krazy_ivan

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krazy_ivan
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  • I disagree that the devs are treating survivors like "cannon fodder" I think that is a gross exaggeration. Killers and killer perks have received many major nerfs recently such as removal of hook grabs, the nerf to the gen-kick meta and gen regression aka nerfs to eruption/overcharge/CoB/Pain Res, removal of infinite gen…
  • Agreed, this map and particularly the preschool building is a well-known exploit used by bully squads, and needs to be fixed asap, I agree adding a hook where the basement stairs would be would be a start, although after the hook is consumed the other 3 survivors would presumably continue to exploit the building so I think…
  • I agree with part of what you are saying, mainly Background Player is too strong since it can (and often is) used for both flashlight save AND sabo, letting players save and sabo and still have speedy escapes away from the hook with almost no risk. Also the flashlight/flashbang window should be a tiny bit more strict and…
  • As others have said it's a bit too early to judge, however my first impressions are that it's a bit too big, the gens are far apart and when the gates spawn across the map they are way too far away from each other. The long loop that has two pallets is too safe, it would have been better to have a standard long safe loop…
  • I don't encounter the hag that often and the few times I have I haven't noticed any major motion sickness, maybe because the camera snapback is not as severe? that is a good question though
  • I agree, it's time for de-pipping to go away. grades have no bearing on MMR and it's an unnecessary punishment which disproportionately punishes solo-q survivors and newer player. More than ever now we need the extra BP reward we get at grade reset due to the sheer number of characters and growing number of items in the…
  • Because tunneling can be so effective for killers it's important that survivors learn how to play around it by using anti-tunnel perks and taking hits and aggro from the killer for other players, too many survivors don't bother to use situational awareness, they need to be proactive and think about who is the next person…
  • The point is simple, too many players will blame anything else except themselves for their bad performance, or will say they're being "gaslit" by being shown why they need to improve, saying this only proves my point. At high MMR ranges there are many other problems, main of which is survivors leaning too heavily on bully…
  • I disagree, it's constructive to criticize the team players who need improvement, not the game they chose to play. This is my whole point, gamers who refuse to improve but will instead blame game mechanics, mmr etc. At no point did I point my finger at so called noobs but instead players that should know better and need to…
  • I agree, this is painful as both killer and survivor to see this. People throw tantrums for the wildest reasons, they don't get their map offering, their killer of choice, or they weren't able to bully the killer within the first 10 seconds of the match. Worse yet is instead of allowing the team to continue with a bot they…
  • That's your cue to not run blindly into areas with high grass, around corners, going up any stairs, and well-known high-traffic areas. When you're playing trapper you have to be paranoid and look at the floor, run on bare ground and be extra careful when vaulting, always assume there will be a trap on the other side unless…
  • If the team can still win then I will save the bot, the bots do gens and go for saves pretty well all things considered (better than some solo q players sometimes). If it's only me and the bot left then I let the bot die or help the killer kill the bot.
  • As with the other swamp maps the problems are hatch placement, the darkness and the amount/color/height of clutter and props.
  • This map is a well-known exploit for bully/sabo squads who bring boil over/flip flop and camp the preschool knowing they will never get hooked, and will hold the game hostage and grief the killer. This map goes beyond favoring survivors, it is a bully squad's haven.
  • I'd say hatch placement is the worst thing about this map, followed closely by the amount of clutter and height of props in the map
  • It's a shame that for a game that has been around for years many survivors still have not developed game sense and map awareness, and I don't mean new players but I've seen many players with thousands of hours do some boneheaded things in matches. Aside from this many also kill themselves on hook when things don't go their…
  • I agree, we all have the right to go for the 4% and hope for the best, and we all miss skill checks. However to say "I went for the 4% and immediately failed 2 simple skill checks in a row by mistake" is being disingenuous, this is giving up on hook simple as that.
  • I think you bring up issues that should all have different solutions and 5 free DCs is not going to be a fix-all solution to all of them, you would still have people giving up on hook because they hate the killer and many people do this to troll the team or throw a tantrum and not only to dodge DC penalties. Being tunneled…
  • I've brought this issue up on other platforms and many will answer "idc I'm not eating a dc penalty if I hate the killer" or other similar nonsense. I agree that giving up on hook should also carry a time-out penalty. I normally report this under rage-quitting but I'm not sure if these types of reports get any attention.
  • I agree, with the removal of incapacitation and the new nerf to gen-kicking and 3-genning I think removing the cooldown would be healthy for the perk and bring it more in line with other gen regression perks.
  • They just say or do anything to get under your skin, they say "you should bring pain res, grim, etc" but when you bring them they say "cringe, gen regression killer gg ez", best to just turn off chat window and click on next. However I agree that bully type survivors are a problem and only want to play for their "fun" and…
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