The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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No idea… You've got a red icon at the left side of the screen (above the 'Exhausted' one) but I have read anything about this stuff… Maybe is your Aura revealed to killers by some actions ? Or maybe your Special Ability is ready for use ? This stuff occurs on the 2vs8 mode only, so whatever…
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Aw ok then. Thanks for your reply.
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2 list of effects ⇒ why 2 distinct lists ? It is a lot of effect to learn. Very complicated to know & identity all of these effects… Some are unique but globally there is a lot of similar effects = slower movements or slower repair/healing. But what is his main special ability: Temporal Preservation ?
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I can't tell. How can we call that ?
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So just don't aim the butt' but the feet instead.
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Yes, indeed, great captures.
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Remember, killers can disconnect too. It is not exclusive to survivors. And killers gameplay's certainly take a big part of the survivors disconnection… It is just an endless fight without solution: since the game is released, disconnections become a thing more & more frequent… Penalties should reduce that but you know…
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"If you lose cause of ping its really just skill issue" Nice oxymoron ! And yes kick/ban everyone over 75ms. We don't need lagging players into a game which it played to the nearest frame ! After all, we are in 2024 & everyone should have optic fiber or better…
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lol yes indeed, you are right @Science_Guy : killers have perks & stuff to show locker auras, survivors have any…
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'Are you also experiencing almost constant packet loss at the moment?' Yes, it can happens until 33% of the games. It is a common issue somewhere… This icon informs you 'someone' (the killer or a survivor) has a problem. It shouldn't hold for too long but sometimes it doesn't disappear from the HUD all the game long.
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When she TPs on a TV, it takes less time for her to TP than survivor to take the tape. This even cancels the tape action.
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I think some specific powers (The Dredge) can show lockers & almost 1 (old) add-ons (for the Huntress) could do that as well. Everything worked well as far as I know. But it is true, they - the Devs - have added (many) lockers on the maps since more killers can use it for many things… So who needs to see the lockers…
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'I just played a game agasint a Billy where he slugged me and one other person' That is probably because you've reached the sup.level in the MMR. Take 'unbreakable' or this kind of perk because you will never know when it will happens again (bleeding out on the ground)… but you know it will happens again tho'. Just care of…
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@Vishlumbra : My best advice for your problem 'Tired of the complaining against killers' : close your internet browser… When you speak about 'competitive', high MMR & things.. Are you speaking for yourself too ? 'cause I ngl but I certainly have a low-mid MMR (probably below 1100) and I swear: I'm so often be slugged,…
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We can hope some improvements about that but honestly I know BVHR doesn't want to care about that in any way… You just have the 'block' function that it isn't optimal at all (it literally doesn't nothing against anonymous mode & about all players on different platform as you - planet players). And BVHR justifies that by…
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Because they - the Devs - don't think one single second a ranged killer will try to shot through it. You know, that is only by watching players playing their own game that the Devs make 'balance', edit/remove & update many things for the gameplay.
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These static meshes are probably designed in different times & in different way. Their characteristics & collisions aren't similar. On Glenn Vale, if you can export the entire map in a 3D Unreal Engine & if can do the same thing with Haddonfield, you probably will notice the difference between these 2 stuffs…
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What happens if you are using a Syringe instead the self-heal ?
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Sad we just have a nice castle in the background and no dedicated map for The Dark Lord (like Decimated Borgo but just better)…
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If it is a Scary Movie's reference, I'm glad to notice people already have forgotten this turnip !
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Do you think like me all this happens since the basekit Mori ? I sincerely hope Devs have noticed that too…
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Yes, they DCed when they failed quickly. And after that, it comes the complains about meta perks & other things…
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'Hatch is not a victory' This is true: 3k or 4k is probably more or less the same reward at the end for the killer (BP + MMR increase). To escape by the hatch for the surv' is more or less the same reward (BP + draw match). But to slug is the easiest strat' to do…
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Same here when a DC happens.
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'Everyone likes moris' when it happens to others probably, yes.
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Sure, you have right on many points. I was exagerated. But on your last sentence, you can be partially wrong if you watch generally how it happens in games: when the two last survivors remain in game, the killer chases one, slugs him to avoid the hatch to spawn, go after the second & last survivor, finds him & down him…
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Exactly. I have never used fatalities in PvP Beat'em'up & they never missed me. But if you like it in DbD, feel free to do it, it is actually the good time. I will not surprised if BVHR removes this ability in the future tho'. But is it this feature justify this thread ? I don't know. Make a poll instead.
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In the Void, after a missing M1 from an high platform, the killer can even land on a dropped pallet, on the edge of the zone. Funny moment.
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I can be wrong but as I know VERY WELL the Bugs of Daylight, I think this bug is linked with the hidden cursor ingame. I explain myself: when you look up in the menu, perks, offerings or whatever some list of items, you can sometimes noticed a glitching/blinking effect when your mouse is hovering edges of two different…
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'now the last survivor can give the killer a Mori.' If you like so much to watch Moris for free, you can play all of them as much as you want directly from the Store.
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Amazing catch mate. This game is sooo funny: if it did not exist, it would need to be invented.
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It will be a good thing yes. But this forum needs many other improvements first. And I don't think this is the priority of devs so…
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'Either hook suicide, or perhaps staring at a wall as Killer for example.' … in a different way but yes.
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'but it looks like a bug' New bug of the UI, happens to me previously, randomly. Happens for someone else in my game. Was surprised when this person was unhooked bc the UI displayed different hook's stage of the survivor. I don't have noticed that at the first look…
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If you are up for some 1v1, I think to do some custom matches first is the best way to remove millscale on muscles.
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Don't share 'Positive DBD Experiences', just live them.
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'But as mentioned by @TragicSolitude, are you sure you want to take the risk adding an additional point of failure in the game? ' Lovely sentence… I will replay 'Yes, we want it' because Bug by Daylight will not be this unique game without all these specifics & imperfections. So this 'little risk' is worst it I guess
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You are right and as the title of the thread is 'You gave killers a lot of adventages in the void', I'm not convinced the 'advantages in the void' are enough for anyone to go in. Anyway, this event is weird, this added zone is strangely designed. It could be so easy to add a gen inside & to let all the other mechanics to…
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Yes but this isn't specifically the goal of this zone I guess. If someone is slugged in the Void, he is probably already dead if killer doesn't want to pick him. The Void contains a different - and 'infinite' - ressource (a offensive projectile for killer, a defense weapon for survivor) as long as you have spent time to…
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Killer knows if someone is in the Void. He can reach platforms without using the vault (just using a M1) as survivors have to do. Void contains no objectives for survivors, killers is rarely following/chasing someone in the Void… Funny thing, even if survivors have a lot of pallets here, I usually think the tiles are…
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Calm & he has always a great game sense.
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So survivors don't need to be nerfed, pallets need it, right ? After been hit recently 3 meters away (almost 20 times this last week), I know what you feel and yes the pallet hitboxes has been buffed, it is obvious. That is to compensate the failing Validation Hit I guess…
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Oh no, not this thread again… Let me out !
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No because 'everything has been done to make mistakes' : - a lot of bloodpoints to spend every Events now - many similar colours in the web - a auto BP-spender that has his own logic (different of your personal goals) ! So you see now, this system is guilty & it requires a lot of improvements for the Entity Sake !
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I understand. But I feel that funny that some players know well enough the game and the broken stuff to do it when it is absolutely not required…
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And why is it need to be fixed ? Is a REAL problem for you, chasing a survivor doing that just by timing very well these keys combinations ? I repeat myself but it affects in any manners the chase, gameplay or whatever else. It's just like pointing, emoting, moonwalking, humping or t-thing…
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Noice !
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Try another mouse just to be sure isn't the problem. Maybe remove your GeForce Experience (as it shouldn't be used to record your games as far as I know) or try to force the dx10. I'm bad debbuger & a bad technical engineer tho'... So please, wait advices from someone else if anything works…
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What do you want 'to fix' here ? It is just a trick without impact in any manners.
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Very short duration for the sceptic (more or less 6 sec) & works like a 'Dead Hard' or like a pocket 'Borrow Time'. It can work fine if tunneled out of the hook or when the last gen is done. Sceptic can works well out of sight of the killer (bc the medkit deplet can't be noticed instantly) with 'Bite the bullet' for…