Comments
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Happened after the update, I already verified integrity and nothing seems to fix.
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Till this day, I still think DS should work like: Lasts for 30 seconds, goes away if you interact with anything other than pallets or windows (totems, gens, lockers, healing another person). The timer pauses if you enter chase (or if the killer is like, 20 meters near you). In this scenario, DS only works against hard or…
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I know that a 32 meter is scary, but it's a single person that will have this information (unless I'm in the hook), if everyone is using this (so everyone have the killer aura revealed), then it's good for the ######### killer because now this survivor have 2 less meta perk. BuT sWf?¿? OoO is way stronger in swf.
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Never heard about it, where sid you saw this information?
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I'm positive they didn't
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I feel like they are afraid of it being too strong. Solos would not use 2 meta perks to have something SWF have for free. Bhvr sometimes is something else...
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that's amazing to hear! Thanks
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Devs could just not do any new content for 2 months and do optimization, that would bring more players than actuall new content
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that's something, still hope that they do some performance update.
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RN I play on 40 fps-ish by making the resolution negative (-20%), it's fine for me since I play mostly survivor and I don't have to face 360 survivors. But I feel like my pc could run this game at 40 fps without it. Death Garden is WAY more detailed and is full of fancy stuff and it used to run at 60fps. BhVR should just…