The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I figured my intent in saying "new information" would be pretty clear in that it's information that players are supposed to have access to because it's mechanically necessary. The game already has a method of conveying it, but not everybody can receive it that way, so allowing people access to information they're supposed…
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You can't "abuse" an accessibility feature that doesn't give you new information. All it does is exactly its job: makes it easier to read differences in terror radius stages for people that struggle to, cannot, or just prefer to have that information conveyed differently. If you think the only reason to add or maintain…
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I feel like most of the perk changes are really solid. There's a clear trend towards wanting to make games dynamic and active rather than encouraging passive/slow playstyles, and turning around to give killers more tools to begin and effectively engage in chases after making proxy camping less effective feels like a really…
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Yeah, these nerfs are completely unreasonable and I can't see any other intent behind them than to gut her until a hypothetical future rework that'll likely never see the light of day. This is one of the more clear-cut cases of bhvr balancing primarily by overall kill rate really shafting their balance and leaving a…
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That's a really cool idea for a change, since it synergizes well with other anti-healing perks (coulrophobia for extension, nurses calling for initiating chases to take advantage of it, deathbound for similar reasons) and heavily incentivizes group healing among survivors. Solid rework concept!
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I agree that chests could do with a buff. It seems like for quite a while they've been balanced around the potential permanent item gain being seen as really powerful, but with how much easier it is to get bloodpoints nowadays I feel like that should be less of a concern than making the chests themselves worthwhile in…
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I like that a lot, the game has needed a change to move past the last few remnants of luck being a hard-coded mechanic and AFC can often feel really underwhelming as a mechanic. Personally, I don't feel like allowing AFC during collapse would be too overbearing if the perk reverted its bonus AFC buildup and range and had…
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I've always wondered the same thing, especially when you can spin it all you want in the shop. My only guess is that it might be an IP holder request for some reason or another, since the only killers you can't rotate in the lobby (at least as far as I remember) are licensed.