Comments
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killers should be able to see if people are in a party. If the my want to lobby dodge let them. Texas Chainsaw lets you see who is in a party together and always has.
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I went against a billy yesterday who kept slugging us all until we bled out. I had Exponential running for a good chunk of the trial and it made absolutely no difference but I’m sure we’re soon to hear about how this isn’t an exaggerated problem, skill issue or fair play.
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I’ve personally never felt daytime maps have a place in a game called dead by daylight. I also think the devs took a look at cold wind and decided the corn was enough of a resource - except it provides no use whatsoever since it was thinned out.
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The rhetoric of ‘I need to slug because survivors hide and waste my time’ has always annoyed me as it’s a clear case of cause and correlation. Survivors hide because they know the killer is going to slug for the 4K. The proof of this is that in matches where killers don’t do this most survivors continue to play normally.…
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I’ve seen plenty of Chuckys literally 180 and land hits that shouldn’t have.
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I did not mean for it to be an argument. I meant for it to be an observation. I’m not going to even entertain an argument with anyone who feels this is acceptable because we are never going to agree and we are never going to change each other’s minds. Not everything needs to be polemic.
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I see why you feel this way but I have to disagree and maybe then there needs to be more a middle ground. Most of the loops we have now, particularly on the edges are so pointless they may as well not be there. When you can drop a pallet and the killer has the time to walk about to your side of it by the time the animation…
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my biggest pet peeve this year has certainly been the massive uptick in unsafe loops. I’d rather there have been a general reduction of pallets but have more effective ones.
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is the fog in the room with us? … in all seriousness though, it’s nice of the team to do this for their player base.
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Whilst your post was choc full of satire, you actually hit the nail on the head - the game should be more dynamic in how is plays as there are less survivors in the game.
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it’s hilarious we’ve now got people trying to justifying slugging at three people left.!Why even play the game at that point?
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”you already lost the game, there’s only two of you left” This attitude in an of itself is a massive issue and contributing factor as to why the game has gone down the pan. There are still half of the team in play. There should be no way shape or form this should be considered a lost game.
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it’s not counterable when everyone is downed with no way to get up which is the increasing problem people are actually worried about.
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I really miss the jolly inflatable snowmen. They’re much better than the current ones.
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Or, we make the main objective more accessible relative to how many survivors there are left so survivors don’t feel the need to hide out for the hatch. That is the REAL reason we end up in this statemate. If the hatch were removed survivors would still try and escape via the doors, which would see an increase in sole…
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I’ve commented multiple times in multiple threads that a give up option isn’t the answer and will only incentivise slugging further. There needs to be a variation of basket unbeakable that kicks in when 50% or more of players are downed for ‘x’ amount of time and gives a chance to one random survivor to get back up. This…
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again, I’ve never said that. I do think providing a variation of Basekit UB is a solution, just as basekit deliverance has been for facecamping, but not in the way that was tried in the PTB where basically every one just had it. It should only come into play in a situation where 50% or more of players are slugged for ‘X’…
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At what point did I say I don’t know what a surrender button does? I’m fully aware of what it does, I just completely disagree with the premise that it would be a healthy inclusion taking into account the potential (read: likely) ramifications that could have on already sweaty players. We should be discouraging…
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I had a few really fun matches the other day, but today has been abysmal. No effort by survivors to do gens and killers who are playing as sweaty as if they were in a competitive match. I get this is the mode to have fun and meme around in so I’m not too bothered if matches go on for some snow fights and stealthy snowmen…
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You’re honestly telling me, with the evidence the finisher mori has now provided us, you don’t see why allowing people to bleed out faster would further enable slugging? If you don’t then I feel you’re being wilfully ignorant. Slugging needs addressing, but providing the killer with yet more power for an easy win is not…
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this has been the tactic for years - the finisher mori just made people realise it more and made killers more unashamed to do it.
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never, because it’s a terrible idea that would further encourage slugging.
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all I ever get without offerings is Ormond, but not the new one, and Wreckers. It’s really irritating. I have not idea what’s going on at the moment but I agree the randomisation has been appalling for ages.
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I miss nighttime cold wind.
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perhaps survivors could have to find the handle for the door switches, or a fuse or something to get them to work. They could also have gens that could be sped up with items hidden in the environment. One thing I’ve always felt Friday the 13th did better than DBD was have different challenges to do to try and escape.
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yeah. It’s not like you ever see that from the other side. cough Windows cough
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apparently it’s bots: yesterday I had the nurse who auto hooked everyone and the killer was a TTV player. But when I went to their channel they were live and actively playing as a survivor in a match. So it couldn’t have been them. It’s very strange.
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I never mentioned anything about lightborn negating perks. I disagree with every other point you made, at least I think so. The one about pre match avoidance and Residual Manifest doesnt even make sense.
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I’ll accept that and that itself needs a review e.g you have 30 seconds to lock your load out in and after that it’s blocked to changes. The remaining time allows for perk/cosmetic changes etc
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No one forgets that. It’s just a case of not believing it is as prevalent as killers make it out to be. I can’t remember the last match I played, even among all the calls for distortion to be nerfed, where I was consistently seeing it being run by 4 players. Whereas Lightborne consistently denies an effect to all 4 players…
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we clearly got different notes
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I’m convinced this rise in cheating is in protest to the AFK penalty. I had a killer yesterday who just ran up the stairs and off the balcony of Eyrie until all the gens were done - it’s not going to make any difference.
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killers: Survivor perks shouldn’t ever be able to completely negate the killer’s power. Also killers: lightborne, which completely negates a survivor mechanic, is completely fine and fair. A lovely example of the disparity constantly shown here.
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Ive noticed killers seem to try and hold one corner of the map and it makes it near impossible get anything done when this happens.
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no amount of bp incentives is fixing the issues that they’re clearly struggling to get survivors to play the game.
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Does the scourge hook perk transfer scourge hooks or just create more? Seems like it’ll be pretty abusable when combined with regression perks of virtually every hook can be transformed into a scourge hook.
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just watch 4k videos on YouTube and pretend you’re playing if you want this little engagement or challenge .
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BNP and tool boxes should be able to lock in progress after ‘x’ amount of time so a generator can not regress beyond that point. I’ve said this for a long time.
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I can see that but we all know it’s a hand wave - they were willing it not to be an issue when they knew it would be because the evidence is already there.
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I know why base kit UB wasn’t included my point is they should have thought of an alternative. Now we’ve handed more powers to a situation that was already problematic.
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The truth of the matter is that the base gameplay needs to change to make the objective fairer when there are less survivors in the game: gen repair speeds need to be proportionate to the amount of people who are in the match, ergo two survivors have the same repair speed as 4 survivors, so when there are two players left…
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they knew it was going to be an issue - that’s why they announced basket Unbreakable in the original PTB when the finisher Mori was announced. I’m not quite sure how that was scrapped with no alternative but the mori went live anyway but here we are. The base game really needs a review so the main objective becomes more…
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maps are smaller now and the trend is continuing. Gens are generally closer together. They don’t need a buff.
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if you’re facing squads like this consistently you’d be at very high MMR going at people who are equally as good as you are. So you’ve likely already won a massive amount of matches. You’re a victim of your own success and unfortunately you need to deal with it in that situation.
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I don’t mean to be rude, but does anyone even care about blood points anymore? Killers certainly aren’t going to find this as something to disincentivise digging.
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it’s been a thing for a very long time and I’ll die on that hill.
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No it’s not - it’s a result of the terrible game design that makes completing the objective impossible at certain times resulting in survivors giving up even trying to engage in it. That’s what needs addressing - the game should be proportionate.
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saying this for about the 50th time: a bleed out button would incentivise slugging, not discourage the killers from doing it and that’s what’s any solution should do.
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do the switch in sections and hope you can hide long enough to get the door open. It’s all you can do.
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I wouldn’t say I hate any perk right now. I hated OG Eruption, but that’s the last time I did truly hate a perk. I’d say I dislike Friends Till The End right now as every killer seems to be running it at the moment.