The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Thought of that when I posted. Hope the extra BPs help you get there a little faster! GL out there!
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Anytime people talk about 'over powered' survivors it's definitely related to SWF groups. There are times I'll be in with 4 strangers who play like we're a SWF group but it's rare. That's what I've been doing lately too. I stopped playing for awhile so since working from home I've been trying to make up lost time with…
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Dance with me, Lithe, Quick n Quiet, (Iron Will or Fixated). This works well if you have trouble losing the Killer. Quick vault with no notification, leave no scratch marks, and get a speed boost. With Iron Will if you took a hit you won't make noises, with Fixated if you haven't taken a hit you can walk away after speed…
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I thought the post was going to say....because I can. You play how you want to play and let the babies cry about it.
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Tenacity and Unbreakable are two of my favorite to run together. Used to be Slippery Meat and Up the Ante for some jumping off of hooks. 3 Perk favorite - Dance With Me, Lithe, and Quick n Quiet.
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Myers, besides growing up watching the movies, his playstyle is my favorite. Coming out of the shadows, causing jump scares. Until I get bored and do a huge TR build. Bubba would be my 2nd favorite. What's better than wearing someone else's face for a bit?
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There is nothing wrong with NOED but this is also coming from someone who played a lot of Survivor back when NOED had no time limit and Totems didn't exist.
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If you don't rely on perks to stay alive longer or survive then use: 'We're Gonna Live Forever' (make saves or take protection hits), 'Prove Thyself' and find someone else and repair Gens (2 full gens and you'll be maxed for objective), 'Noone Left Behind' will give you extra points for altruism after gates are opened (not…
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The way the forums talk I'm surprised there's still Killers playing this game. They must not kill anyone ever and just seem to chase the same person for 5 minutes even though all gens have been completed in 3 minutes...
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Don't think it's close to a dying game...yet. Can it be a dying game when there's more people playing now than a year ago at this time? And that's just on PC, not counting player count on consoles.
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I'm horrendous at Flashlight Saves myself so I feel the pain.
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Killer queues are anywhere from 10 - 20 mins for me UNLESS I'm playing at about 10pm EST US. Then they are about 5-10 minutes. Anytime during the day or afternoon they are horrendous and thats with 20K+ people playing at the time too. Survivor Queues are taking longer than normal for me lately but those are 3-5 Mins MAX.…
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I agree with most of the posts here. You have to have a plan and not just chase people around and hope they die on the hook if you catch 'em. I got extremely lucky on the survivor one, did it in the 1st match I played after selecting it.
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The speed increase was nice on the Green Med Kit for a quick heal but I think most of us aren't healing with this mid chase and would prefer extra charges. At least allow Pharmacy to give it a boost on top of auto finding one in a chest. The Styptic Agent no longer reduces charges. Even though it no longer grants health it…
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I used T1 Myers for this challenge with no issues.
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The life and times where no one can have an exclusive because someone else might be upset or offended by not having had the chance or opportunity to get it themselves.
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Survivors P3 / Full Perks = Dwight (Legacy 1), Ace, Feng, Tapp P3 still working on Perks = Adam, Steve P1 = Claud (Legacy 1), Meg, Nea Killers P3 / Full Perks = Myers & Bubba Only so much you can do with the bloodpoints so after while you get to the point of just doing it
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Forget 'like before', I haven't seen any in all the games I've played since the update. Not 1, compared to previous times climbing the ranks you'd always get a few at least in the red ranks. What a shame. I'd like to see the #'s of Nurses playing now compared to a similar time frame before the 'change'.
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I didn't seem to have a problem with any of them oddly enough. Kill all survivors in a single match wasn't difficult, didn't have to mori them. Just hooked em. The EGC one took me two times to finally get. The 2nd time I said screw it and went Infinite EW3 Myers. The survivor ones were all pretty easy this go around. If…
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Simple. Bunch of god damn bitches....that's why.
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Lower Rank Killer wait time is a killer in its own rite any time of the year. You have to commit to the wait in order to rank up and get out of the long wait times. I tend to plan things around the wait and just keep checking back. Do not plan on hopping on and getting in a game because it will never work like that with…
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Haven't even had a chance to play yet :( DAMMIT ALL!
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I'm surprised you've never played with people where you HAD to do all the gens alone...
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Deleting since Sairek answered ya.
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They are talking about people using perks that don't work as well on some maps. Which is exactly what you brought up in your original post. Balanced Landing being trash on Sheltered Woods. I'll never understand some forum members, sometimes. EDIT: @TragicSolitude you beat me to the response. Damn work got in the way while…
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I'm telling you, with certainty, any survivor can be the obsession if any other survivor is running DS. It happens to me almost every match that someone else is running DS and I NEVER run an obsession perk. This is happening so when the DS user uses DS....they now become the obsession.
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You are correct and this is an issue for many of us.
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You definitely can if your teammates are using them.
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I have to agree with most people on here and always felt it was killer sided. To say at the top skill level it's survivor sided...I thought that could be said for most maps.
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@bendermac I tend to be the obsession in most matches and I never use an obsession perk. It's because the others equipped DS....so when they use it they can now become the obsession. If they don't get to use it then I stay the obsession. The Key add-on causes you not to be the obsession but also allows you to see the…
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@martin27 You mean Slippery Meat. I used to use that paired with Up the Ante (and some times luck offerings) to jump off. I might throw it back on for the hell of it.
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They need to update the end game to allow killers to close the hatch. That'll force the survivors to have to try to open a door while the killer patrols both doors. Seems like a fair trade off instead of allowing for a 'free escape' every match.
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Depends on how many gens are done before the Killer catches someone. They're also definitely not guaranteed another kill just because the 1st one died.
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Nothing more satisfying than the 3 escaping leaving the killer with their 1 kill and <4K points...even better making the save and all 4 escaping of course but lets not be greedy. Nothing more frustrating than being on a team that crouches behind something while the killer stands by the hook and only 1.5-2 gens get done by…
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Same. And give up Dr. Loomis! https://forum.deadbydaylight.com/en/discussion/93525/every-halloween-i-hope-for-dr-sam-loomis#latest
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Yea I basically use them when new characters come out and want some quick BP to unlock teachables...
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This is what I got out of your post. Every match has Ruin....Small Game helps you find totems.....Small Game is useless. Makes total sense.
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I put 'wait times' as I would play killer more if I didn't have to wait so long to fill a lobby. Sounds like I need to start trying again as maybe they've been shortened. Survivor I usually get lobbies immediately.
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I like it but have slowly lost interest. Hope they add some of the original folks from the lore at some point.
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From the original 4 was Dwight because he was the least used out of Claud, Meg, Sabo Jake. Then Ace showed up to the party and he's Ace. At some point it will be Steve because of his name, his hair, and I always wanted to play as a mother figure.
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Then the wiki is wrong "Luck affects a Survivor's chances of unhooking themselves from a Hook and freeing themselves from a Bear Trap. It does affect the Rarity of an Item found in a Chest "
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I noticed this the other day in my LF bloodwebs. I figured it's because he has no ultra-rare add-ons so it's throwing that in any 'ultra-rare' spot on the web.
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@SenzuDuck Agreed. People using Whispers know Whispers goes off when someone is hooked. They camp because they want to camp...not because they think Whispers is triggering.
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I'm agreeing with OP. In fact he should be stuck stationary when he decides to swing his chainsaw. 2 swings and can't move.
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There is a use for this on Myers (low ranks). Infinite T3, Dead Rabbit (extends TR for T3) Distressing, Agitation, and whatever other 2 preferred. M&A if you stay in chases to extend TR Infectious Fright Depending on the map TR will be all over the place.
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He's just giving an example of what the majority of the responses are. Who cares what the forums say? Just play the game.
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I've also escaped using the hatch several times in the end game. It's all luck or paying attention as the game goes on to notice where the hatch is. The times I haven't found the hatch...oh well...take the death and move on to the next game.
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When did the Pig start putting people to sleep? Besides upon her release :O|
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You would think the forums would be littered with survivors complaining about constantly being disconnected if there were that many involuntary disconnects. I'm a 'survivor main' who dabbles with Killer and I'm not buying it.
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Even then you still start with the characters base perks. This is a bug that I have seen in the past as well. Needed to click off onto something else, offerings page, switch to killer and then the base Perks will appear.