The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Console survivor running a PC killer for 3 gens? Never happened.
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It's because 99% of Leon's are trash, they are the new Claudetts, but worse, much worse.
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I would say I'm getting it more then I used to from a few weeks ago, but for some reason I get Haddonfiled way WAY more than usual. As a survivor that's great but the other night I got it 3 matches in a row and was like ######### how about a corn map or something.
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Gave up after 15 minutes in queue after getting near instant queues for the past hour. Pretty good job so far...
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Yes, this is one survivor/legendary skin I would buy in a heartbeat.
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Same here, leave it to BHVR to fail in every way possible.
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Make a second account, you can swf with your friend at a low rank until they get better.
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Just my 2 cents. I'm running the game on PC with 16 gigs of ram, a i9-10700k and an RTX 3060ti, on low settings with frames uncapped, more than enough horsepower. I get a solid 120fps pretty much all the time, however there are in game instances where frames drop by 20-30 fps for a second, things like unhooks taking place,…
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The new system is trash, I (rank 13 survivor) keep getting matched with rank 1/2 killers and rainbow rank survivirs. I've given up and just stopped playing until it's off.
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This was my night, boot up the game sit in a 10 minute queue, get matched with yellow/brown rank survivors against a purple killer, they do nothing we all die. Next 10 minute queue, get a red rank pig who slugged with knock out worst match ever. 10 minute queue get a legion and 2 brown rank survivors, another #########…
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SWF, stop using third party software to gain an unfair advantage.
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Press ESC key, click on leave match.
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You only "win" DBD when you uninstall.
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What a great idea, I was pretty disappointed with the whole red glyph thingies as I had hoped they would be something really cool for the archive, but having them as just a normal thing in match would be awesome.
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My issue is that if someone wants to DC as in rage quit they can just kill themselves on the hook. With the DC penalty in place people who are disconnected by dropped internet, intrupted WIFI, of the game crashing/kicking them out for whatever reason get pearlized.
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I'm betting they are going to have additional info next to the new survivor portraits and this is why they are stacked vertically and not next to each other.
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Signed, please revert the UI (and the terrible animations)
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What he said, which is what everyone has said since the PTB came out. Its not like you don't already have this feedback from hundreds of other posts.
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DBD devs trying to gas light us, not falling for it, if you played more than 25 hours you know the UI and animations are trash.
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Can confirm, new UI is really bad, please put the old one back, might as well revert the animations at the same time as they are terrible. Please don't try to change things that no one asked for.
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Same issue here, switched to killer from survivor and all DLC characters were locked, logged out and tried to log back in and now I dont own the base game?!?!? Why can't things ever work, like this is basic stuff guys.
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This was my go to perk as a new player to the game. It really helps them with finding survivors and going in the general direction to catch them, plus no one suspects it. however after 20-30 hours you start to know where survivors are and find most of the killer time is spent is chase so you're not going to break chase to…
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Sorry no, SWF have an unfair advantage against a killer. If I see a 3/4 man SWF with 1500+ hours each plus tool boxes I am going to dodge.
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The problem is that the first chase is often the longest, it lets the survivor run around the map with all pallets still in place. I'm not even talking about some loop God here, but any mid-level survivor can just run pallet to pallet on the first chase while 3, maybe even 4 gens get banged out by the time the first hook…
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I really noticed this last night, played as Hag and had two survivors wiggle off my back on the way to hooks, like come on BHVR?!?!?
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Killers dodging lobbies is really outside the scope of my original post. My point is that if matchmaking were working correctly/SWF worked differently this would not be an issue, but since its not (an we know its not) having the ranks visible in lobby gave us the ability to work around the faults in the match making…