The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Facts, sure explains how I got there. Just be decent at looping and don't make dumb plays and you'll be good
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Gen rushing was still a thing before ruins rework. It's called not being ######### at skill checks.
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But often survivors don't break totems unless inner strength or they suspect noed. But like I said in other replies I believe killer should keep speed boost regardless of the totems status.
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Yes and that's why I feel as it needs to change to where the killer keeps the speed boost regardless if the totem is up or not, it's to give the perk more of a use to killers.
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My thoughts though are speed boost stays regardless of the totem being broken or not 👍🏻
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Yes I do believe adrenaline needs a change, perhaps if you're in chase with the killer you don't get the health but you do get a speed boost?
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Hmm maybe like a haunted grounds type beat? Where if they break the totem all survivors become exposed for 30 seconds and every hook adds another 15 seconds?
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In my opinion just make it to where they can't Mori you off of first hook with it. That would make it more balanced since keys they require more work to be done, gens finished and all that