which supports why players giving up occurs so often nowadays. At this point I just aim to get into chases with killer…
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yeah because out of all of those, the strongest definitely sounds like QG….I'm sure the introduction of QG is really gonna shake things up. Way stronger than deja which has no activation or cooldown if you're getting looped for NINETY SECONDS (assuming 3 ppl split 3 gens at start - which is a BIG assumption for solo games…
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I thought pallet saves were already easy?