The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I agree, it's exhausting but unfortunately, I see it in all of the pvp games that I play. I feel like this is pretty much just how the world is now (as pessimistic as that seems) and I see so many people that don't take other players into consideration when they make their comments. I've also seen posts where the…
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I would also love this to be a thing (potentially even disabling it on a death hook survivor). Seems like BHVR thinks that killers are weak and consistently need buffs because they are unable to play so I doubt that survivors are going to get anything for awhile or until they start to see numbers drop.
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…. You do realize that killers get hook auras revealed to them when they pick up a survivor right? Survivors don't get to see generator auras at basekit and hooks don't tend to spawn that far apart. I've taken survivors to farther hooks and have been taken to farther hooks without any carrying perks. On the survivor side…
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Hey, someone who plays both sides here. I've noticed that it's really easy to play Killer right now and Survivor is miserable. I see 4ks almost every game no matter what side I play. It's gotten to the point where I feel bad just for playing killer and I usually let the last one go. It feels like you can run any build on…
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Not to be that person but this feels like multiple conversations shoved into one. The sabo thing I haven't personally experienced a whole lot so I'm not going to touch it. DBD has always been a guessing game of what the other side is going to be running and sometimes your build just doesn't work (especially on the survivor…
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Not entirely sure why you quoted me in your post here but ok. My problem with the killer's gen regression/damaging/etc getting higher as the match goes on is that the killers generally get stronger as the match goes on because survivors start to lose resources. I almost think it would be better in reverse where the killer…
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If this really was the play you were going for, you could always pay attention to the HUD and remember where you hooked people. It just feels like an unnecessary thing at this point that encourages newer killers to adopt this strategy from the beginning.
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Disclaimer here before anyone starts dragging me: I tend to play with the Bloodpoint bonus which lately leads to me playing more Survivor but I do enjoy playing Killer as well (Wesker being my favorite). I agree with pretty much everything here except for the gen times. I have games on both sides that go both ways and…
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Not to mention that there's a pallet spawn where the killer can just walk next to the pallet when it's down rendering the pallet useless. This map feels like it wasn't put through enough testing before it came out.