notstarboard

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  • Correct! Still a time saver, especially if you can push the survivor back around the loop near the pallet before you lunge at the pallet, or if they're trying to drop the pallet (i.e. if you don't get the hit you get the break, Demo style).
  • Good to know! It still will be faster in practice, though, because he can pounce into it instead of having to walk up to it first.
  • I agree this is not high on the list of problems with the game; it's just what the topic of this thread happened to be. You might be right, honestly. It's such a fun game when it hits, and even now you can still find matches that are really fun, but it's quickly getting to the point where the juice isn't worth the squeeze.…
  • Solidarity is a lovely companion for Autodidact - would recommend! The only tough part is your teammates don't see a buff icon to let them know you have it, so sometimes you have to battle them a bit to make sure you heal them first. I'm pretty sure that bug is fixed, as I've never encountered that and I only got Leon…
  • Ugh this is just too saftig, I'm sorry. If an ability is designed to irritate people, even if it's fun for the side doing the irritating (hello, Legion!), that is fundamentally poor design. This is a video game. The single most important thing is for it to be fun. I keep making the "strong =/= bad to play against" point as…
  • For the fourth time, strong =/= bad to play against and vice versa. I'm going to stop replying at this point because I feel I've already sucked up all the oxygen in this thread.
  • Logically, it doesn't. This is an argument ad hominem. Focus on the merits of the argument, not the person making the argument. If the argument is flawed, you should be able to show that. You already did so once by pointing out my misunderstanding about her power. I suppose now you're bored and/or out of ideas, which is…
  • I am not saying it is poorly designed because I dislike it. I dislike it because it is poorly designed. Killer powers should have ample room for skillful play on both sides; waiting at a strong window and or pulling a slot machine lever is not skill. She does have a lullaby while demanifested, but it's relatively subtle…
  • Friend, there are 37 killers in this game. This works differently than every other similar ability in the game, and is not something you could confirm without side by side testing from killer and survivor POV. Not everyone is going to main your favorite killer and figure out all of those ins and outs. That does not mean…
  • It feels bad if the survivor guesses right, or if you try and fail to fake them out at a safer tile, because she has no other chase power. That doesn't mean the power is fun to play against. It very much isn't. Yet another poor killer design.
  • As I said in my other reply, I didn't realize the first person VFX matched with her passive invisibility. With other killers with similar abilities, like Freddy or Spirit, it doesn't work like that, so I assumed it was just for flavor. The fact that you can actually tell when you're invisible makes me dislike this even…
  • TIL. I always assumed that was for flavor, not synced up. If it syncs up why is everyone here convinced it is hard to get value out of at loops? It should be trivial then.
  • Passive abilities should not provide a lot of value if you want skill expression on both sides. This is exactly why everyone hates Skull Merchant. Huntress aims, charges, and throws hatchets. Onryo is just automatically invisible sometimes and doesn't even know when it's happening. Spirit's phase is similar and I have…
  • It is a luck-based mindgaming tool that you have infinite attempts at. It will eventually gain you distance, and likely much faster than holding W. 0.7s is enough to cause a 5-6m discrepancy between where the survivor thought you would be and where you actually are. 5-6m would require 20-24 seconds of holding W to make up,…
  • If I'm doing a whole build around it I like Empathy, Solidarity, and Bite the Bullet. Empathy helps you find injured people, Solidarity raises your build's ceiling immensely by letting those those fast 5 token heals apply to you as well (and giving more value from a skill check near the very end of the heal), and Bite the…
  • If a survivor is able to drop a flashbang inside of you, that means they were waiting very close by. Anything from faking pickups to running Infectious Fright can do wonders against that. It's definitely not just face a wall, run Lightborn, or bust.
  • The dream is to have so many perks in the same tier that there is no one "meta" but many equally viable loadouts. I do think this is possible. For perks, killers, items, etc.: nerf strong and buff weak until variety is maximized.
  • I haven't seen their books, but they have >1300 employees and to my knowledge DBD is their only successful game. There's a reason they churn out DLCs every three months even as the quality of map and killer design has heavily declined and the game still has major performance issues and bugs. Licenses also cost money, so…
  • I hear takes like this a lot, but for me the wolf form is the most irritating part of his power. It's basically a baby Wesker but with Chucky's camera/stealth, incredible tracking, good speed, and a fast pallet break to boot. The thing that annoys me the most is that the pounce hitbox is incredibly generous / the animation…
  • Using it at loops is easy; you manifest after gaining distance from the passive while demanifested. She is at 100% speed for 1.5 seconds while manifesting, so she will give up basically none of the distance the passive gains her. A survivor can't reliably play around the invisibility in a loop by anything other than…
  • It requires the bare minimum of effort to get value from. Even if you never mind game at loops, it will take survivors time to realize that, and in the meantime they might assume you are and give up distance when they don't know where you are. All you need to do is change direction in loops while demanifested / shortly…
  • Is it deterministic when you're going to be invisible while manifesting? It doesn't seem to be, and if that's the case, this part of her power is luck based, not something that requires specific timing and attention. There would be no "I'm going to start manifesting right now, then double back after 0.3 seconds when I go…
  • Huh, I didn't know that the numbers were different. All I can say is that it is irritating to chase against. If it were just Freddy style, like for a bit of passive stealth, I would have no issue with it, but this is used in loops for passive value, and I think that is not something that should be buffed.
  • It is passive in that it automatically applies in the demanifested state. You don't press a"Sadako is now invisible" button. You just walk around and passively benefit from this while demanifested and you continue to benefit for a bit after manifesting. It's very similar to Spirit's passive phasing, but stronger over a…
  • All of the counters to flashlight saves in general are valid against BP. Survivors can just get saves while starting from farther away, so you have to be more careful, and you might not always succeed. On some tiles just turning around or facing a certain direction will make it difficult for a nearby survivor to get a…
  • Billy's chainsaw already has one of the most ridiculous hit boxes in the game, which is especially evident at windows. 8.3.0 added tons of desync for some reason, which makes this feel even worse than usual, even on excellent ping. It's a complete mess right now.
  • Ah, this is a bug that I would consider a feature. Seems a strange thing to want to buff in the first place, as it is hard to play against while being fully passive to use.
  • Ah sorry, that was just bad phrasing on my part! I meant Unknown and Artist as they exist currently.
  • As someone who hasn't heard of this, could you explain the bug or link to another post that does?
  • I think Territorial Imperative and Huntress' Lullaby are already in great shape. Beast of Prey is horrendous, though, and definitely needs changes. What about combining the old and new effects of Beast of Prey to make it more useful? Something like: Your lust for a kill is so intense that your connection with The Entity is…
  • You are very focused on the strength of the killer, but what really matters is how it feels to play as and against. There are plenty of low-tier killers that I hate playing against (e.g. Ghost Face), low-tier killers I love playing as and against (e.g. Myers), high-tier killers that are horrendous to play against (e.g.…
  • 30-40% escapes seems like a poor experience to me... and yet that's intended. Cases like this are outliers and/or exaggerated but the average experience is so bad there's no need for hyperbole to see that. Edit: It also makes a lot of sense that my solo queue teammates aren't wearing headphones and are watching cat videos…
  • Knight is honestly way easier to fix than this. Invent time machine Scrap every killer released after Oni See? Only two steps!
  • This has long been the case, though. Remember back in the day when Decisive Strike and Borrowed Time were meta? I would argue that tunneling is more heavily discouraged by perk buffs like OTR, anti-camp, basekit BT, etc., but not hooking itself. I don't think hook grabs being removed discourages hooking either. It just…
  • What is the true reason in your opinion? To me, it's because it's sometimes the most optimal play. Simple as that. Making stronger counters to it makes it less optimal, which should make it happen less. If we agree that being slugged is not fun, this should be a good thing, even if it requires other changes. I do agree…
  • If you only play one side, any buff to the side you don't play is worth complaining about, it seems.
  • Agreed as survivor, and as killer I'm not having any issues.
  • The game has to be fun; that is much more important than making a character subjectively feel like they do in their source material. Ideally you can do both, but the former is essential and the latter is just desirable. Chucky is a miserable slog to play against in his current state and his original state was similar. I…
  • DBD 2024, everyone
  • For me it's 7-12 split hooks against a killer that isn't busted strong in the chase. Both sides are trying but neither side is running a meta build and letting it carry them. I like some drama around the last gen, maybe an endgame save attempt because the killer isn't face camping. I don't care if it finishes as an 0k or a…
  • My comment is talking about him not being hidden and still being rewarded for it
  • I never said a 60% kill rate was a 60% win rate - it very likely isn't - and I have only ever spoken about averages over all matches in my comments. I said that a ~50% win rate in a game with ties means that that side has an advantage. Consider reading my other comments in this thread below the one you replied to. There…
  • What are your system specs? DBD's recommended requirements are laughable and not even close to what the game actually needs to run smoothly nowadays. It could be something like running out of VRAM, although it would be really sad for a mid-chapter patch to cause that much havoc. If you open up Task Manager while you play,…
  • Do you vote, even though the odds of your vote making a difference in the election are vanishingly small? Most people do, because if we do our part and trust that others will do the same, we can collectively have a better outcome. Saving 30-50 Watts playing DBD is not even a drop in the bucket, but when you make lots of…
  • No, I am not. A 50% win rate for one side in a game that has ties means the game is fundamentally not fair. If you average all individual escape rates you obviously get the overall escape rate (i.e. 1 - kill rate). So, not only are individual and collective escape rates related, but they are exactly the same when averaged…
  • Strange response, as I would have assumed technical issues would go in one of the "Feedback and Issues" subsections. This is meant as more of a discussion of development philosophy than a technical issue, because as I stated in my post, everything is working as intended. Ask the Community is described as the section of the…
  • I realize that, but 17ms is nothing. It's >6 times faster than a typical blink, and only a bit more than the typical latency you'd get from using a Bluetooth mouse instead of a wired one (~10ms). It's not noticeable for me at all, especially in a game like DBD, and the effect is so slight overall that I'll still use VSync…
  • @Rizzo why was this booted to the nether regions of the forum? :(
  • The absolute worst case for latency add on a specific frame with VSync would be 1/30th of a second (33 ms). That's for a hypothetical infinite frame rate. At ~120 FPS, the average latency add would be around 1/60th of a second (17ms). This is not a game that requires precise inputs in such a small window. The vast majority…
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