Comments
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@WiselyWither hey thank for the bump and help getting their attention. @ABannedCat it's sad that you have to have a work around where the game actively works against you, is there any news or do the devs think this is acceptable?
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BHVR needs to not fall into a sunk cost fallacy policy, roll back the overheat changes go only with the addon changes and if they feel he is still too strong do it next chapter with revised numbers or in a couple of weeks to see how he performs with the addon changes alone. They change too much too fast causing whiplash.…
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@Peanits please crank down DS from 5 seconds back to 3 seconds, since as you said you needed to crank it up to 11 to make it balanced vs enduring. edit: downvotes prove you just want an op stun time since they buffed it with good reason because of enduring but now it no longer effects it and you don't want it to change
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easiest fix for remember me would of been to disable the perk during end game collapse, so last survivor can escape, if the hatch closes or a door is opened the perk deactivates. long hard fought game and last gen is done? as long as gates are not open and hatch is open then it's active, close hatch? it get's deactivated…
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@Peanits i'm going to have to press x to doubt that rank 1 went from 80% to 43%, not the first time we were told something and it not being true. if not that is such a giant margin of error that none of your stats can be taken seriously... because even though it was as you say best of the best survivors the rank system was…
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@TheBean he states that it was the best and that the strict conditions for the high survival rank, but we have to assume the same for killers of the same rank, meaning the best vs the best was less than 80% but more than 60% seeing as rank 2 would then have an influx of survivors coming from rank 1 dying and lowering the…
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@twistedmonkey link please, also that is a gigantic disparity 80 to 43% so i highly doubt it
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from the devs...
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wrong thread
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where i drew the line is the survival rates for high rank, i'm doing my semi boycott doing my daily and that is it, and i suggest others do the same. 80% survival rate rank 1 60% survival rate rank 2 get's balanced only around rank 8 where it's 50/50 anyone who has played survivor and got to red ranks knows how much easier…
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duplicate
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@NuclearBurrito true the M1 draining power does perplex when you have to M1 to down people, it kind of feels like a way to stop snowballing of downing someone and then going FF to tag others? but it's such an odd punishment for doing well. But it does make more sense if you were able to down with your power, which in the…
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let's try and stay on topic guys @KaoMinerva look i understand the frustration but no point getting mad at the dev that was kind enough to give us more information which he was under no obligation to do so. @Peanits hey thanks for being so transparent with us and hope that we were able to convince you to perhaps pass on…
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@knell hey thanks for this this is beautiful and concise picture of what we have been discussing.
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just did a few calculations, but letting the the stun time with the addons cold dirt and joeys mixtape and having them add up to 2.5 seconds stun time total you can let survivors get 24.916m to find a pallet or window before legion can catch up. edit: spelling and grammar
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@Peanits i think what knell and i are saying is that it needs to be in a reasonable center, where you hit someone with FF then catch up using FF cancelling it and then m1 downing them, and if you block a window or palet before they get there or catching them out of position that you are rewarded for good play and that your…
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@knell yup Peanits confirmed the speed in his calculations, while fatigued you can still move but very slow and that is the 2.7m/s Edit: the reason why i keep calling it fatigue, is because like nurse this effect can't be effected by stuff that lowers stun.
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@knell i don't know how to do a spreadsheet on the forums as i am new here but i will give out the calculations and mistakes i have made. The first mistake was i was lacking information, i was missing the fatigue moves peed so the initial post was if you were stunned and stuck in place and thanks to Peanits was have the…
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@Peanits About the disclaimer i prefer to not mislead people with wrong math or stats so i put it there anyways so to get people the proper information but the whole thing is comparing with the new move speed, true we are concentrated on the CDR and FF time but we have both taken into account his new move speed and how his…
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@Peanits just want to thank you for the reply, and help with the calculations, as i could not find anything about the fatigue speed so thank you for that clarification. Also do you want me to edit a disclaimer at the top that they lack a key part of the equation that this post clarifies? with those stats i can properly…
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@KaoMinerva i am cynical but i also know for a fact that if we do not voice our displeasure in a calm collective and constructive way it just makes it easier to ignore the killer perspective seeing as we are a vast minority, 20%. Having a dev comment here would be very uplifting that, even if they decide not test or…
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I know the devs are survivor favored but 80% of the player base is survivors, i am trying to give good constructive criticism in hopes that they might listen like they did partially with the backlash from the pig nerfs, personally i think pig should move at 105 like myers T1 when crouched but that's a topic for another…