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jeanperson

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jeanperson
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  • you obviously fail to understand the concept of countermesure and mechanical game balance... 1) linking passive phasing to CD allow so information of counterplay, off course I forgot to mention in OP that any sound notif of you phasing woudl be removed, so I edited it. 2)the Phasing duration being illimited isn't busted as…
  • you understand the passive phasing mechanics right? in passive phasing you switch between lapse of being seen and unseen... as a killer you aren't aware of it since you remain visible but you are unseen by other survivors already so you point is completly irrelevant since already in-game. I merely tied the passive phasing…
  • how is that a nerf... I removed point 7 because I'm pretty sure that's the sole base of your argument. Husk requiring interaction and player to move toward it to caunter you isn't a nerf, and the time required to destroy the husk would require in-game balance... the Husk remaining until you re-use your power isn't a nerf…
  • I know I made that suggestion... to simply transfer that from a Hex to a scourge hook would be an easy fix, which wouldn't be that an issue to be done. as i previously said I don't like changing perks into another, the idea tho is that this perks build stack on hook... which is by itself something that would fit on a…
  • I would rather make it gain token with totem that YOU cleanse... that limit the total token possible, and force you to get your way out of the objective to get it.
  • well actually you made me realize that this hex is so weak it could rather be turned into a scourge hook and would be quite more better... couldn't be removed since not an hex but would require to hook on proper hook... to build stacs, and the effect isn't that powerfull to deserve a Hex. didn't I mentionned that the…
  • I always thought that map should have themed objective... the Hook/Generators objective would fit the coldwind farm (which is hillbilly's I think) and autohaven wrecker (the Wraith's map I think) other amp should have objective more according to the lore of the horror movies... that would be more interesting and bringing…
  • I don't like changing something completly from what it is to another ... make another perk if you want another one... but to fix Hex Huntress lullaby, I would rather make the 5 stacks effect the default one, no reason to stack anything, it's not that OP anyway... if you wanna buff it I would simply suggest to make it…
  • mmm buffy no.... she is litterealy a super human... it doesn't make anysense... ok they can remove Ash shotgun and chainsaw... but buffy is too strong and acrobatic to fit in DBD as a survivor... she is more of an anti-Killer, she is the slayer after all. but Willow, Xander and Gilles would be nice... would be nice to see…
  • lol well throwing out many ideas everything isn't to be taken, but to have skill check and a greater skill check succes to insta open the gate, might make it fun and faster in some occurenre or not, I would had thought someone would jump on the infinite time instead ;) but you can just keep the same duration to open the…
  • agree I added it as I wrote the post but that can be just removed then thx for the tip. I edited my post to remove freddy based aspect, it's sad tho would had been neat, dunno if perks could have some special killer-orientated effect, would be nice to see the entity endgame kill being a giant claw of Freddy instead when…
  • I think everyone would agree with the lack of counterplay, I had few Idea and think it would be a good place to share them: first make that the shadow on the ground cast by surrounding light by spirit is visible while in phasing (don'T ask any physical reasoning for that pls ;) but she will be able to see survivor's shadow…
  • Agree about the endgame gate 99ing is a little boring. Gate exit should be more like totem, you restart from the begining; but I would instead make a switch on each side of the Gate and both switch need to be turned on, reducing the time to open the gate by 30 to 50% (need to be balanced with testing) so one survivor could…
  • Why not make it to reduce the endgame instead,.... like making that the Entity kill survivors 10 seconds/token sooner then the endgame collapse for the survivor. Those killed by that perk should as being moried, not entity's kill tho. With that new current perk the extension on the gate opening make no sense. but that…
  • gens goes too fast if you chase too long and survivors with all their arsenal got ways to extend chase, but for new survivors chase don't last and they are rolled upon by killers... solutions: -make Regression activate as soon as survivor stop repairing, BUT regression will stop at "piston" repaired, (25/50/75%) Kicking a…
  • that's a good idea and is obviously design in thought to be synergized with sole survivor. But it would become useless outside that synergy since no one would want to be revealed every 30 seconds, that would become a meme perk. Object of Obsession: as it it but the killer revealing last for 3/4/5 seconds and the perks goes…
  • ya but the purpose of BBQ is to encourage killer to not camp, and he fail at doing it. and no if currently if you BBQ and see the 3 others on a gen then you know where they are and that this gen is done anyway; if you see one stopping repair and running toward hook that you know someone is coming thus no need to go…
  • that's a subject for another incoming post.
  • well If that'S the perk goal then it doing it's job badly, most proxy camper use BBQ& chili, have you wondered why? and you are wrong, my suggestion would not encourage more camping, since it will actually show that no one is nearby; that's reverse psychology, the killer will feel more confident to go out in chase, right…
  • I disagree, by showing there is no body around will ensure the killer leave,... Right now if everyone is hiding in locker then the killer see nothing thus camp the hook, because the Chance for people being within 42m when you see none outside are greater. By not showing outside but inside you encourage are A) looking in…
  • then you got no argument here to the suggested change. nightmare and nurse are already the Top killer, so changing that perks would just penalize them a little. In the end the result gonna be the same, make the killer go AWAY from the hook, but instead by showing those far away, by shoing those nearby, still that killer…
  • well currently that perks do the same, since killer is encouraged at camping the hook or searching around if he see no one with BBQ, the difference now is that by showing no one neardy it doesn't do: 1)disrupt all other activities to hide into locker to avoid the revealing; 2)give map wide knowledge for action to take. By…
  • I understand the point is to remove the almost mandatory need of iron will, it's like 80% people go with that, and Spirit need to take stridor to counter it otherwise she is pretty much deaf. by Making her deaf by default just remove all those aspect but you need to give something: I suggest enabling aura detection perks…
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