Comments
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This game reminds me of smash brothers. The smash devs wanted to make a fun party game. Unfortunately, it attracted a ton of sweaty people that got super serious about a baby game. Unlike DBD, smash adapted by including a lot of fun modes and unlockables. Same reason why mortal kombat has been around for so long. That…
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What was the most baffling was the dev response when colorblind accessibility features got brought up. Whenever I search for this topic most of their response is passive aggressive garbage and irritation. "We know already! Telling us again is not gonna make go any faster!" I'm guessing there might be some frustration if…
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If I see a key or if the majority of the group has items I equip Franklin's. I've seen people tilt and throw the game because they wanted to retrieve their precious key or purple items badly. But if you feel better dodging or "tunneling," do what you have to. You don't have to follow anyone's silly made up house rules.
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What exactly is the plan with modifying the matchmaking at this point in the life of the game? The reason for the disparity of the matchmaking is the small playerbase. When competitive games get old and fail to innovate they lose fresh players. And what you have left are lifers and streamers that make make the environment…
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I've run this build and encountered it as a survivor. The main counter is to do ignore it and do generators. Even if the killer changes his mind and starts chasing people, he's not gonna do much with those perks. The killer gets entity displeased, and you get your points. If the sacrificed survivor doesn't disconnect thank…
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We need a Scooby Doo expansion. Most of the matches feel like one of their episodes anyway.
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I usually just camp people with TTV in their name. I'm not giving them content, and I will make your stream as boring as possible by letting you rot in the hook, even if it costs me the game.
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I'd be ok with having a bloodpoint multiplier for the killer depending on how big the SWF party is. 50% for a two man, and then 25% for additional member. If I'm going to be fighting SWF idiots no matter what, at least buy me dinner first.
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Find another game, or watch people stream it. The developer is just as toxic as the community, so things will never improve. They even have cute passive aggressive stuff implemented into the UI like the "Did you have fun?" rating after you get crushed by a premade groups of rank 1s while at rank 13. These people are not…
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The Unsportsmanlike field says "purposely losing the game, not participating in or disconnecting from the game early to avoid defeat." The samples I reported are people that hide and wait for people to die from the start of the game. If you realize your team is a clownshow and you have to salvage the situation, then that's…
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What I seen more frequently is solo survivors that don't participate in normal play. They concentrate on hiding, waiting for the team to die, then scape through the hatch. I usually report them in the post game screen. But I think that report system is a placebo and is mostly there to alleviate post-game salt.
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This is something that happens naturally in fighting games and similar competitive games. If you join up late or towards the end of life of a game, most of what you are going to be ranked against is lifers. I took a break too and came back, and at rank 15 I'm getting matched against ranks 5-1 PC players exclusively. The…