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kurtisohhbee

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kurtisohhbee
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  • I'm literally not even going to bother replying any more, I've wasted a lot of time on this thread today talking to brick walls who clearly don't grasp the concept of what is trying to be said. It's ok for killers to cry about perks and get them nerfed on a constant basis and play toxic or however they like, but it's not…
  • So if each gen takes 80 seconds and there's 5 of them to do with finding them in between, let's say with multiple survivors doing gens at the same time, that's a bare minimum of 4 minutes solid without any interruption whatsoever, (6 and a half if each gen goes separately). That means the survivor looping also can't use…
  • A killer will never de-pip if they play too well because they only need 1 sacrifice to safety pip
  • How can you be a team with people you have absolutely no communication with? You just rely on them to be alert. So it's not crap at all. Again, how can a survivor come in and lead scratch marks away after a ds if there's no communication? The team won't even know you have it. Being ds'ed, pallet stunned and then head on'd…
  • I'm literally not mad at all, just stating facts that fragile people can't handle. I posted this over half a year ago, the fact that it's still going is just comical. It just goes to show the amount of entitled killers active on these forums. I knew it would stir the pot, I even put it in original post.
  • Exactly this, this summarises perfectly.
  • No, I'm talking about whichever survivor is caught first to be repeatedly downed straight off of hook and camped, not whichever survivor is making mistakes being downed. I mean like 1st hook, saved, hit straight back down without even being out of unhook animation for half a second, using ds, getting 10 steps away before…
  • Yeah, they are now I've gotten in to it. If you want to be smart and play on words, make sure the word is spelled the same otherwise it's just nonsense instead of a smart statement.
  • Yeah, but in turn the survivor is losing a lot of points also because 1/4 of being survivor is altruism. You can't pip by completing 5 gens. Everyone plays to progress and for points, why should survivors be forced in to not being able to do this based on a killers playstyle? The killer is free to choose how they play, the…
  • The game would be a lot better if everyone had this mindset. As mentioned multiple times previously, tunnelling towards endgame (especially at endgame) is understand, so is camping. Killer wants to confirm a kill so THEY don't lose a pip and can secure some bloodpoints. At this point, whichever survivor is on the receiving…
  • Do you guys actually read posts? I've mentioned anti-tunnel perks. If tunnelling wasn't an issue then they wouldn't exist. The problem is, a 5 second stun is not enough to stop you getting chased down again instantly. Also, I never said anything about gen rushing. Gen rushing isn't fair on killers. If a 4 man swf are all…
  • I never said killer HAS to worry about survivors fun, but the game should be balanced enough for everyone to enjoy it. If you don't see the issue here then you clearly haven't played enough survivor. More to the point, if a survivor de-pips due to a GOOD killer, then it's fair enough. If a killer is out there slapping the…
  • I've mentioned ds and borrowed. In reality, these do absolutely nothing. Again, survivors are being blamed for hook bombing against a camping killer. So if first survivor downed is getting camped, should a team that relies on performing saves and general altruism to progress or earn points just leave said survivor to die…
  • I don't play swf with comms, at most I play with one friend. A full swf team is unbalanced IF the team is full of experienced players. The reason there are 4 survivors and 1 killer for the people that don't understand, is that a killer is naturally far more powerful in every way. You're categorising and assuming everyone…
  • Devs will never nerf camping and tunnelling because on top of all the OP perks that killers run, (taking all the work out of killer completely), the killer mains are just too fragile and devs are too scared to do it. It's fine though because the community has decreased immensely already and dbd is needing to be advertised…
  • I wasn't even going to respond to any comments on this thread, but your one needed a response. You have literally just posted the most pathetic comment I have probably ever seen on my life. A sad lowlife who's trying to justify tunnelling and getting mouthy on a forum because you're too incompetent to play killer properly.…
  • I don’t completely agree with what you’re saying, although some of it is correct. If I get unhooked unsafely due to my team mate being a moron, then I’d fully hold my team mate accountable for doing so... But when the killer is intentionally going out of their way to camp or tunnel (to the point of other survivors being…
  • Maybe, just maybe, what’s being played is called a ‘game’. A game is meant to be fun for everyone. Not for some scumbag to take the easy option because they’re too bad to get proper kills or more than 4 downs and hooks. You’re clearly a tunneller and you’re trying to justify it. It’s a disgrace and it involves no skill…
  • Not really no. I don’t tunnel so I don’t mind. It’s a built in game mechanic to reward extra points to survivors for ‘distraction’ and also taking hits for team mates. There’s no extra points rewarded for tunnelling or facecamping and if the survivor was meant to die on first hook then there wouldn’t be 3 hook stages would…
  • I use unbreakable and rarely get the chance to use it, decisive strike is good for one escape before getting tunnelled again? So forcing a survivor who has 3 hooks stages for a reason to use all their hook stages in one go and not allowing them to get their objectives done or earn points is playing the game fairly is it?
  • By walking off, turning around and phase walking back as the survivor ran in for the save, then waited until I was down and downed me again. Didn’t try striking the other survivor or pulling them off
  • The servers automatically give the killer the hit in that situation, I had one yesterday when I vaulted the digger window, fell to the ground, took two steps and still got downed when the clown was up in the window. So yeah, that would mean killer sided lol
  • But why should that one survivor that initially got caught have to be left on the hook to lose a pip and waste their time because they got matched in to a game with a bad killer that can’t play properly? Also the rest of the team getting no altruism points or chase points will prob lose a pip too if not just about keep one?
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