Comments
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I think an attack mode would be better balanced due to the fact that it lets one survivor take aggro while another opens the gates. I think it'd be a lot stronger if it was a sentry, but at that point there's basically no counterplay since you can just sit at one gate while he handles another, plus it'd be super broken…
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Totally! I'm surprised I didn't think of Eternal Bond in a Legion-like respect, where even though Legion has a cooldown he still gets information once he hurts someone. I also changed Eternal Bond in other respects, like removing the terror radius but having a Demogorgon approach in stealth where you can still hear ambient…
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Hmmm, I quite like your idea about Eternal Bond! I think that info would be a perfect trade off for a momentary no-attack mode. I was definitely thinking something more along the lines of what you said, about how you start the trial off with Sprinkles and use him as an indicator where to go (the exact opposite direction to…
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Thanks so much for the feedback! Yeah, I kind of left the power vague on purpose because I'm really bad with numbers lmfao. My main idea was to make The Child a multi-pressure killer; able to basically annoy and waste a survivor's time while you chase another survivor, similar to the Pig but being limited to survivors…
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As a (current) Doctor main, Survivors dropping pallets early and baiting vaults is my biggest weakness. Really good Survivors will try to mindgame their vault and punish my charge time by making distance.