The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

gatkins121

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gatkins121
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  • honestly this game mode is really fun. if anything we should have more things like it. switches it up
  • just had a game.... guys dropped clones by both exit gates as im looking for hatch and then closed it. ok tell me more about how these clone placements aren't OP. leave them by hooked survivors. instant tele. it's bull
  • needs a nerf either leaving the clones to teleport to last too long. there's too many of them. feel like the teleport to clone the transfer is too quick. if it had some audio queue like freddys teleport to a gen and subtle pause before moving makes sense. audio is like a really bad washing machine, needs re-work. if you're…
  • with nurse who can triple blink between gates. ok
  • my point is... if a killer can roam between two gates that are 10 seconds apart for a survivor, roughly 6-7 seconds for a killer because they are faster... what hope has a survivor in a 1v1 scenario got? 4th game i've played in last few days now i've been last survivor and the hatch has spawned right next to the killer. i…
  • i can understand the concept of EGC to mitigate keeping killers hostage. i guess the pain is trying to keep everyone happy. i think gate spawns should be opposite of each other. i would then atleast have a fighting chance to open a 20 second gate
  • friendly post saying i failed to do stuff? i'm feeding back that the game is being ruined by people DC'ing and intentionally killing themselves. the maps could also be designed with that in mind by making exit gates further apart, why have 2 within the same corner of a map? all your comment has been is belittling and…
  • it was easier to escape when on a 1v1 with a duff team back when i had generators to do around the map on my own, seems like they have implemented endgame just to stop people racking points up with killers, which i get, but the times ive managed to survive by doing the generators on my own in a 1v1 situation was far more…
  • i'm not asking for tips against the trapper. i spawned into the game, 2 people DC'd and one person int got themselves hooked, jumped off, back on hook straight away as i went to go save they let go and died. The odds were clearly against me, the moment the hatch option was available he was next to it obviously and closed.…
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