Comments
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It sounds like something that those who like to shop online always do.
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LMAO! U bad ass must have watched 3D movies without 3D glasses, or how do U know that screen looks like😂
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I think the new tinkerer is useful, especially when it is equipped with spirit or the other killer can move fast. U can know witch gen U need to check, and the the survivors can't be aware of U easily.
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Thanks to all the people who had contributed to the community. You guys make everything better.
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But at high rank, almost everyone has DS, I do know the ways to anti DS, like mori or leaving unhooked survivors for 60 secs. You finally need to sacrifice one of them, and you may always prefer to chase someone got hooked for the most times, that isn't tunneling I think. If the Enduring works with DS or head on, then…
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If you play on Americas server, I do agree with you. You may even not need to run 4 perks to win, but if you use tool of internet to play on jap server or korean server, things will be different.
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I don't know why I have to take risks to get someone survived and teabag to me. And I don't know how can you draw a conclusion that "the only way can 4k" by what I had said, I also can slug 4 survivor to win. But I just like the easiest way to win, I don't think that should be blame. Have you even played as killer? And now…
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And why not last for 60 secs and more.
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IT doesn't matter. I just post this by coincidence.
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I do remember that. but there are better ways to make a balance about this perk.
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Not so good, there are many perks better than it if Enduring doesn't not combined with Spirit Fury.
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U are right.
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I agree that, just reduce a bit time, not too much, then it comes to balance. TBH, I'm not going to render survivor perks totally useless.
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I CANT tell a better way to play as a killer, that doesn't mean I DONT know the other ways to play as a killer, OK? I do need to improve my skills, but not sad, cuz I always get 4k with tunnel and you cant do anything.
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The balance of the Enduring got done by the devs roughly, they didn't keep two different rates for that perk after the "head on" came out.
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Umm, agree it.
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Such as ......the reaction of the whole forum.
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NOT MAINLY about DS, it is about Enduring.
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Well, I cant tell a better way to play well as a killer if you say that. I mean if you cant sacrifice the survivor as quick as possible, the situation will be hard to control. The more survivors remain on game, the gens get done faster.
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Really? Those survivors just got mad with gens......ME too Slugs seems doing well to the sole player, but not useful with swf or the survivor equipped with Unbreakable.
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Oh, there would be some big changes if you want to that.
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Actually, I tried many ways to slow down the repair rate, tunneling, slugging and keeping them injured with Sloppy Butcher. You may find that the survivors will keep doing gens whenever, even they were injured (especially high rank ), that is crazy.
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To be honest, I cant tell another good way to use the enduring if it doesn't combine with Spirit Fury. You may agree that M1 killers don't have enough grids for Enduring.
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Cant agree more.
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Lmao. Just know someone will put that Patrick star's picture up here.
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😂Are you serious dude? There maybe some problems with your math...... It is hard to understand how you calculated them, you know, 100/4=25......
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OK, roger that.
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😂, that is really troublesome. damn UTA.
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I'm a bit curious about that math. I thought that even there are 4 instances of UTA, the totally bonus is 36% (4×9%, it's 9% because you can't get the bonus of yourself ), isn't it? If there also have 4 salty lips, then add 12%(4×3%) bonus, so it finally comes to 48% of bonus, right? But Where is the basic luck bonus(4%)?
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I thought so too before I read that Wiki, just don't know who is right, Wiki said that it according to the devs, uh...
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Pardon me... isn't that trivia said that? Or the trivia is wrong, it's edit by Oct.
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But the DBD Wiki said that UP the ante do affect the Rarity of Items found in Chests link:https://deadbydaylight.gamepedia.com/Up_the_Ante
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😨That is crazy. Never be teased by Games.
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LMAO. Take it easy, bro.
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Like that idea about the "second wind", that perk should guarantee one state of healing, or it is not practical at all.
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If someone ask for common sense in DBD, the game will be very difficult to play as survivor. Nobody can keep doing gens when he got bleeding and feel painful, not even running.
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Well, compared with adding an aura reading ability to this perk, I prefer reducing the time that reset a dropped pallet. However, it is just not a practical perk, sounds cool but cant buy your time.
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LOL, can't wait to see that.
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Now you see something new, right?
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LMAO, that is crazy
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No, it's true, my friend got that trouble.
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Well, I'd say it's really difficult to get 2 tokens when you rescue someone from the hook, I havent achived that yet, but I think that is possible.
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OK. Can't wait to try it.
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😂your strategy about the MOM combo is cool. But I wonder if you take hit twice during the rescue action, will the MOM get stack twice?
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Haven't tried that combo yet, but seems like that not works well with MoM.
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Thanks dude. Actually, I was takling about MoM.😂
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yeah, that is what I want to say! It got nerfed actually.
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Sounds not bad. BTW, have you tried that perk for hook rescuing? I mean taking two hits when you rescue your hooked teammate, what will happen, get stack twice?
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If you mean the killers, I do know why they are so angry, becauz the entity will punish them. As for the survivor, you know, "death is not an escape". Everything makes sense.
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Thanks for your answer bro. As for the "streetwise", I can't tell what is "consumption rate" exactly, just can make a conjecture that this perk will ask 12 charge for one healing state. Or just like what you said, idk. And something you may know that 33%→33.333...%, witch is 1/3 actually. So the "botany-knowledge" will…