Comments
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It may seem unnecessary at first, but there's a key difference between being able to see injured auras when traversing through the upside down, and seeing injured auras at any time. Going through the upside down not only alerts every survivor of what's happening, but you can't actually move your camera and look around…
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Glad you like them! I tried my best for the 'ol Demodawg.
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The feedback is appreciated! As for the Leprose Lichen, it's a very tricky addon to try and balance out. Aura reading on survivors who are already vulnerable is very strong in and of itself, so I wanted that idea of "the Demogorgon can sense a drop of blood through dimensions" as extreme as it could in this game. The idea…
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I appreciate the shout out! I'm pretty proud of that rework.
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The idea of throwing the chainsaw, stealing fuel from generators, and the meat stations are all very excellent ideas. While a little rough around the edges, with a bit more tinkering I feel this could become a viable concept for the Cannibal to become much more fun. In fact I may actually take a few elements from this when…
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I'm going to assume you meant to say "This is good for clown", and if that's the case, thank you! I've also wondered what exactly his own chase music would sound like. If it would be anything like his menu theme, I'm sure it'd be great to listen to on both sides.
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The blurred vision idea is where I got a lot of inspiration for the primary purpose of the Hangover tonic, to confuse survivors and make them feel like they aren't acting right. Sure it would be a gameplay mechanic that I would have to get used to, but I personally think it would give the Clown's presence a bit more of a…
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For the reloading, this actually would decrease his reload time at base, for the Afterpiece tonic, as if you have 0 bottles, it would only take 4 seconds to reload to a full stock. And sure right now you should only reload after downing a survivor or if you're in desperate need for bottles. This will allow Clown players…
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It's a tough change to pin down yeah, but if it has a token based system rather than a timer, I think this is the best and most consistent thing I could come up with.
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The change to Pop is a bit strong I know, and I don't feel it really needs any change at the moment, but I figured if I was looking at the other two perks, why not Pop too? As for the Hangover Tonic getting a cooldown? All that would do is weaken it's ability to track survivors. I think there should be a limit of maybe 8…
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I appreciate the feedback! And while yes the effect is still weak, that mostly coincides with a post I plan on making in the future about making the status effects stronger. But if I were to give it an entirely separate effect, a friend of mine suggested making the Kerosene can make survivors vomit as well as increase the…
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I really like the idea, as it would encourage survivors to be more cautious and take more of their focus. The "bad" zones are easily circumvented if the survivors just want to be cautious, or they can try to be bold and go for the "great" zones. A simple but very clever idea all around.