The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Well, that's definitely good to hear, and hey thanks for the super quick mod response on that! That being said I'm super surprised to hear it's not infinite, so, I gotta say I think it should be a little more not infinite than it currently is.
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To my mind the biggest sound-related issue with him is the unlimited radius element of his stealth transition. Survivors nearby but outside the terror radius (especially with M&A in play) need to hear when he goes stealth but it's excessive for every survivor on the map to hear it. As it is any good survivor always knows…
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I made a thread about this a while ago so I'll bump yours now. I also had this suggestion - Hex: Vainglory - while the totem is standing, blowing up a gen inside the terror radius costs an extra 5/6/7% regression and the gen becomes kicked.
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The correct way to play Legion is to use Bloodhound to follow from outside the chase distance and tunnel people out of the game like a complete #########. How is it even possible that there are people making mistakes on this killer? There's nothing to learn! Find survivor, M2, stab, stab, M2, stab. If you SOMEHOW screw…
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I reckon it should work like this: Killer gains a Concede menu button on the Escape screen that is available at any point in the trial. Every survivor alive in the trial when Concede is pressed gets 1000 BP for each incomplete generator on the map (note that there are 2 extra gens on each map) The killer's pipping score is…
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There are ways to work around his limitations and nail strong survivors with a bit of luck but the requirement for setup time makes him weak against gen rush. Run Ruin (and get a good totem spawn) or they'll have at least 2 gens up before you're even ready to go.
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I definitely picked a number on the high side. My thinking is that gen kicking is a significant time investment for the killer, so gen un-kicking should also be a significant time investment for a survivor. 2-3 seconds therefor just feels like not enough. That's about equal to the duration of the killer's animation but…