Comments
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Legion already has a power: they make matches the most boring, repetitive and insufferable ones you have to endure.
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In addition to what's been mentioned, is like to point out They're in the process of making maps the size of match boxes. Looking at you New-New Haddonfield. Honestly if this is the direction they're going gen speeds are going to become very oppressive. There is nothing in the game right now that gives survivors equal…
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I couldn't imagine anything worse. I will occasionally message people to say thanks or GG, but most messages I receive are abusive or mocking. End game chat would be abused by the worst of the worst. Let's be honest.
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When they address slugging for the 4k this will die out. Let's examine both sides of the coin.
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No the undertone is clearly asking for a nerf to exhaustion perks because they do the job theyre made to do... Some of the time. I've long since unequipped lithe because it makes no difference most of the time. The mentality of 'I'm not getting my down quick enough' is not one devs should listen to imo.
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It hits way more when it feels like it shouldn't in my experience.
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I agree, but here we are.
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Fantastic proof (not that it was needed) that all the perks et. al. Are not the cause of camping and tunnelling because low and behold out of two matches I've played they were full of it.
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I find it funny killers complain when survivors get perks that double down on things, but it's ok for their side. Why would anyone play Weaker, Blight or Bubba anymore when Billy now combines all of their attributes together into a rediculously overpowered killer?
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The VAST majority of matches is one of three variants lately: -Tunnel off the hook at 5 gens often using lethal pursuer. -just rotate between hooks downing people and hooking them again because due to smaller map sizes/hook placement the killer can down and hook someone before you can unhook and heal them. Often using…
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Was literally thinking this today. It seems such a stupid option to have no control over. Especially when you're... Just looking at him. I had a situation today where he basement hooked someone so I waited outside for him to come out so I could unhook when he had walked off. Except I couldn't do that because the moment the…
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The only further change I feel SQ needs is some sort of option to know if someone is going for the save. Whethet that's a form of basekit kindred that shows the closest survivor within 'x' metres of the hook or an emote like in the mobile version.
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The last thing this game need right now is more playstyles that are boring and oppressive.
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I find Bite the Bullet and self care good for losing the killer when injured but not as a a full heal solution.
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It's being used more because every map now has multiple instances of two generators being a stones throw from each other and literally within sight of each other. If they change that I guarantee you'll see less DV.
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Can we go back to the old art style please? I do miss it.
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Well, blame BHVR for screwing up the maps so much there's always multiple instances of at least two gens within sight of each other now.
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The game is definitely in a very stale place for survivors right now. Killer mains love to talk about survivors using the same meta perks yet you can guarantee the vast majority of matches you go into will have Corrupt, Sloppy (which wasn't seen much before the healing nerf and has clearly been done to make that even more…
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I personally dislike Toba Landing more. All the maps seem to have some trash layouts ATM but at least Nostromo has a horror vibe to it.
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If it means the map gets more variety so the gens don't spawn in near enough the exact same places then fine. Also, can it be made night time again?
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Sole Survivor. I got accused of letting everyone die and being selfish cause I wanted to escape... Even though unhooked everyone (some more than once) and also had We'll Make It /Bite the Bullet equipped to make healing easier and make it harder for killers to find them straight off the hook.
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This is honestly my biggest gripe with the game at the moment. I hate it when killers run round the map slugging multiple survivors or slug the 3rd so they can freely go after the 4th for a 4k. To me it takes that player out of the game and holds them hostage as they potentially cannot do anything and just have to sit…
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People don't want to risk being downed with one and giving everyone else a ton of condemned stacks. There is also the issue of trying to find a TV to get rid of your tape with which can also be problematic. I'm not denying players dont touch tapes. But there is also a very valid other side to the story.
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When she is spamming the teleport there aren't enough tapes for everyone to keep the condemned down. Its honestly that simple.
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With all due respect, even the TCM game has night time variations of the maps and still deliver of the feel of trying to tie in with the movie. Whilst the maps are now evocative of TCM and Billy clearly being 'their' Leatherface at the time, it was inititially included as a night time map so I don't think this reasoning is…
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I find there's a lot of seemingly unfair plays with vaults and stuns at the moment. Window vaults still getting a hit I can cope with, but getting hit when I'm on the far side of a pallet vault or through a pallet stun is absolute BS.
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Another week another one of these threads and another chance for me to mention how awful a choice it would be. You don't resolve slugging by making it easier to do.
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They didn't change him to be less miserable for survivor players. They changed him to be less miserable for killer players because he's not chosen often. Except in their rationale which has led to their execution, they seem to have completely bypassed a major reason behind killers not choosing him is because there was a…
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I'd say from my experience of playing on it as a survivor it's very strong for killers. I have a lot of unsuccessful matches on there; by which I mean multiple survivor deaths or 4k matches. I don't personally consider it a bad match if I die but others escape and we workef well. The reasons for this imo are: - the street…
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... Because we want to try and get as many of us out as possible. Normally I don't mind taking the risk as long as it's well coordinated but it's trying to find out who is going to do what with no Comms etc. I understand it less when someone just stands in the exit gates and doesn't leave when I'm on death hook. What are…
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It's kinda ironic that Capcom have flogged the online co op games for years now to no success but DBD has been quite successful in it's RE content. Bet they're kicking themselves.
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You can argue the same of stealth killers who nullify all survivor aura reading perks though. Ultimately, it's a gamble to be worthwhile. You have to waste a perk slot and take a chance that the killer is using one or more aura reading perks to get the use out of it. To nerf it would be antithetical to what it actually…
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I really don't understand how people feel this way. The thing that let her hold a three gen before was that you got the exposed status effect when you were in the radius of the scan for too long. That's not a thing anymore. Can she still put too many drones out too close together? Yes, but I feel she's definitely not the 3…
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"Playing against Xeno is fun though" Think you'll be in the minority there, bud.
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Do you really think I as a solo Q player want to be on coms with a load of Toxic randos? No, thank you. Nor do I want the game to be balanced around it as it wouldn't solve anything. The only thing that still needs to be done imo is to mimic the mobile version with a dedicated 'ill go for the save' emote and you're sorted.
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I've noticed a lot of questionable behaviour as if killers have aura reading perks when they don't. Today, for example, I had a blight who threw times beelined across the map for me with no aura reading perks equipped but who also seemed to play deliberately badly later in the match to let the last two survivors escape.
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Nurse is pretty universally hated too. To me it's more that they looked at him and thought 'this killer doesn't get picked enough' let's buff his most problematic asset which is what caused the issue in the first place.
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Ive developed a love for Sole Survivor. It's replaced Adrenaline as my go to end game perk. I play very team based and my other perks are always we'll make it and either Babysitter or bite the bullet. But on the occasions that I'm the last one I get fantastic value from Sole. I don't even bother trying to find the hatch…
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There may be tonnes of them but the vast majority of them are too unsafe for traditional stun/mindgame attempts now. There are too many pallets where by the time you've completed the drop animation the killer has read what you're going to do and just walked around the other side to get you. Either that or stuns are delayed…
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Take chase more if you feel you can do it better without using pallets. If someone is being chased they're going to try and extend it as long as possible so you can do gens. The only way you can do that effectively is to use jungle gyms and pallets.
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You're not completing the objective alone though. The objective is to escape. If you're completing multiple gens on your own your other team mates are distracting the killer long enough for you to do it. Are you taking chase, unhooking, rescuing, healing too? It doesn't seem like it. They're doing all that. Try coming off…
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People saying dredge needs buffs need to play against him. He is one of the most obnoxious killers in the game. He can teleport to any locker with seemingly no cool down He can break locks off lockers negsting any survivor counter play He can use the remnant to negate pallets and loops. Nightfall is one of the most…
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If it's anything like the camping mechanic it will be a 3 gen "fix" so I wouldn't get excited.
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They've put an appalling pointless jungle gym by the main building. Three walls all running parallel to each other. No vaults. No pallets. Wut? Main house has had no meaningfuk change for either side.
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Please for the love of god don't, but introduce a better way of solving the problem that doesn't reward an already problematic play style.
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The hooks need to be further away from each other. I know that'll be a hot take for many killers but when you can see two other hooks from the one you're on it makes matches so annoying and makes struggling and associated escape perks absolutely redundant. Survivors shouldn't be able to wriggle off the majority of times.…
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Thank goodness someone said this. I would say 70% of games where two or three gens pop early on snowball in the killers favour at 2/1 gens..
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The mobile version is leaps and bounds ahead in many ways.
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Killers: -Plague -Pinhead -Wraith -Dredge -Nurse (Others may make the list if I saw them more) Perks: - Pain Res -Lethal -Sloppy -plaything - Friends till the end
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Gens are not too quick. They're already a chore at the current speed and as a survivor main I very rarely stack with other survivors on a gen. If you're struggling it's likely because you're committing to a chase with a player who has tried to distract you and is good at looping. Leave them and go after other people who…