The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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With all of the doctor QOL changes that you've made, would you consider making it more noticeable from the killer's perspective when a survivor is in a certain tier of madness? Sometimes, especially in a hectic chase, it can be hard to tell if you have put a survivor into madness 3 just from looking at the static around…
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I also thought of the idea of giving the killer a way to place where they'd want their totems, but I thought that would've been a bit too much, and a bit too drastic of a change from what it is now. I wanted my idea to be easily understood, and easy to implement you know?
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There's of course the risk of using these perks, but I just felt that it was generally too easy to find out and too easy to find. Particularly with something like Huntress Lullaby, the power would come from survivors needing to realize for themselves that they have a hex, rather than the icon instantly telling them as soon…
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A bit late of a response, sorry haha. But yes, if a survivor is lucky enough to find an unlit totem that is actually a hex, they'd receive the points and sound cues that would tell them that they actually just cleansed a hex totem instead of a dull totem.
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Ah, my apologies for all the same posts. I'll delete the others when possible.