Comments
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finally
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You're telling me that it's unethical to not let a survivor try to unhook themselves 3 times at the beginning of the trial solely to get themselves out of the game which they chose to play? With your same argument the DC penalty "forces someone to stay in a match that feels like a torture to that person. It's completely…
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No I don't get your point. I'm talking about this from a survivor's perspective. I think you responded to the wrong post because this has nothing to do with my argument.
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That's honestly better than them not being in the game at all though. Just because you can't keep someone in the game if they want doesn't mean you should make it incredibly easy for them to leave. It's like if the killer could open the exit gate whenever they wanted for the game to be over quicker.
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Idk what you're smoking but sometimes you can't snuff those totems out
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Having a NOED kind of thing in endgame dependent on totems remaining would make the endgame so much more interesting. It would make totems so much more important too.
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True, Ghostface can stalk a survivor to 99% and gets something out of "losing" a chase, so he plays well with pallets.
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I think NOED becomes an issue when you have all gens done, everyone is alive, then the killer finds one person and face camps with NOED to try to secure one kill, which happens a good bit in lower- and mid-ranked games. In these situations, there's no chance of a rescue, and if the person is on their 2nd hook, you have…
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We'll make it is a must-run for me. With BT it can mitigate tunneling by healing hooked survivors super fast. I run unbreakable a good bit but it's so situational that I rarely use it. When it works though, it's powerful.