gfed

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gfed
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  • Probably it should be removed to prevent people entering the second stage on hook faster, or alerting others that the killer is camping. Slippery should grant the ability to unhook at a gamble if players want to play that method. I actually like this idea.
  • i made this post about the usefulness of fake pallets and make his special ability Dream Tokens
  • It look good, the hook count and generator count seem a bit off in my opinion. I have a opinionated proposal change if you guys like it and if anyone does too, let me know your thoughts also. My other suggestion it to put the hook count on the right side of the generator count in my proposal change, if that fits the idea…
  • The new seems a bit off. The points earned isn’t much to notice. The same with the mending and dying state bar being too small, please enlarge. The icons are small to even stand out, examples are hex icons, emblems, and status effects. Enlarge this also. Running both healthy and injured needs fixing along with crouching.…
  • it seems okay but I think the every 3 seconds should either happen between 45 seconds to 60 seconds or happen only outside the terror radius
  • Can you guys disable the effect of having to be tied to Freddy’s power in the aspect of being woken up? If I recall correctly, the developers mentioned that they don’t want perks tied to killer powers and I know that it’s rare for that happen but it still falls in that category.
  • Not exactly because if the killer closes the hatch, the gates are powered
  • It wouldn’t make sense if it’s both. Let me reword this properly, end game collapse should activate when the gates are powered.
  • I honestly think that end game collapse should be active when the last generator is finished instead of when the gate is opened. That way it can be more effective. Any thoughts on this?
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